GribbleGrunger
Dreams in Digital
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Less than a week to go now
Really interested to see this game and its community evolve
Making a creation "remixable" is up to each individual creator/player.I was very disappointed to find out you cannot download completed dreams level to your hard drive unless they're 'remixable' but even then, I'm not sure if that's just for assets.
There is no reason why shouldn't be able to download completed levels and play offline a la Mario Maker. Especially when Sony pulls the plug on their servers so often.
Making a creation "remixable" is up to each individual creator/player.
It's MediaMolecule's way of giving a creator "ownership" over their work, as well as automatically crediting a creator if any of their work is being used in any way.
I think this is entirely fair, given the nature of Dreams.
I'm not arguing for every level/dream be editable. I think any completed level/dream should be downloadable to play offline a la Mario Maker on the Wii U.
Outside of a 2-3 hour campaign, Dreams is pretty much an online only game when it doesn't have to be.
https://ca.ign.com/articles/dreams-campaign-story-mode-arts-dream-hands-on-game-previewHow do you know the campaign is 2 hours long?
Art’s Dream is a campaign mode of sorts, but it’s more of a promise. That feels like the easiest way to explain Media Molecule’s new 2-to-3 hour game, which is packaged with the release of its new art creation/social network marvel, Dreams.
From everything I read this is an online only focused game with very short (albeit highly praised) two hour campaign.
I was very disappointed to find out you cannot download completed dreams level to your hard drive unless they're 'remixable' but even then, I'm not sure if that's just for assets.
There is no reason why shouldn't be able to download completed levels and play offline a la Mario Maker. Especially when Sony pulls the plug on their servers so often.
Due to the price I was thinking about picking it up but I'm passing for now.
You're passing on a campaign that's a masterpiece and an endless supply of creations? I do not understand this kind of thinking.
Most creations locked behind Sony's servers
Yes, I am. Last gen LBP campaign was 8+ hours and you could download complete levels on to your hard drive & play offline.
The thing with the campaign is this:2-3 hour campaign
Most creations locked behind Sony's servers
Yes, I am. Last gen LBP campaign was 8+ hours and you could download complete levels on to your hard drive & play offline.
The trend this gen to unnecessarily lock content to servers where the consumers have no control is getting tiresome. Especially when Sony pulls the plug at will. The $40 disc they're selling is practically useless.
I'm definitely picking this game up later in the year. I never played LBP games, but I'm eager to give it a shot and see how creative I am in creating games (probably will end up playing other people's insanely good creations instead ).
The learning curve is steeper than you think, although less steep than most tools. Your best approach is to treat Dreams like Lego and put creations together using assets from the community. At least to begin with. And then focus on ONE discipline to get that down before moving onto the next. If you don't, it will fracture your soul!
Ugh! I really want to dive in this, but I can’t afford it, time-wise
Thanks for the warning. I have played with basic game creation tools many years ago so I suspect how difficult and time consuming it will be. I won't attempt anything until I'll be sure of having a lot of free time.The learning curve is steeper than you think, although less steep than most tools. Your best approach is to treat Dreams like Lego and put creations together using assets from the community. At least to begin with. And then focus on ONE discipline to get that down before moving onto the next. If you don't, it will fracture your soul!
Thanks for the warning. I have played with basic game creation tools many years ago so I suspect how difficult and time consuming it will be. I won't attempt anything until I'll be sure of having a lot of free time.
I'm happy with the changes that the Creation Update (release update) that were implemented.
When we released our gameplay demo, Project Ikelos, we ran into some major bugs that unfortunately made it into the live demo.
We worked our asses off the past week to optimise the demo for base PS4, had to dial back on so many aspects and still struggled with getting it to run stable (hence the bugs).
Luckily, MediaMolecule added Heatmaps and an Analysis mode to the editor and it id a gamechanger.
Where we thought the problem had to do with animations and logic, the more detailed info now showed it was actually the graphical cost that was causing massive framedrops.
Managed to release a hotfix to solve some major issues and improve performance.
Idc what people think about Dreams vs all the "real" tools on PC, Dreams has the potential to revolutionize console gaming.
That's probably the reason why Shuhei Yoshida has been so supportive of Dreams for all those years.
Also, a bit of shameless selfpromo, but feel free to check out our updated gameplay demo:
I'm happy with the changes that the Creation Update (release update) that were implemented.
When we released our gameplay demo, Project Ikelos, we ran into some major bugs that unfortunately made it into the live demo.
We worked our asses off the past week to optimise the demo for base PS4, had to dial back on so many aspects and still struggled with getting it to run stable (hence the bugs).
Luckily, MediaMolecule added Heatmaps and an Analysis mode to the editor and it id a gamechanger.
Where we thought the problem had to do with animations and logic, the more detailed info now showed it was actually the graphical cost that was causing massive framedrops.
Managed to release a hotfix to solve some major issues and improve performance.
Idc what people think about Dreams vs all the "real" tools on PC, Dreams has the potential to revolutionize console gaming.
That's probably the reason why Shuhei Yoshida has been so supportive of Dreams for all those years.
Also, a bit of shameless selfpromo, but feel free to check out our updated gameplay demo:
Little curious about how this game runs on base PS4. Really getting my attention.
I kinda expect Digital Foundry answer my call. Don't worry, is a part of be a tech guy.It runs really well.
When you're in the editor, go into Test Mode and then open the icon with the eye, it's there with a couple of other features.Where is that heat map?!
Thanks.That looks very nice indeed.
Can I ask you how many people are working on this project (more or less)?
2-3 hours for the campaign seems exceptionally light.
I was expecting for at least 5-6 hour campaign and expected they would push for about 8-10 hours, closer to the standard for a single player experience
no matter how great the campaign is, 2-3 hours still feels remarkably underwhelming to me.
I’ll play it anyway as I was in EA, so I presume I can download the update at midnight. So I’ll withhold full judgement until I’ve played it.
Oh really? I'll go check it out now thanks for the heads up.The update's been out for a couple of days for EA owners. We got it early.
Any game you played stays on your HD.2-3 hour campaign
Most creations locked behind Sony's servers
Yes, I am. Last gen LBP campaign was 8+ hours and you could download complete levels on to your hard drive & play offline.
The trend this gen to unnecessarily lock content to servers where the consumers have no control is getting tiresome. Especially when Sony pulls the plug at will. The $40 disc they're selling is practically useless.
Any game you played stays on your HD.
Has this been confirmed? Dream surfing as far as I know is only and games need to be remixable in order to download them:
Has this been confirmed? Dream surfing as far as I know is only and games need to be remixable in order to download them:
You are talking about different things.
When you play a game, it is downloaded from the servers unto your harddrive. It remains on your harddrive.
Remixing something just means the creator marks it as re-mixable. You can't remix something even if it is on your HD unless the creator allows it.
Edit: This is what i heard Alex say on a stream.
Games don't stay on your HDD. You can opt to save something you're working on to your HDD, so technically you can "download" a game if it's remixable.