Driveclub PS Plus Edition Delayed by Server Issues

Corporate apologizing at its finest. Delicious.

'We don't want to provide you a free demo that we promised because it may screw up our broken game, but can buy it at full price if you should like!"

Ahum.

Please kindly make some decent arguments or stop shitposting mate.
 
Who said it's ok?
Evolution fucked up and they're trying to put things right. They're making great strides with the game.
Exactly this.

Nobody's pretending that the launch was OK and I think its fair to say that Evo hasn't been resting on their laurels. They're doing what they can, and its telling that they continue to specifically mention working towards a PS+ version release - something I figured they might have dropped entirely after Yosp said it was postponed indefinitely.
 
People complain about thread whining for the plus version in other Driveclub threads. Then people come into a thread meant to contain the discussion of the plus version and whine that people want the plus version. Sheesh.

I agree with you. I'm a huge fan of Driveclub. Best racer I've played in years. But if people want to complain about the delay of the demo this is the place to do it.

What annoys me are the drive by posts and complaining about it in other Driveclub threads meant for those who paid for, play, and enjoy the game.
 
Who said it's ok?
Evolution fucked up and they're trying to put things right. They're making great strides with the game.

You should definitely get your demo (even if it's just some single player races, a country and a few cars).
But you should only get your little bit of free stuff when it isnt going to impact on their PAYING customers.

Why downplay what it's supposed to contain? Does it suit your interests to do so? This was supposed to be more than a demo and you know it, and it's not free either.

We'll get the 'demo'? When the game is a fiver and all the DLC has been sold? That is not acceptable. However you want to cut it, this is not defensible, and people doing so for love of the game is wrong. Calling this out is not a sleight against the game, but Sony for their failure.
 
I agree with you. I'm a huge fan of Driveclub. Best racer I've played in years. But if people want to complain about the delay of the demo this is the place to do it.

What annoys me are the drive by posts and complaining about it in other Driveclub threads meant for those who paid for, play, and enjoy the game.

This is true too.
 
Corporate apologizing at its finest. Delicious.

'We don't want to provide you a free demo that we promised because it may screw up our broken game, but can buy it at full price if you should like!"

What are you talking about? I'm not apologizing. I'm explaining.

The mistake you continuously make is thinking Sony "don't wan't" to provide you with PS+ Driveclub.

Make no mistake: Sony absolutely want to. They wanted it to be released on time with no problems. I'm sure they also wish it was released at launch.

But they simply can not. They have zero choice in the matter. An inkling of patience and understanding would make this completely clear to you. They currently can not give it to all PS+ subscribers. It's that simple. Your attempts to vilify them over that, or calling me an apologist for explaining it to you, only make you sound petty.

If Sony had a choice in this matter, then maybe, maybe you'd have a point. But they don't. So you're being ridiculous.
 
I shouldn't have to. It was supposed to be given to me at launch well over a year ago. This position of defense has to stop. I can buy it if I want yes, but that's irrelevant.

I am a paying customer. You seem to think I'm angry. I'm not. I'm disappointed.

At launch in October. You can't use any release date that suits you. It came out in October.
 
I agree with you. I'm a huge fan of Driveclub. Best racer I've played in years. But if people want to complain about the delay of the demo this is the place to do it.

What annoys me are the drive by posts and complaining about it in other Driveclub threads meant for those who paid for, play, and enjoy the game.

I'm with you. I bought it last year when it was on sale and have recently picked it up again. It sucks that the plus version is still delayed with no light at the end of the tunnel, so it's good to have a thread like this where people can vent their frustrations. "Just buy the game already" isn't going to soothe anyone still sore over getting jilted.
 
I agree with you. I'm a huge fan of Driveclub. Best racer I've played in years. But if people want to complain about the delay of the demo this is the place to do it.

What annoys me are the drive by posts and complaining about it in other Driveclub threads meant for those who paid for, play, and enjoy the game.

...but you're behaving the exact same way to the opposing party. A lot of you are. Do you not see that?

I'm really perplexed that I have to defend my stance of irritation and disappointment on not being provided something that was promised. It's bewildering and somewhat comical even.

I take it those who are in defense of this company's behavior are also those who have paid for the game?
 
Well I play madden on my xb1 and their server hold up pretty well from experience. You also have to remember EA has a lot of games on their servers across 3-4 platforms. DriveClub is only on the ps4.

