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Dungeon Fighter |OT| Fighting in dungeons time.

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What is Dungeon Fighter Online
A side-scrolling Beat 'em up by Neople and first published in 2005 by Hangame in Korea but later changed hands to Nexon. The game borrows from Capcom's Dungeons and Dragons Beat 'em up in look and feel.

Smack_banner.jpg


The game is a Free-to-play, Peer-to-peer mmo. You and up to 3 others can form a party and take on dungeons in an instance setting. Since this is a peer-to-peer game, a stable connection is important for PvP or PvE play.

With that said, the main focus of this game is PvP fights but it will have a lot of PvE gameplay, if that's your thing.

The game has a pro e-sports team in Korea.

Release Date:
KR: Aug 2005
JP: Nov 2006
NA: June 10, 2010
EU: No word yet. Gotta use a proxy if you want to play.

About the Characters

Since this is a MMO, you are given 6 classes to pick from. At 18 each class, except priest which only has 3, can advance into one of four sub-classes. Each sub-class has it's own new sets of skills, masteries and even weapons. At 48, you undergo another job change for two more skills for your sub-class. These are an active skill and a passive, with both being very powerful, normally.

As you level, you will be given SP at set points from EXP and as quest rewards. You are limited in how much SP you can earn and SP is used to learn and power-up skills, so be careful about how you build a character. It's tough to mess up a PvE character but a PvP build can be very brutal and leveling one skill too high can mess up the whole thing.

Witch_banner1.png

Classes:

NOTE: At level 18, when you finish your last sub-class quest, you will be given a skill reset to start fresh again. This will be your one and only reset given to you, so be careful.

Slayer, up front sword user. Has two physical and two magic sub classes. Easy to use and easy to learn, slayers are on the frontlines in some shape or form.

Fighter, another up frontline class but instead focuses on the martial arts. Can learn grabs, punches, kicks and even the uses of dirty tricks, like throwing sand or enchanting weapons with poison.

Gunner, the belt and zipper class. Uses guns, grenades, sub-weapons like a chaingun or flamethrower. Has some melee skills and is extremely fast, can plant robots that roam the area for enemies or enchanting their bullets with an element.

Mage, the magic user. Uses staffs, rods, poles and spears. Learns summoning magic, elemental magic and even some melee skills as well as mana shield and can warp out of danger if things get too heated.

Priest, the slow, heavy hitter. The only class with a heal skill. Uses giant weapons and punches to get by. Can dispel debuffs, buff characters or just lay down the hurt with super armor everywhere.

MISC:
Also, as a note, anyone outside of North America will be IP blocked from playing the game. So Mexico, Asia and our EU friends can not play the game, unless you happen to use a proxy, just make sure you don't lag with it.

Need a guild to sit in for awhile? PM me here or send an in-game mail to Salem/Eldieme/Unisono for an invite. Be sure to say your from GAF or something, I get a lot of weird whispers a lot of times.

Links and resources
Game site
DFO wiki
Character Build planner
DFO beta Thread on Gaf

Videos
Grappler soloing cultist map
One of the most annoying quests in the game, the Odessa Kartel mission.
Swatter Witch in a gauntlet dungeon
Lots of DnF pvp videos and a few How-to videos as well

Current systems in/Items of interest
:
Hell's Party
1st Chronicle set/daily quests
Empyrean/Antwer Canyon (54+)
Tower of Death
Level 55 items
Pets
Season 2 rare avatar set
Ancient dungeon rares
Noire Ferra/Screaming caves
Cursed items
Game rebalancing: more revive tokens at early levels, easier early dungeons, grindy quests redone, low level potions sold by NPCs.
Coming soon:
Town invasion
Crafting
NPC Friendship system
A guild update

Pictures:
50qkyh.jpg


244te82.jpg
 
Gunner_banner.jpg

Sub-Class info.
Click on the sub-class name for more in-depth info.

