GribbleGrunger
Dreams in Digital
I finally finished my Oak Tree tutorial and here's the result. I'm quite happy with it:
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So if I wanted to buy this game just to download (within the game, I assume) other peoples games, that works too, right?
I suck at designing and creating stuff but I can't wait to see all the cool stuff other people made
Maybe it's because people are still learning?if its pure imagination ....why people make remakes of existing famous games then ? i dont see those type interesting really... still waiting why i should jump in Dreams.... i want something new and never seen before.
Yeah, that I agree with. lolthats good video thats what i want to see... i thought its amazing tool but we need to wait some i guess to see some amazing products made with it. i think we dont need make remakes or old games just some new stuff
if its pure imagination ....why people make remakes of existing famous games then ? i dont see those type interesting really... still waiting why i should jump in Dreams.... i want something new and never seen before.
I think a lot of people never bought the Moves.Watching all of these tutorials and creation videos, I've noticed that everyone always seems to use pad. Are people finding the DS4 better than Moves?
Yeah, most likely. Honestly, I have 2 Moves and at times even sculpting isn't all that great. The issue with them is that moving around in the 3D space is a real chore. If they had analogues on them it would be way better but constantly grabbing and pulling feels pretty bad.I think a lot of people never bought the Moves.
Personally, I think Moves are better for sculpting and DS4 for everything else.
Can't imagine how horrible it would be to manually animate characters with the Move-controllers. Or do all the logic and gameplay design and stuff.
Its on sale?when you can already buy it much cheaper?
Its on sale?
Haus of Bevis has been pulled from the Dreamiverse because of 'inappropriate content'. Art is dead.
Carry on like this Sony, and you're going to fail next gen.
Haus of Bevis has been pulled from the Dreamiverse because of 'inappropriate content'. Art is dead.
Carry on like this Sony, and you're going to fail next gen.
Maybe this can help?:One thing that I really couldn't figure out is how to carry some sort of progress or values between different levels.
For example, If I let the player choose the character, then how can I carry that choice in the following levels?
Suggestions?
Right now I made multiple exit and multiple versions of every level based on that choice, but it's crazy and it will not work on the long run.
Maybe this can help?:
No. No one besides MM in their streams seems to use them and they're still making great stuff. Also moving around in create mode gets tiresome really quickly.Do you folks recommend move controllers?
Made a more in-depth tutorial on creating animations with keyframes and adding some special effects.
Never really done this before I got my hands on Dreams, so the quality is kinda poor and it's quite lengthy due to not using a script.