But I am glad the driveclub servers are working for you. Then I don't see the problem with them releasing their demo so people can try it out. For me, I just want to see how well their servers hold up. Obviously they are not confident they will.

Another factor is the drop off of people they have probably had since the launch and how many people returned their copy the first month since servers were not working.

Well, I just logged into the game. All the club stuff, challenges and multiplayer events came up instantly. Got straight into a match with 9 other players.
I'm not sure why you are so concerned.
 
Why downplay what it's supposed to contain? Does it suit your interests to do so? This was supposed to be more than a demo and you know it, and it's not free either.

We'll get the 'demo'? When the game is a fiver and all the DLC has been sold? That is not acceptable. However you want to cut it, this is not defensible, and people doing so for love of the game is wrong. Calling this out is not a sleight against the game, but Sony for their failure.

If DriveClub's launch failed due to network issue with just the "paid" customers, can you imagine the PS+ version? I definitely think they over promised since it was suppose to be a launch title and they probably didn't expect that much of a strain on their network since it was originally during launch with not that many users yet. NOW, 20+ million users later LOL, I think they've dug themselves in a hole and it will only get bigger haha. They are definitely at fault, for their lack of planning and etc. but I also kind of understand it too. kinda :P

...but you're behaving the exact same way to the opposing party. A lot of you are. Do you not see that?

I'm really perplexed that I have to defend my stance of irritation and disappointment on not being provided something that was promised. It's bewildering and somewhat comical even.

I take it those who are in defense of this company's behavior are also those who have paid for the game?

It's true, anywhere. Just because you're right or entitled to something.. doesn't mean your attitude has to reflect so negatively. You are NOT the first to be disappointed, there are millions that are disappointed.
 
People complain about thread whining for the plus version in other Driveclub threads. Then people come into a thread meant to contain the discussion of the plus version and whine that people want the plus version. Sheesh.

I'm not complaining that this thread exists. Sony owes us a demo and they really botched the whole thing.

I guess what I don't understand is why is anyone still waiting for this? If it were a full game I'd have my pitchfork and torch out, but a demo?

I got tired of waiting and just rented it to see if I liked it. I guess that's why I stopped caring about the demo.
 
I think they will beef up the plus version content if the eventually release it.
Maybe 3 location 33 cars and let you buy all content plus season pass with 40 bucks.
 
As much as I would love them to release the PS+ version, the loss of entertainment from threads like this would be sad.

Can you even imagine the level of meltdowns if they released it and it was broken/crashed servers like the full game did? I think the internet would blow up.

In all seriousness though, while I personally do not agree with the demand for compensation for no PS+ version, I can be objective and understand that a person who is very passionate about something and is then let down, may not behave in a way that I consider rational.

For those of you very upset, I would suggest you shelve your stress over it, move on to something else and hope someday it changes. You'll be happier (hopefully).

Lots of other great stuff on PS+, maybe something you'll like.
 
I think they will beef up the plus version content if the eventually release it.
Maybe 3 location 33 cars and let you buy all content plus season pass with 40 bucks.
By the time the season pass is done, they could put the whole game, sans premium DLC up on PS+ and that'd be far better than a limited demo, and closer to their original, more ambitious promises of a PS+ version with "slightly less" content.

Of course the servers and server code would still have to be ready for that kind of influx of players.
 
Since it's taking so long it obviously means they completely built a new system. What I wanna know is who the fuck was the network guy/ programmer that did the first iteration and why did it fail so miserably? Is his career ruined? Now that would be some good journalism!
 
Why downplay what it's supposed to contain? Does it suit your interests to do so? This was supposed to be more than a demo and you know it, and it's not free either.

We'll get the 'demo'? When the game is a fiver and all the DLC has been sold? That is not acceptable. However you want to cut it, this is not defensible, and people doing so for love of the game is wrong. Calling this out is not a sleight against the game, but Sony for their failure.

I'm quite happy for you to get some free stuff.
I mean maybe one or two of you might actually have some intention of buying the game if you enjoy the free bits.
I doubt it, but who knows?
If the demo leads to more people buying it that's good for Driveclub so I'm all for it.

As a paying customer and season pass holder (and I'm sure we all feel this way) I'm more than happy for you to get free stuff but I'll be fucked if it should happen at the expense of OUR ability to play the game.

If you getting your free demo impacts our experience in any way then I don't care if you have to wait until the PS5 comes out before the demo is released.
 
