Driveclub has a fantastic driving model with incredible tracks and a fun online mode(when it's working). Those are the most important aspects of the game and the game excels in those areas.
Putting the lack of content issues aside, can game owners address the bolded?
I'm waiting on the PS+ free version to decide for myself, but after reading a lot of reviews and watching Twitch/YouTube footage, the driving model seems kind of iffy to me.
The cars seem to stick to the road leading into curves and then just randomly spin out (rear-end) at some point. I'm a sim racer fan, and I totally get grip-inertia ratios (more specifically when it tips over), but it doesn't look right in Drive Club. It looks random and unpredictable.
Like I said, I haven't played it so I can't say. But it sure looks questionable to me. Even more so when you factor in the brain-dead AI that knocks you off course and penalizes you because they seem stuck to a single driving line.
Can you guys describe your experience with the driving model more? I'm not worried about the other stuff.
The notion that every game should be reviewed in a vacuum is a stupid one.
The constant comparisons to FH2 are stupid as well. Seems like a cheap excuse too because some reviewers mentioned "open world" design.
Compare DC to other racing games if you want and it still looks slim in content and scope.
What is does it does beautifully, meta 72 or 7/10, good game, fair score.
But a game should be reviewed for what it is. Not what it isn't or never set out to be.
But most of all, the open-world circle jerk in the gaming media needs to stop. Not everyone enjoys open-world so it shouldn't be a negative against a game for being linear.
People questioning the low scores always come up with arguments that it's only the reviewer opinion and bla bla bla.. Because you like the game or want the game to score high doesn't change the fact that the game is not great based on several reports from people that spent time playing it and reviewing it. The online problems, lack of content,psn free edition delayed and other factors such as missing the weather implementations (come on the game got delayed for one year) contribute to the negative perception of this game..
Yeah, just like your posts in this thread makes people think the game should have been canceled.This is what this thread does, right? Makes people think all reviews called DC out for not being open world...
This is what this thread does, right? Makes people think all reviews called DC out for not being open world...
What is does it does beautifully, meta 72 or 7/10, good game, fair score.
People questioning the low scores always come up with arguments that it's only the reviewer opinion and bla bla bla.. Because you like the game or want the game to score high doesn't change the fact that the game is not great based on several reports from people that spent time playing it and reviewing it. The online problems, lack of content,psn free edition delayed and other factors such as missing the weather implementations (come on the game got delayed for one year) contribute to the negative perception of this game..
Yeah, just like your posts in this thread makes people think the game should have been canceled.
People's take away from a thread with mostly positive reviews (as defined by MC) which ended up as MC 72 are different.
I never said it didn't deserve an 8 I was trying to make a point that the low scores are justifiedWhat about all the above 8 scores, why are they discounted in your opinion?
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It was better, but not enough to justify another year of dev time.
Some review said it shouldn´t have been delayed, but cancelled. This is kind of how I felt.
Actually, all of the sub 65 reviews I read, DID bring up the lack of an open world...................This is what this thread does, right? Makes people think all reviews called DC out for not being open world...
Oh shit, you account was compromised! You should contact an administrator immediately and change your password.
What if what it sets out to be isn't particularly fun or interesting?But a game should be reviewed for what it is. Not what it isn't or never set out to be.
What if what it sets out to be isn't particularly fun or interesting?
I get not comparing it to open world and saying 'it's bad because it's not open world'.
But if the game is generally dull, unambitious, and lacking creative vision, it seems perfectly reasonable to criticise it for that reason, even if it's like that because they achieved their goals.
No, I haven't played it, I have no idea if that's a good description of it (although it is the description that several reviewers have given).Are you describing DriveClub?
What if what it sets out to be isn't particularly fun or interesting?
I get not comparing it to open world and saying 'it's bad because it's not open world'.
But if the game is generally dull, unambitious, and lacking creative vision, it seems perfectly reasonable to criticise it for that reason, even if it's like that because they achieved their goals.
The notion that every game should be reviewed in a vacuum is a stupid one.
The constant comparisons to FH2 are stupid as well. Seems like a cheap excuse too because some reviewers mentioned "open world" design.
Compare DC to other racing games if you want and it still looks slim in content and scope.
What is does it does beautifully, meta 72 or 7/10, good game, fair score.
Yeah, good video. speaks to the strength of both games. You can tell Blood actually gives a shit about the genre. Glad to see someone who like racing games, reviewing racing games.GameTrailers put up a Driveclub vs Horizon 2 video. It's not really a vs video, just them talking about both.
I was interested in the game but 72 metacritic puts a damper on my anticipation. :/ Considering the massive hype surrounding it I was expecting much, much better.
I'll wait until it's 20, seems like a good price for this game.
I absolutely love the tracks! Probably some of the best tracks I've raced!
I'm sure, but wouldn't more options and variables (options other games do offer) give the game even longer legs ?
Although yeah, to be honest the only racing games in which i put many hours trying to climb leaderboards are those with VERY FEW (1/3) tracks and cars. Too many variables are overwhelming for me.
Which is basically why i think repeating areas and enemies in Halo worked very well, but that's another story.
I love how you kinda have to relearn them as you earn faster cars, that's what I'm having the most fun with. Learning to pump the brakes, handbrake and gas in JUST the right way to slice the corners is great fun, and that is to me what a racing game is! I'm enjoying the shit out of it.
And it's TOUGH, but in the 'you need to get better at the controls and learn the tracks' way, not the 'this gameplay is broken' way. The gameplay is on point.
What Driveclub was intended to be is irrelevant for reviews scores.
Driveclub had little ambition (graphics aside), like i said it shouldn't be awarded 9's just because the devs perfectly achieved whatever unambitious goal they had.
