Switch 2 vs 1440p - What is happening?

Really I don't see it.
I got confused at first because there was a SF6 shortcut in the eshop but that takes you to a bundle page, you have to be in the game page, make sure that it's not listing all the DLCs, otherwise you're in the bundle page and can easily move to the game page by selecting the game card
 
It really doesn't matter if a Game doesnt run at 4k 120 internally .. it would allow any resolution to run 120 . the ps5 and Xbox games mostly do 120 like that.

For me I'm old and am just happy I still see colors 🤣
Same man. When I hear people talk about reaction times
Pretending Season 5 GIF by The Simpsons
 
I got confused at first because there was a SF6 shortcut in the eshop but that takes you to a bundle page, you have to be in the game page, make sure that it's not listing all the DLCs, otherwise you're in the bundle page and can easily move to the game page by selecting the game card
Thanks
 
1440p is greyed out in the Display settings on my LG C3 OLED TV as well but I know that resolution works because Welcome Tour switches to 1440p 120 fps for the 120 fps mini-game and then back to 60 fps once you complete it (impressively with just a split second black screen indicating the resolution change). I know other games allow the refresh rate to be changed manually such as 60 Hz to 120 fps and back but I've never seen any game switch resolution so efficiently and near-seamlessly as Welcome Tour does.

If you have a 4K TV that I would just set the Display resolution on your Switch 2 to 4K and let the games switch to 1440p for 120 fps as needed rather than setting 1440p in the Display option.s
 
4k120hz is amazing.
It can do fixed 40fps.

Now if you want to have a laugh how shit the current OS is.

Switch won't support eARC.
Since my receiver won't support 4K HDR AND 120fps.

I connect the switch 2 on the hdmi input on my C4 but…. It won't output 5.1 surround in this way. Only stereo on my dolby atmos system

My ps5 pro can do this perfectly fine.
What a fucking joke 😂

eARC support is at the TV level. The Switch doesn't get to decide whether it does or does not support eARC lmao.

What TV do you have? Sounds like either don't actually have eARC or that your television is crap and doesn't support LPCM
 
All of this shit is only happening because Nintendo decides to cheap out on a modern HDMI output.

No VRR
No 1440p120 for lots of users

How is that consumer friendly?

Surely they must have expected people to complain about this when AAA games run at shit framerates on Docked and stable on Portable due to VRR.


Holy shit this "Nintendo is not consumer friendly" rhetoric...

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Holy shit this "Nintendo is not consumer friendly" rhetoric...

I'm all for calling out companies, but only when it is warranted. In this case, it is partially warranted.

1440p isn't a standard TV resolution, and the Nintendo Switch and Switch 2 devices are primarily aimed at TV users. The person you're responding to was wrong for using that as part of their argument against Nintendo.

However, I said it is "partially warranted" that Nintendo was called out because of the lack of VRR support in docked mode. Nintendo designed the console with USB-C in mind, and only USB-C in mind. There is no VRR support in docked mode because the Switch 2 outputs video to the dock via USB-C using DisplayPort Alternate Mode, and the dock is then converting that signal to HDMI. The problem is that DisplayPort Adaptive Sync and HDMI VRR are two completely separate protocols, and there is no conversion adaptor that properly handles the conversion of the former to the latter.

To support VRR, Nintendo would have needed to separate USB-C charging from video output, and implemented HDMI at a SoC level so that the base of the Switch 2 would have both USB-C input (for charging) and HDMI input (for video). The dock could then have been modified to support both the USB-C connector and the HDMI connector. The reason this frustration towards Nintendo is warranted is because those changes would have added less than $5 to the total cost of the Nintendo Switch 2, and the bulk of that <$5 cost is including the amortized estimates for HDMI certification and engineering costs. Additionally, if Nintendo had designed the Switch 2 this way from the beginning they would have saved a couple of bucks per device by not needing the DisplayPort to HDMI conversion hardware, meaning that <$5 cost increase would actually have been closer to a wash.

Nintendo absolutely could have implemented native HDMI 2.1 output on the Switch 2 without much difficulty compared to the overall complexity of designing a modern console. Adding HDMI 2.1 video directly from the SoC is basic board design. The dedicated HDMI connector along with some board routing and shielding, are modest design changes. The manufacturing impact per unit would be negligible beyond a small increase in bill of materials, and the main burden would be additional validation and certification for HDMI 2.1 features such as VRR and HDR.

Microsoft and Sony have integrated native HDMI 2.1 outputs in their consoles for years, and even low-cost streaming boxes do this. If Nintendo had made VRR in docked mode a priority, it could have been incorporated cleanly with perhaps a few extra months of design and compliance work, but they chose not to invest in this capability even though VRR has been an increasingly popular technology over the past half-decade, which they indirectly admit since handheld mode supports VRR.
 
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eARC support is at the TV level. The Switch doesn't get to decide whether it does or does not support eARC lmao.

What TV do you have? Sounds like either don't actually have eARC or that your television is crap and doesn't support LPCM
LG C4 this tv checks all the marks.
My ps5 supports it in on the same HDMI port.
My switch 2 flat out refuses to get 5.1 from the tv.

When i connect it to the denon dolby atmos receiver it understand it.

However this device does not support 4k 120hz.
So i connect both my ps5 pro and switch 2 directly on the telly.
Ofc it understands it.
 
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