Noisepurge
Member
Been having a lot of fun with this, no nausea issues either
That might be it (camera shake)... it seemed like frames were dropping or I was getting occasional stutter, but that could be from the shake or something going on at the OS level that may have caused the hitches I saw.
Assuming it has power to supersample VR games.
I am normally not a stickler for image quality but the road and scenery in the game looks so poor that you can barely make out upcoming turns. It's a big mess.
I'm pretty sure a half decent racing wheel with hap tickets feedback is $200 XD.
A great deal. This game and any VR game really HUGELY benefits from supersampling. Which is what the PS4 Pro is designed for.
The problem is that Driveclubs camera moves with gforces and bumps etc + your own headmovements.
Its like watching a rollercoaster sometimes.
And when your balancesystem in your ears doesnt match up with what your eyes see you get sick after a while.
If they had a option to reduce cameramovement of gforces it would be better for alot of us.
The same for me now. I thought I'd go back to normal DC and compare some lap times to see if there were differences, but realized I had zero interest in putting the original game back in.I seem to be immune to this game :lol I'm enjoying it a lot and I don't want to do non VR racing anymore
I'm starting to wonder if it's the image quality that's making people feel nauseous.
I was flying around the battlefield in both Battlezone and RIGS and neither made me queasy. Maybe having the outside world look like a giant blur is adding to the problem somehow.
I suppose so, in theory. But I've been looking around a fair bit but can't seem to find any definitive answers on this. I mean, it makes sense that PS4Pro's increased power would result in a better VR experience, but does every game need a patch akin to non-VR games?
I mean, does the PS4Pro improve VR games by default or is it up to the specific developer to make a patch?
In honesty I was planning on waiting for a white SKU before I move to PS4Pro, but if all games are [drastically] improved by default I'm there day one, white edition or not.
Yep. This is at the core of the problem I reckon. There shouldn't be ANY simulated head movement.
Is it possible to transfer your progress and cars from DriveClub to DriveClub VR?
Has anything been confirmed? Ridge Racer 3DS was amazing. I'd love to see a classic RR game in VR.Still waiting for Ridge Racer ^__^
I fucking wish.
I know it's supposed to be a "new" game but not like this..I want all my cars and my car paint jobs. :/
Don't have time to unlock everything again.
Not limited to just DCVR but vr racing games in general.... how does it feel when crashing into a wall/car at high speed?
I havent tried vr racing yet, but i am afraid i would have a heart attack.
I'm starting to wonder if it's the image quality that's making people feel nauseous.
I was flying around the battlefield in both Battlezone and RIGS and neither made me queasy. Maybe having the outside world look like a giant blur is adding to the problem somehow.
Even though it is immersive it does not lead you to believe it's your own body being in danger. So crashing into a wall looks strange but I never even felt the need to close my eyes out of fear.
Not limited to just DCVR but vr racing games in general.... how does it feel when crashing into a wall/car at high speed?
I havent tried vr racing yet, but i am afraid i would have a heart attack.
Not limited to just DCVR but vr racing games in general.... how does it feel when crashing into a wall/car at high speed?
I havent tried vr racing yet, but i am afraid i would have a heart attack.
This one of the blurriest games I have tried on my PSVR, unplayable for me with all Vaseline smeared resolution.
I hope the Pro will fix that, right now is a no buy for me.
Did the hurl reviews maybe forget to adjust IPD? My gf got sick a little after 1 minute, but the IPD was off by 5 mm. I played a complete race and nothing. Same with my friends.
I tried the demo and it did make me sick
I'm seriously bummed about this, I bought a G29 in anticipation for this game, and now I don't want it anymore.
I thought that PSVR had no adjustable IPD?