I'm quite happy for you to get some free stuff.
I mean maybe one or two of you might actually have some intention of buying the game if you enjoy the free bits.
I doubt it, but who knows?
If the demo leads to more people buying it that's good for Driveclub so I'm all for it.

As a paying customer and season pass holder (and I'm sure we all feel this way) I'm more than happy for you to get free stuff but I'll be fucked if it should happen at the expense of OUR ability to play the game.

If you getting your free demo impacts our experience in any way then I don't care if you have to wait until the PS5 comes out before the demo is released.

First of all, it's not free. PS+ is a paid service. They promised to put this on PS+ before the launch of the ps4. You have no leg to stand on here, it's total bullshit that this still hasn't materialized even though the launch of this game was kind of a trainwreck.
 
First of all, it's not free. PS+ is a paid service. They promised to put this on PS+ before the launch of the ps4. You have no leg to stand on here, it's total bullshit that this still hasn't materialized even though the launch of this game was kind of a trainwreck.

Yes but its its not part of the IGC, they always stated it would be an extra game and not take up a ps+ slot.
 
I see the claims about "just release it if servers are fixed, don't tell me to buy it" a lot.

Thought this might help:

Current server load: < 1m
"Buy it if you want it": Maaaaaybe 2M
Released on PS+ load: potentially 10-12M

While they've obviously been rebuilding their servers, they know it can't handle being smashed by a 1000%+ increase in load.


Something to consider.
 
You should definitely get your demo (even if it's just some single player races, a country and a few cars).
But you should only get your little bit of free stuff when it isnt going to impact on their PAYING customers.

Here's the problem: It's been over five months . I understand they've experienced problems with the network, but I can't recall any other major game that's taken this long to get the kinks worked out.

If they're still teetering on whether they should even release the PS+ Edition (be it now, next week, April, May, or whenever), for fear of knocking down the oh-so-fragile servers like a house of cards, then that does nothing to inspire confidence in the stability of the full game. Even if you're not anticipating DriveClub PS+ Edition, the fact that this is still an issue at all reflects extremely poorly on the ability of Evolution and Sony in general to deliver a competent online racing game.

Numerous other companies somehow manage to release online racing games without these issues. The notion that the online play would abruptly and completely fall to pieces at the drop of a hat is never an issue. No one ever discusses it. It's just not a consideration at all. The fact that we're still having this conversation five months later is pathetic, when virtually every major racing game never inspires this sort of conversation in the first place.
 
Why downplay what it's supposed to contain? Does it suit your interests to do so? This was supposed to be more than a demo and you know it, and it's not free either.

We'll get the 'demo'? When the game is a fiver and all the DLC has been sold? That is not acceptable. However you want to cut it, this is not defensible, and people doing so for love of the game is wrong. Calling this out is not a sleight against the game, but Sony for their failure.

Not sure what is not acceptable here. When you'll get your demo , you'll have all the tweaks and upgrades that were being devellopped in the meantime based on community feedback.( rules changes, new multiplayers modes, weather options, replays and the list goes on )

Isn't the goal of a demo to output the best showcase of the game they can ?
isn't the goal of a demo to work properly ?

Not acceptable ? yeah right ....
I thought the goal of a demo was the showcase a game in a working state in order to sell more copies of the full game.. i guess i was wrong.
 
Well, I just logged into the game. All the club stuff, challenges and multiplayer events came up instantly. Got straight into a match with 9 other players.
I'm not sure why you are so concerned.


Not concerned at all. I am not going to throw money down for a game that will cease to work once a demo hits. I am happy it's working great for those that paid for it though. Just wish Evolution was as confident as you.

I actually totally forgot about the game until I saw this thread bumped today. I thought it got bumped because they finally released the demo....
 
To be honest, I'm kind of surprised this thread is still going. I was one of the PS+ holdouts, but now it's been so long that I kind of don't care about Driveclub, no matter how many apparently awesome things they've been adding in patches and DLC. I went and played Forza Horizon, Forza Horizon 2 and DiRT 2 in the period since Driveclub's release and now I'm all racer'ed out for a bit. Driveclub missed its window.

Maybe sometime down the line I'll buy Driveclub when it's on sale, or maybe we'll get a decent PSN deal where you get Driveclub and the season pass for cheap. And if they do eventually release a PS+ demo, I'll definitely play it. I just can't be bothered to get angry about this anymore. It's been almost half a year, after all.
 
