namekuseijin
Banned
this is gorgeous:
they make it look so easy:
in a sense it is, but I lack their artistic sensibility![Tears of Joy :messenger_tears_of_joy: :messenger_tears_of_joy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
they make it look so easy:
in a sense it is, but I lack their artistic sensibility
There are some really cool creations I've come across so far. I'm mainly sticking to searches for Move controller games that are VR-ready. An old thing I built during the beta looks so cool in VR.
I find the progression of the game tutorials a bit on the strange side, though. When you get through an initial wave of creating your home space, things get a little harder to follow, especially if you are playing it all in VR. Some tutorials don't have VR playable components, some will teach you things with non-VR controls in cinema mode (it warns you of this before you start).
It was a huge undertaking to get this whole game in VR for sure, but I'm still a little surprised by the haphazard "game progression" in general. Even if I play with a dualshock over at the TV, I guess I was just kinda expecting a more intuitive or streamlined progression. I feel like I'm making very slow progress but I want to get back into making things soon enough!
this is gorgeous:
they make it look so easy:
in a sense it is, but I lack their artistic sensibility![]()
this is gorgeous:
they make it look so easy:
in a sense it is, but I lack their artistic sensibility![]()
You can, it's not easy without moves, though. But I can't draw even in real life, so...Can you make a strictly 2D drawing in Dreams?
Hey guys, anyone know what's taking mediamolecule so long with multiplayer? I think this game could be HUGE if that one feature were added, but it seems like it's not been prioritized by them at all. I know they just released VR support, which is cool but not useful for a lot of people. I think if they don't have it ready by the PS5 launch I'll just give up all hope for it.
Why the secrecy though? And why has it taken years to implement? Kind of frustrating cuz I love Dreams. but MM are dragging their knuckles over such a key feature.They are working on it but they aren’t allowed to talk about it yet
Why the secrecy though? And why has it taken years to implement? Kind of frustrating cuz I love Dreams. but MM are dragging their knuckles over such a key feature.
Hard to ignore Dreams has some shocking activity numbers, lot of talk in the community anxious game might be dying:
Hard to ignore Dreams has some shocking activity numbers, lot of talk in the community anxious game might be dying:
It's a weird product. It's a really cool thing, but maybe not a very good game. I don't personally know a single person I could recommend it to even if I enjoy going in and crafting things.
With LittleBigPlanet, at least there was a full game there for anyone who bought it. I could recommend it to people I knew because anyone could try it and potentially like it. But Dreams is really just a creation tool with some relatively cool creations in a list that you have to go and find.
If you don't happen to find the best ones, all you really come away with was trying out some really basic starting pieces of an idea that no regular person would call a game. That's interesting to those of us who appreciate what went into the creation part of it, but a wide audience would have needed a full game to go with it. So I'm not really that surprised if it doesn't have a big or long-lasting casual following.
That's the exact same thought I had when playing Art's Dream. It doesn't take away anything from the great tools that are there and Art's Dream is indeed very unique in terms of style but yeah.I agree with all of this. Never said it publicly because it’s an unpopulan opinion but I really don’t think Arts Dream did the game any favours. Super short, super out there. They needed to bundle it with a meaty 8 hour platformer, and dozens and dozens more arcade games then they did.
This is pretty cool.