popokarimu
Neo Member
Didn't see these in the list above for enemy types. SPOILERS obviously, don't watch the video if you don't want to see another type (although it might be a one-off enemy).
oxm uk's review is up, they gave the game an 8, it's 3 pages long:
http://www.oxm.co.uk/41418/reviews/dragons-dogma-review/?page=1
they also put up a Q&A for all the questions people asked about the game, along with new videos:
http://www.oxm.co.uk/41635/features/dragons-dogma-your-questions-answered/
Have you come across any /minor/middling/glaring bugs?
Dragon's Dogma on Xbox 360 is plagued by a major technical problem: The game can't load enemies and characters quickly enough, which results in some major pop-in problems. Installing the game helps a little bit, but many will still find this hugely problematic. Dragon's Dogma's rough edges are mostly charming, but this particular issue is spectacularly bad. It wasn't enough to stop us from absolutely falling in love in the game, but we can imagine that some people won't be as forgiving. If you absolutely refuse to tolerate bugs, it might be wise to approach this one with caution.
Is there a new game+ and what is it like?
There is a New Game + mode, which lets you carry over all your experience and items. It might have been the case that we'd levelled up too much, but we personally found NG+ rather easy, especially in contrast to the brutal end-game enemies that we'd faced before it. NG+ is still fun, but some might prefer to just stay in the end-game. We didn't get to test the semi co-operative Ur-Dragon stuff, but it's worth having a look before you decide to start over.
Here's a question: anyone know if we'll be able to continue on after we complete the main quest?
Nah we should just go play Skyrim instead.Solid indeed.
"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.
You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."
"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."
Now that is what I'm talking about.
Is the crafting system deep, and how is the equipment variety?
There isn't a crafting system in the game, which feels like the game's strangest oversight. Items you collect from murdered foes can be used to upgrade your gear and weaponry, but there's no opportunity to actually make your own stuff. There's an empty blacksmith building in the city, so we can't help but feel that they intended to include it, but ended up running out of time. Aspects like this don't ruin the game, but definitely form a major part of the issues we had with the game in our review.
Solid indeed.
"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.
You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."
"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."
Now that is what I'm talking about.
How do choices impact the plot?
We had to make about three or four major decisions during the course of the main story, but we aren't entirely sure how much of an impact these actually had. You can only have one save file in the game and it updates itself on an automatic basis, so we couldn't try out the cheeky trick of reloading the game and trying something different. Unless we've been entirely tricked by smoke and mirrors though, we get the impression that the choices are significant. Most take place near the end of the game, and the choices we made seemed to have severely dramatic consequences. Part of me wishes that there aren't multiple endings, just because the one I got was brilliant and strange in equal measure. I'll steer well away from anything that's a spoiler, but honestly - there's no chance you'll see this one coming.
Only 35 hours to beat it? I hope they only focused on the main quest...
had this preordered from amazon since i saw the first video of it.
GIVE ME BERSERK ARMOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!
how long until berserk armor hits? griffin and guts...
He did say that there was tons left to do and maybe even different endings.
Solid indeed.
"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.
You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."
"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."
Now that is what I'm talking about.
Gotcha. Whatever the case, there's always NG+ and replaying with a different vocation or composition of pawns. But I really hope a single playthrough can last 60+ hours. That would make me very happy.
Yeah, I noticed the pop-in on Robert Cram's videos being pretty bad. I figured that would be a problem on both systems though, no?
http://www.youtube.com/watch?v=on-yyDGJWtIHrm, would like to see some of that pop-in stuff. Was gonna go with the 360 version for sure.
True.Perhaps not on PS3 with the lower framerate and mandatory install.
Solid indeed.
"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure.
You'll set off on a quest at the crack of dawn, in the hope of reaching your destination before the sun sets. When it starts to get dark, you'll be faced with tough choices. The forest to your left looks like it might be a shortcut, but you've got no idea what's lurking in there. Quick-travel is only possible with rare single-use items, which gives every journey a real sense of tension. There are friendly faces out there, but you'll have to find where. In the meantime, don't be too quick to trust distant campfires."
"The level of thought and detail that's gone into the combat is the sort of thing we've been dreaming of ever since we first played an RPG."
Now that is what I'm talking about.
Oh yeah! Those Lich King looking guys, right? Totally forgot about them. They are definitely different than the sorcerers in black robes that run around at night.
Congrats on getting your copy. Mine left Atlanta this afternoon and I am only an hour and a half away in North Ga. I will hopefully get it tomorrow, but should definitely have it by Saturday.
Hope the towns and cities are fun to explore and depict some varied architecture and style. That one video made me a little wary.
Edit: wasn't it confirmed that there are same sex romancing options?
Are there any romances?
You can make people like you more by gifting them items, but we didn't get around to doing this enough to see what happens when you hit the max affinity level. We gave a skull to a lady though, and she seemed pretty chuffed. Weird lass. There is a romance storyline that pops up to be a part of the main game, but we're not entirely sure how optional this is. As mentioned earlier, the single-save setup meant that we couldn't go back and try and do things differently.
Right, it WAS a Lich. Love liches.. I even have a D&D DracoLich miniature on my shelf (geek).
DUUUUUDE! check out the helm and armor in this video, plua a lol fall at the beginning:
http://www.youtube.com/watch?feature=player_embedded&v=OyRhXjdqa1Y#!
Thanks bud. Will watch.http://www.youtube.com/watch?v=on-yyDGJWtI
Some of it in there. He has a bunch of other videos though, check 'em out.
True.
There is a New Game + mode, which lets you carry over all your experience and items. It might have been the case that we'd levelled up too much, but we personally found NG+ rather easy, especially in contrast to thethat we'd faced before it. NG+ is still fun, but some might prefer to just stay in the end-game. We didn't get to test the semi co-operative Ur-Dragon stuff, but it's worth having a look before you decide to start over.brutal end-game enemies
no rain? booooo.
oxm uk's review is up, they gave the game an 8, it's 3 pages long:
http://www.oxm.co.uk/41418/reviews/dragons-dogma-review/?page=1
oxm review said:It's a problem made worse by technical glitches which mean enemies and characters take too long to load and pop in a few seconds later than they should. Capcom says, plausibly, that installing the game to the hard drive will reduce this - but we couldn't test it on our review version.
WTF, do they not own a Xbox with a hard drive?
WTF, do they not own a Xbox with a hard drive?
Canada-GAF!
Anyone have line of sight to if the game is already in stores backrooms?
I ask because I'm wondering if we're going to get screwed because of the long weekend and the holiday monday?
My tender heart will be cloven in twain if I have to wait until wednesday or thursday of next week.
EB has it. They mentioned having it in the back when I picked up Diablo.
If you actually enhance the rusted weapons a few levels, they cause posion. I thought that was funny.