RECTALTORMENT
Neo Member
Doom 2 has the super shotgun. Enough said.
Lmao, that's not what I'm saying. It was more so because of the two year difference, the difference in engines is pretty vast so going by a technical perspective of course the newer game engine is "better", lol.Yea that's why I picked doom 2 instead of 1 because of the even bigger jump that would be
I don't think Doom II was ever as iconic as its predecessor. It was more of a standalone expansion. It's great but it wasn't new or fresh, I consider it more like Spear of Destiny.
Duke Nukem 3D really stood out when it came out. Not just for the obvious personality that has been injected, but the fact that it was set in these more grounded locations and it was so interactive. I know some earlier games like TekWar attempted that but Duke Nukem actually did it and still managed to be fun.
That said, the original Doom trumps both.
Sure, the original DOOM made all the impact but DOOM II is the one that lasts until today. 99% of new mod/wads are based on DOOM II, not the first one. The new monsters and the Super Shotgun are pretty much standard, you can't have DOOM nowadays without them.
In fact, the combat and gameplay of the original DOOM is actually pretty boring in comparison, i always feel that way when i replay The Ultimate DOOM. The monster roster is very small and the lack of SSG shows how the first DOOM really had a big gap in it's weapon selection. What really keeps things interesting here was the great level design, which is much better than the gimmicky maps in DOOM II. But that iconic level design doesn't matter when you make new maps. What matters is the gameplay/balance/mechanics/assets you are going to use in your new maps and DOOM II was always better for that.
Doom was just geometric shapes because ID were a bunch of lazy hack frauds incapable of crafting narrative and story. To be fair... By the looks of it, Carmack is mostly to blame for that. Some folks at ID had aspirations.
Duke 3D had puzzles, interactivity, destructible areas, realistic urban settings, a voiced protagonist, deployable equipment and a lot of level design variety overall. While Doom 2 was effectively an expansion pack for Doom with the double barrel shotgun.lol, how is this even a discussion? Doom 2 wins this comparison by a country mile.
It's fine to prefer Doom 2, but there are a huge number of things Duke 3D does that Doom 2 does not.
Yeah, but apparently the creators of the show didn't register it or something, so apogee was free to use it.I remember my classmates prefering Duke Nukem to Quake, because the latter was happening in a non-interactive, slimy-brown dungeon...
PS. Wasn't the name "Duke Nukem" first used for a villain in Captain Planet?
Well I would say the Half-Life series doesn't have the best combat either. The appeal is in progressing through realistic feeling environments and ambushing enemies, rather than having long free-flowing combat encounters. To me it's apples and oranges due to the original Doom engine not using (faked) room over room and the games not having the personality of Duke.I would argue DOOM II has the better combat. It's smoother, faster, more balanced, it flows better. It just feels better, making it more addictive to play IMO. More so than any other FPS. Duke's combat is good, much better than the majority of "Doom clones" but still feels janky in comparison.
It's no coincidence DOOM still has the bigger community who play the game and make maps for it. Duke has one too but it's tiny in comparison.
Fast, free flow combat has it's place and some people might prefer that over other things. So it's not completely crazy for someone to prefer DOOM over Duke, despite the later game's more advanced features.Well I would say the Half-Life series doesn't have the best combat either. The appeal is in progressing through realistic feeling environments and ambushing enemies, rather than having long free-flowing combat encounters. To me it's apples and oranges due to the original Doom engine not using (faked) room over room and the games not having the personality of Duke.
Normality is a funny pull, I would compare that more to like Under a Killing Moon. I liked that game but, I think TekWar feels like a more direct point of comparison.Dude... Not everybody cares about story and narratives. You remind me of that meme EDGE reviewer who gave an average score to DOOM back in the day because you can't talk to the monsters.
Sure, Duke Nukem 3D has more believable realistic environments, which is awesome. But it also uses a more advanced engine that was created 3 years after DOOM (DOOM II still uses the original 1993 DOOM engine). It's not easy to create realistic looking environments in the DOOM engine, even current community developers have a hard time doing it, especially when they make vanilla compatible maps that don't make use of modern sourceport features. There's even a name for when someone tries to make something realistic in DOOM, it's called "Doom cute". Because it always sticks out and looks cute.
DOOM was made to beat Wolfenstein 3D. That was the standard then. And DOOM completely crushed it, in just one year the difference felt like several generations ahead. Duke Nukem 3D was released 3 long years after DOOM. During that time a lot of things evolved gradually in FPS games. There was never the huge gap like the Wolf3D to DOOM, but there were small advancements. Duke Nukem was just that, another FPS that was a bit more technically advanced than the one before it (which was it? Hexen? CyberMage? TekWar? Something along those lines). But after 3 years of accumulating engine advancements it's unfair to expect the same results in the good old DOOM.
And Duke Nukem wasn't even the best looking first person game when it comes to realistic looking environments, at release. Because a few months before Duke there was Normality. It was not a shooter but it used a similar looking engine to Duke Nukem and it completely blows it away when it comes to realistic, detailed looking environments. But DOOM in late 1993? There was nothing even remotely close to it.
So allow me to disagree with your "lazy hack frauds" argument.
I agree. The post I was replying to seemed to be suggesting that is crazy to even debate this, because Doom 2 is clearly better. When in reality the two games have pretty different strengths and weaknesses.Fast, free flow combat has it's place and some people might prefer that over other things. So it's not completely crazy for someone to prefer DOOM over Duke, despite the later game's more advanced features.
And personally, i never liked the first Half-Life that much. I didn't like it's completely linear design and after playing Goldeneye to death, i thought the fact that it doesn't have as good hit detection or body part specific damage and animations was a huge step back.
Sure, Duke Nukem 3D has more believable realistic environments, which is awesome. But it also uses a more advanced engine that was created 3 years after DOOM (DOOM II still uses the original 1993 DOOM engine)
Legend of Seven Paladins was made in the Build Engine and released in 1994. Witchaven and Tekwar were released in 1995.