I'm surprised people still care. I was just as excited around launch... then the game had problems and PS+ delayed... then I stopped caring.
 
Here's the problem: It's been over five months . I understand they've experienced problems with the network, but I can't recall any other major game that's taken this long to get the kinks worked out.

If they're still teetering on whether they should even release the PS+ Edition (be it now, next week, April, May, or whenever), for fear of knocking down the oh-so-fragile servers like a house of cards, then that does nothing to inspire confidence in the stability of the full game. Even if you're not anticipating DriveClub PS+ Edition, the fact that this is still an issue at all reflects extremely poorly on the ability of Evolution and Sony in general to deliver a competent online racing game.

Numerous other companies somehow manage to release online racing games without these issues. The notion that the online play would abruptly and completely fall to pieces at the drop of a hat is never an issue. No one ever discusses it. It's just not a consideration at all. The fact that we're still having this conversation five months later is pathetic, when virtually every major racing game never inspires this sort of conversation in the first place.
Driveclub is not a racing game with just leaderboards .. the amount of data shared instantly by players is insane. Every data on each piece of a track is exchanged with everyone .. that mean that on the second lap of a race you're already trying to beat someone else section time you're laying with or anyone else in the world . The amount of data being shared is insane. This isn't just a simple online multiplayer .

Just imagine 1.3+M of user data being in constant competition on every race, every car category , every section of every track on 3 categories ( speed, accuracy , drift ) . All being updated.

This isn't just a race and then you upload your best time at the end .. this is MUCH MORE complicated. And the game also handle ghost data too ! ( on the server side )

There is NO game on the market that does this on this scale. So all your comparaisons are meaningless ..and this is why , from people who have played the game we understand the stress that could happen if they release the PS+ version unprepared.
 
Driveclub is not a racing game with just leaderboards .. the amount of data shared instantly by players is insane. Every data on each piece of a track is exchanged with everyone .. that mean that on the second lap of a race you're already trying to beat someone else section time you're laying with or anyone else in the world . The amount of data being shared is insane. This isn't just a simple online multiplayer .

Just imagine 1.3+M of user data being in constant competition on every race, every car category , every section of every track on 3 categories ( speed, accuracy , drift ) . All being updated.

This isn't just a race and then you upload your best time at the end .. this is MUCH MORE complicated. And the game also handle ghost data too ! ( on the server side )

Someone at Evolution needs to get the guys from Criterion or Ghost on the phone, because they were capable of churning out several racing games that featured instantaneous online stat updates.

Burnout Paradise did all of this back in 2008 with no problems. Need for Speed: Most Wanted from 2012 did this also...and they even gave away the full version for the Vita for free during a few days last December. I don't ever recall the game being brought to its knees and rendered unplayable because of network problems.

There is NO game on the market that does this on this scale. So all your comparaisons are meaningless ..and this is why , from people who have played the game we understand the stress that could happen if they release the PS+ version unprepared.

Like I said, this is never a problem with any other racing game. It doesn't matter why it happens with this game...the fact is that no other major racing game in the history of video games has suffered from such instability for whatever reason. If this game is so darn fragile that the fear of sudden crashing due to network traffic is a constant threat, then that says quite unequivocally that it's a very poorly designed product.
 
That would be awesome! Would show confidence in their product.

Would be a lot of angry beta testers though who have been playing this since launch.
No don't worry , us beta testers will welcome new blood to be left on the floor after we finish each race 30 sec ahead of you all.

On a serious note. People playing since launch have already hit LV 50 and got their plat trophy . I think if they are still playing by that point , they wouldn't care , really.
 
I see the claims about "just release it if servers are fixed, don't tell me to buy it" a lot.

Thought this might help:

Current server load: < 1m
"Buy it if you want it": Maaaaaybe 2M
Released on PS+ load: potentially 10-12M

While they've obviously been rebuilding their servers, they know it can't handle being smashed by a 1000%+ increase in load.

The thing is, if that's the case, it'll never be realistic to release it on PS+ unless they can find an optimisation for the bottleneck that can enable it to cope with ten times as much data. That's a huge undertaking, and may well be impossible.
 
Someone at Evolution needs to get the guys from Criterion or Ghost on the phone, because they were capable of churning out several racing games that featured instantaneous online stat updates.