A lot of journalists just wrote that driveclub only offers A, when other games offer A AND B. And tbh Driveclub's A isn't even exceptionally well done or fleshed out compared to other games's A.
Horizon offers closed circuits and p2p races as well as free roaming. Upgrades and tuning, you can just ignore or autotune in SP. Yes people who tune their cars will get better results, but you can restrict the race to stock. In Motorsport you can forget about the career and just jump in and race, turn assists and damage on or off to basically make it as arcadey as you like. Both offer greater variety and better and larger car selection etc.
So, no. This is not what journalists wanted, but they are aware and have to inform you that there are things Driveclub doesn't have compared to other racers.
Of course, it's stuff that you might never care about and that's why one should read the damn review. But a score is just a number and MUST reflect the fact that Driveclub doesn't offer as much content and variety as other racers.
See, you're part of the problem.
72 metacritic means nothing. Just go, read the reviews and try to understand whether you care or not about the stuff that determined the low-ish score.
It was better, but not enough to justify another year of dev time.
Some review said it shouldn´t have been delayed, but cancelled. This is kind of how I felt.
SNE investors care about the quality of a single game?
I would like that to be substantiated.
I don't think that is a substantiation. That's just one more assertion.The Sony employee who greenlight the game would be the investor in this case.
As for substantiation, the studios who lose contracts and close are the ones who make poor selling games, the easiest predictor of sales is Metacritic score. It is so predictive, it is used in contracts.
Unlike normal human beings? The idea of game critics being some unified front is weird. The whole reason reviewers exist is to be people with (hopefully) perspective on the range of stuff out there, and to either give recommendations or info/quality comments about the games. Nothing they say is binding, it's just criticism, and people will get a sense of writers that are useful to them based on their interests.
I don't think that is a substantiation. That's just one more assertion.
That it is used in contracts is public knowledge, that it is a predictor of sales has to be demonstrated.
kotaku's J.Scherier said:"Review scores are a part of our industry and it's something we pay attention to as developers,” said Swift. And they lead to trends. “Review scores of this year are gonna drastically affect what’s gonna be seen next year,” she said.
Even big retailers like Walmart and Target ask publishers for Metacritic predictions when deciding whether or not to feature certain games.
“One of the criteria [retailers] have is, ‘What’s the review score gonna be?’” said Tim Pivnicny, vice president of sales and marketing at Atlus USA. “That comes up a lot... They’re concerned if it’s going to be a good game.”
Metacritic has a significant influence on the way games are produced today. That's a problem.
Clean and competitive is not DC strong point so saying that is not helping. The AI is pretty awful in the game and it feels like you are playing bumper cars. Hitting a turn at 150mph and you just bounce off like the car hit a wall going 5 mph is not competitive.Love open world for games like GTA and Assassin's Creed but of the 3 open world racers I've played, i thought it detracted from the game. An open world environment is not conducive to a good racing circuit or clean, competitive racing. IME.
This is the opposite of my experience with the game. Clean and competitive is exactly what I was looking for and I've found it here. The only game I can think of where the AI drives cleaner is GT and that's because the other cars are almost supernaturally glued to the driving line.Clean and competitive is not DC strong point so saying that is not helping. The AI is pretty awful in the game and it feels like you are playing bumper cars. Hitting a turn at 150mph and you just bounce off like the car hit a wall going 5 mph is not competitive.
Anyone who is sitting on the fence should watch this GT video. A very fair comparison with FH2!
http://www.gametrailers.com/videos/lwhga1/driveclub-forza-horizon-2-vs-driveclub
I wouldn't call it exactly fair, they seem to focus more on driveclub.
Because he talks more about Driveclub than Horizon it's not fair? He still compares both of them and gives his opinion about how they stack up.
This is the opposite of my experience with the game. Clean and competitive is exactly what I was looking for and I've found it here. The only game I can think of where the AI drives cleaner is GT and that's because the other cars are almost supernaturally glued to the driving line.
DC has a mix of sticking to the line and some aggro and liveliness. Not as aggro as Forza's Drivatars and not as tranquil as GT.
Besides that the entire scoring is based upon clean sectors and style, with penalties for cutting corners and collisions, some of those penalties being pretty steep.
Clean and competitive is not DC strong point so saying that is not helping. The AI is pretty awful in the game and it feels like you are playing bumper cars. Hitting a turn at 150mph and you just bounce off like the car hit a wall going 5 mph is not competitive.
But I haven't denied that they influence upcoming games, which is what Kim Swift talks about.http://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218
here is one article, wherein developers like Kim Swift will tell you that Metacritic is fundamental when it comes to money and game development.
There is probably some graph out there somewhere, but I'm not willing to find it. The fact that executives at Activision, Walmart, Bethesda, etc, etc, etc, believe that it is indicative of sales iis good enough for me.
For a solid example of all of the above, this is a great video of one full race:Tell me about it. I like that the game punishes you for trying to be cheap instead of driving cleanly.
For a solid example of all of the above, this is a great video of one full race:
India: Munnar, point to point race
The AI is going for the line, as you'd see in any real racing, but they aren't on rails. There's a mixture of clean overtakes, aggressive cuts by the AI back into position, and some slight bumps and paint trading - none of which is penalized here as its very minor. Anything beyond this would demerit points though, or an acceleration penalty if the hits were significant.
No, you're right, I did compare them, and I agree with your observations on Forza drivatars. Its the thin and tight tracks like Long Beach and Yas Marina where things are just a clusterfuck. Wider tracks, and higher lap counts help a lot.Edit: I thought you compared AI to Forza and GT somewhere. I must be mental.