"When you first head out into the wilderness of Gransys, you'll be ill-equipped, weak, and you'll probably get killed. Characters will tell you not to travel at night, and advise you to stick close to the roads. Caves do contain treasure, yes, but usually death as well. Dragon's Dogma is a ruthless reminder that too many fantasy games have lost their sense of adventure."
"Fast assassin types will unlock double-jumping,"
"The combat can get repetitive at times, but there's so much to try that it's rarely a problem. You can switch between classes really easily, and there are nine different ones to master. By the end of the game we'd maxed out three, and while all of the skills don't transfer across, the awesome stat-boosting augments do."
"The game's story seems confusing and minimal at first, but eventually shapes up into something that impressed. The voice acting and cut-scenes are patchy at best, but the story they tell ends up fascinating. There aren't many moral decisions in the game, but the ones we were faced with felt seriously hefty. Dragon's Dogma has a Dark Souls style auto-save system - so we didn't get the chance to see how other choices could have panned out - but the ending we got was fantastically strange. We don't want to spoil it by saying anything further, but trust us: There's no chance you'll see this one coming."
"New game + is self-explanatory, but there's also a partially online mode that lets you team up with other people to try and fight a super-dragon. We didn't get a chance to try all this stuff out, but even after 40 hours it felt like there was still a bunch of new stuff to do. We specialised in magic and archery classes, and can't wait to play through again using melee-based classes."