Burnout Paradise did all of this back in 2008 with no problems. Need for Speed: Most Wanted from 2012 did this also...and they even gave away the full version for the Vita for free during a few days last December. I don't ever recall the game being brought to its knees and rendered unplayable because of network problems.



Like I said, this is never a problem with any other racing game. It doesn't matter why it happens with this game...the fact is that no other major racing game in the history of video games has suffered from such instability for whatever reason. If this game is so darn fragile that the fear of sudden crashing due to network traffic is a constant threat, then that says quite unequivocally that it's a very poorly designed product.

i've played Burnout paradise and NFS most wanted to the death ( both plat ) including long sessions of online play.
I've also plat NFS rivals .( i'm stopping there since those were the 2 most up to date version of autolog )

Driveclub is nothing like that.
Autolog upload data after the end of a race/event . Driveclub share data while you drive be it online or offline And the stat tracking level is also higher. NFS is limited to events times , it doesn't record individual progression on the track or part of an event to share with other people. At best , it share them within the same session online ( 12 players max )
As for burnout , all it had was dynamic events and basic leaderboards. this isn't even the same thing.

This isn't about the number of players, this is about the amount of data each player share while they play... THIS PROCESS include single player races and events that aren't multiplayers

The thing is, if that's the case, it'll never be realistic to release it on PS+ unless they can find an optimisation for the bottleneck that can enable it to cope with ten times as much data. That's a huge undertaking, and may well be impossible.

They thought they had it , they were confident that they had it.. this is a project they had in mind for years.
But players proved them wrong. The game only stopped working when too many players got in.
 
The thing is, if that's the case, it'll never be realistic to release it on PS+ unless they can find an optimisation for the bottleneck that can enable it to cope with ten times as much data. That's a huge undertaking.

Here's an idea: Why not just make DriveClub PS+ Edition an offline-only game?

You know...just remove most or all of the online functionality, so that there's no danger of mucking up the network servers for people who are playing the full version?

I have to say, it's a brilliant idea! I'm so proud that I thought of it! I cannot believe that no one else in this thread ever proposed this idea up until now! No, really, I cannot believe it!
 
Here's an idea: Why not just make DriveClub PS+ Edition an offline-only game?

You know...just remove most or all of the online functionality, so that there's no danger of mucking up the network servers for people who are playing the full version?

I have to say, it's a brilliant idea! I'm so proud that I thought of it! I cannot believe that no one else in this thread ever proposed this idea up until now! No, really, I cannot believe it!

The entire game is made around that design , removing it would make no game or an entirely different game. You want them to devellop an entirely different game for you ? What happens when you want to play with others ? what happens to game progression ? Why call it driveclub, then ?

You're right that's a great idea actually , driveclub but without clubs!
that's brillant !
 
I strongly believe this will just become a free game of the month around E3 instead of having a PS Plus edition for plus owners just to save face and gain some consumers they lost back.

Offering the whole game for free for a month or two, considering how it apparently sold over a million already (I heard?), could help save the brand potential future.
 
Driveclub is nothing like that.
Autolog upload data after the end of a race/event . Driveclub share data while you drive be it online or offline And the stat tracking level is also higher. NFS is limited to events times , it doesn't record individual progression on the track or part of an event to share with other people. At best , it share them within the same session online ( 12 players max )
As for burnout , all it had was dynamic events and basic leaderboards. this isn't even the same thing.

This isn't about the number of players, this is about the amount of data each player share while they play... THIS PROCESS include single player races and events that aren't multiplayers



They thought they had it , they were confident that they had it.. this is a project they had in mind for years.
But players proved them wrong. The game only stopped working when too many players got in.
Got to say every time I play DC the backend server stuff always impresses me, just the amount of data its pulling and pushing between clients while in-game or just in a challenge screen. Today I was doing a club challenge with another club mate and having the ghost auto-update on the fly when we kept beating the top time was very impressive...

ps3ud0 8)
 
I strongly believe this will just become a free game of the month around E3 instead of having a PS Plus edition for plus owners just to save face and gain some consumers they lost back.

Offering the whole game for free for a month or two, considering how it apparently sold over a million already (I heard?), could help save the brand potential future.

I'd be down for that. I was interested when I heard a free version I could try. The game came out, was bad, but then they fixed it right up, except never put out a trial. I want to play but I'm not dropping my bucks down on this one without giving it a shot first.
 
