fuzzyreactor
Banned
Unless I'm playing Ridge Racer, I always mute the music in racing games.
Yea but i think the silence may hurt first impressions of the game.
Unless I'm playing Ridge Racer, I always mute the music in racing games.
Found 5 minutes here. Grab it while you can!
Found 5 minutes here. Grab it while you can!
Maybe they will instead be blown away by the amazing sound design. Something something the sound of the engine is the games music something something ambiance. Personally, I'll play the starting race and maybe the first set of challenges without music then turn it on if it doesn't immeadiatelly click with me. Also, that problem could probably be remedied with a nice little prompt that tells you how to enable music if you so choose at the end of your first race. I don't think anyone is going to start the game, say "wtf no music?!", exit the game then delete the game.Yea but i think the silence may hurt first impressions of the game.
I'm assuming he's using some drive assists? He made some giant mistakes several times but the game was extremely generous in not having him spin out of control and he barely lost speed when he rammed the side rails multiple times.
Unless I'm playing Ridge Racer, I always mute the music in racing games.
There are no configurable drive assists (other than if you use a steering wheel). With regard to how generous the game is, I'm going to have to pay more attention to the video before I can comment.
The only worry I have about the game's visuals is image quality. I have not seen one indication yet that the game has great image quality. I played the Forza Horizon 2 demo a little bit ago, and while the graphics aren't absolutely incredible or anything, the image quality is FANTASTIC, which means a lot to me.
I know i shouldnt be doing this but for people who think DC look sterile of course it does it is racetrack game. Well if you want to get some thing more wild Evo made some thing previous gen you should all get it
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I'm assuming he's using some drive assists? He made some giant mistakes several times but the game was extremely generous in not having him spin out of control and he barely lost speed when he rammed the side rails multiple times.
Joke right? The jaggies on foliage and other cars are so visible, its impossible to miss.
That chat with its neogaf hate.
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-driveclubThe only worry I have about the game's visuals is image quality. I have not seen one indication yet that the game has great image quality. I played the Forza Horizon 2 demo a little bit ago, and while the graphics aren't absolutely incredible or anything, the image quality is FANTASTIC, which means a lot to me.
Why jesus didnt they just make another damn motorstorm :/
http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-driveclub
Here. Tons of stuff about Driveclubs framerate, anti-aliasing, pop-in, ect. Don't know what Forza has to do with anything but if this doesn't answer your questions, there's plenty of Direct Feed and HQ Off Screen Footage I can find if you want.
Do you think the majority of players do that too?
What Forza has to do with it is that it has great image quality and it made me think about how we haven't really seen any real indication whether this game does, too. What we haven't seen is any really high quality videos of Driveclub that gives a clear impression. I've watched pretty much all the gameplay out there of Driveclub. Same with screenshots. I'd love to see some uncompressed direct feed screenshots of the game.
The only worry I have about the game's visuals is image quality. I have not seen one indication yet that the game has great image quality. I played the Forza Horizon 2 demo a little bit ago, and while the graphics aren't absolutely incredible or anything, the image quality is FANTASTIC, which means a lot to me.
From PShare, so still some compression, but the image quality is fine.
Based on a real tunnel, yes. Posted it earlier - http://en.wikipedia.org/wiki/Lærdal_TunnelWoooow! Omg. This is amazing. Is that based off a real tunnel, or is it just fictional?
How do you define IQ versus graphics? I played it as well, and I wasn't overly impressed. It's looks good, but it's nothing to write home about (model/rendered vehicles look great, as they should). I'm waiting for DC (Project CARS) to set the bar.
Agreed. I can already tell the IQ is superior in DC compared to FH2. I wish I could post a FH2 screenshot, but I just found out that Microsoft hasn't added the Screenshot feature to the XB1 yet...go figure.
Found 5 minutes here. Grab it while you can!
Look at most all of the sharper turns in that track. The streamer hits the side pretty much every time. This instance in particular, he recovers nearly instantaneously. He also collides with the other drivers frequently but barely loses speed, feels like he's hitting pillows.
The generous physics are especially obvious in this part, especially where he's nearly perpendicular to the rail but still glides along at a pretty high speed, and again manages to recover stability nearly instantaneously. He only restarted by pure choice.
It looks really bad.
The textures lack detail.
The car models look rough.
Even the environments look messy.
I hope they can up the resolution.
It just looks so blocky right now.
There are no configurable drive assists (other than if you use a steering wheel).
Joke right? The jaggies on foliage and other cars are so visible, its impossible to miss.
Agreed. I can already tell the IQ is superior in DC compared to FH2. I wish I could post a FH2 screenshot, but I just found out that Microsoft hasn't added the Screenshot feature to the XB1 yet...go figure.
That's garbage. I'll be critical of it, I don't care. When I played the demo earlier this year I was looking forward to messing with the assists. If they don't fix this I'm definitely passing.
Your sarcasm detector is brokenDon't know if to take you seriously? Your watching a low quality stream. It isn't going to show the game in all its glory now is it?
Game is 1080p, stream was 720p, so actual AA may not be as clean as it appears at full res.Looks like they improved the AA, I can longer see the aliasing on the power lines. I know the stream wasn't the best though.
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I guess arcade games would tend to only really have assists of the racing line and auto braking. They don't need ABS or traction control stuff because they're games where you can floor it without wheel spinning for half a mile and slam the brakes without fear. You will still wheel spin and lock up but not to the point where you need help to keep it under control.It's not a sim racer. Chances are that they will never 'fix' this.
So if someone is going to pass on a game because they can't toggle auto braking I'd say they're probably not that interested in the game anyway.
Is it confirmed there's auto braking in the game?
Sucks major donkey balls if true, but I won't be missing the game beacuse of it.
Is it confirmed there's auto braking in the game?
Sucks major donkey balls if true, but I won't be missing the game beacuse of it.
Is it confirmed there's auto braking in the game?
Sucks major donkey balls if true, but I won't be missing the game beacuse of it.
I really fucking hope not....
That would be majorly off-putting for me. Why the fuck would that be enabled with no option to disable it? Please don't be true.
Wait there's auto braking and you cant turn it off????????
From there, just thought to be sure.Originally Posted by mangochutney
So if someone is going to pass on a game because they can't toggle auto braking I'd say they're probably not that interested in the game anyway.
Calm down peeps. There's no such thing.