The entire game is made around that design , removing it would make no game or an entirely different game. You want them to devellop an entirely different game for you ? What happens when you want to play with others ? what happens to game progression ? Why call it driveclub, then ?

You're right that's a great idea actually , driveclub but without clubs!
that's brillant !

Got any better ideas?

If some undetermined increase in network traffic is always threatening to knock down the fragile house of cards, then at what point is this bound to happen?

Like I said earlier, if Best Buy puts this game on deep discount next Sunday, and 10,000 people buy it on sale as a result, then is that added load going to bring the whole thing crashing down? How about if 20,000 people buy it? How about 30,000 people? We're going to reach "the straw that broke the camel's back" at some point, and when we do, it ain't going to be pretty.

Let me repeat: no other major racing game in the history of video games has suffered from such instability for whatever reason. Why should anyone want to dole out any money to purchase this game, if such a problem is always present and the developers have failed to approach any semblance of a solution after five full months? You never hear of problems like this with any other games, racing or otherwise.

You have to admit, it is a very poorly designed product. There's simply no argument against that.
 
This thread may he the NeiGAF record for longest relevance without any actual change in the situation. Sigh....


Best thing about this thread is many of today's posts are very similar to posts from pages 1-10.....I think this thread has taken a full circle multiple times, the same arguments and complaints are simply being rehashed now... Again
 
...but you're behaving the exact same way to the opposing party. A lot of you are. Do you not see that?

I'm really perplexed that I have to defend my stance of irritation and disappointment on not being provided something that was promised. It's bewildering and somewhat comical even.

I take it those who are in defense of this company's behavior are also those who have paid for the game?

I completely agree with you. Not sure why so many feel the need to defend Sony on this. Sure, in the grand scheme of things, it isn't a huge deal, but so far Sony has not delivered on a promise they made.

I also like how everyone calls it a demo now. Originally they were saying the Plus edition would have a good amount of content. Unless Sony usually promotes a demo of a game at E3? Maybe they do. Sony should have called a demo then and not PS Plus edition.

Also, wth with the salty tight buttholes and entitled comments. Lol
 
Got any better ideas?

If some undetermined increase in network traffic is always threatening to knock down the fragile house of cards, then at what point is this bound to happen?

Like I said earlier, if Best Buy puts this game on deep discount next Sunday, and 10,000 people buy it on sale as a result, then is that added load going to bring the whole thing crashing down? How about if 20,000 people buy it? How about 30,000 people? We're going to reach "the straw that broke the camel's back" at some point, and when we do, it ain't going to be pretty.

Let me repeat: no other major racing game in the history of video games has suffered from such instability for whatever reason. Why should anyone want to dole out any money to purchase this game, if such a problem is always present and the developers have failed to approach any semblance of a solution after five full months? You never hear of problems like this with any other games, racing or otherwise.

You have to admit, it is a very poorly designed product. There's simply no argument against that.

Before i go to sleep :

1) No game works like this , again , you can't compare to things that don't even attempt this.
2) it works for the people playing
3) it's getting regular updates improving the game quality and the servers are worked on every week it seems.
4) you miss the part where people tell you that they are getting ready to support more players and more features ( as they did in the last months ) It's even in their last 2 patch notes.

I'm not arguing about your decision to buy or not the game , i don't care really
However , the design of the game in his current state works for their customers , there is no argument against that.
 
Here's the problem: It's been over five months . I understand they've experienced problems with the network, but I can't recall any other major game that's taken this long to get the kinks worked out.

If they're still teetering on whether they should even release the PS+ Edition (be it now, next week, April, May, or whenever), for fear of knocking down the oh-so-fragile servers like a house of cards, then that does nothing to inspire confidence in the stability of the full game. Even if you're not anticipating DriveClub PS+ Edition, the fact that this is still an issue at all reflects extremely poorly on the ability of Evolution and Sony in general to deliver a competent online racing game.

I'm really sorry to hear you are suffering from a lack of confidence.
Meanwhile, I've been playing Driveclub all night with literally no server problems at all.
 
I strongly believe this will just become a free game of the month around E3 instead of having a PS Plus edition for plus owners just to save face and gain some consumers they lost back.

Offering the whole game for free for a month or two, considering how it apparently sold over a million already (I heard?), could help save the brand potential future.


Yeah, that's definitely gonna happen. I'm curious to see how long it'll take, though.
 
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