The Slayer Sub-Class

Blade Master: Scaling damage type
Weapons- Any, most take light sabers.
Stat: Attack speed, attack power, STR
The blade(weapon)master is the fastest slayer sub class. All about getting into the fight and dealing damage. Can learn a skill to attack more in the air then other sub classes, a moving slash attack to cross areas faster and a super armored bullrush that launches people into the air. A lot of basic slayer moves come from this sub class, like upward slash and the cancel, Ashe fork and triple slash, as well as the weapon mastery skills and guard. A bit limited in the skills they learn, they turn to the weapon mastery skills they can learn for extra effects, like adding an extra hit to skills or a chance of bleeding targets. Also gains a class skill to allow faster swapping of weapons, lots of people like to take 1-2 weapons to master but some even do 3-4.

Berserker: Set damage type
Weapons: Great Sword, katana(with enough attack speed)
Stats: STR, attack power, attack speed.
Blood, blood everywhere, that's the berseker's job. A lot of the skills they learn can bleed people and a few skills gain extra power on bleeding targets or give him buffs if they're around him. Can heal himself if his HP gets too low and even uses his HP instead of MP for a skill once a passive is learned. Should be careful with your HP if you decide on this class, as it can be pretty easy to KO yourself with your buffs and skills. A useful party member with a lot of AoE moves. Watch yourself in PvP, those shockwaves are killer.

Asura: Set magic damage
Weapons: Katana, short
Stats: Int, cast speed, whatever else
Magic damage swordsman. Uses waves to make different effects. Needs a lot of casting speed, since most of there stuff is casting based. Wear plate armor and has 3 grab type moves. As it's own system, the rune system, which are gotten from moves or a buff skill. These runes are used to power some moves, maxing the rune generating buff is strongly recommended. Basic wave cancel and wave wheel cancel are also standard skills almost all Asuras learn.

Soul Bender: Magic scaling
Weapons: Katana, short
Hit and run magic swordsmen. Uses a lot of magic and cloth armor. Learns different ghost spells to buff/debuff the area. Learns a full screen grab and has one of the most damaging normal skills in the game, ghost slash. Can run around with limited invincibility with a buff, reduce damage taken for a set amount of hits and can turn his normal attacks into ranged fireballs. Since they wear cloth, some care is needed when protection buffs are down.

Fighter Sub-Class

Striker: Scaling melee
Weapons: Boxing gloves, tonfas, gauntlets
Stats: Attack power, STR, attack speed.
Punches and kicks. The striker is all about beating the crap outta stuff with powerful kicks and punch skills. Only class to use boxing gloves and can learn buffs for better hit stun and crit rate. Can also cast super armor on themselves to keep on attacking without the worry of being knocked around. Learns a buffs to cancel powerful attack skills into each other, making impossible combos a reality. A lot of core fighter skills come from this sub-class, like Muse uppercut, the cancel, Air walk and spin kick. Lacks ranged attacks, so use your speed and super armored skills to get to your target.

Nen Master: Magic set and scaling
Weapons: Gloves, Tonfas
Stats:INT, magic attack, cast/attack speed
Melee fighter gone magic. Nen master is a long ranger fighter at the early levels and then becomes a more mid-short range. Can buff attack speed/casting, give light element weapon and damage buffs, shield areas from damage and can use Hadouken-type fireballs. Also can throw down doppelgangers to take hits and provoke dungeon monsters, can later be upgraded to explode on impact. Can also control a lightning dragon and gain a magic melee attack with greater range then a standard melee attack. A great class for a person that wants a little of everything but can still provide great support/damage to themselves or a team.

Grappler: Set damage
Weapons: Tonfas, gauntlets
Stats:STR, STR, attack power, I guess more VIT/HP
Grabs, lots of them. This fighter has learned to master grabs and to create bigger and better shockwaves once a takedown is done. Also learns a few non-grab moves, like the ground pound skill, which is a terrible skill at low levels but quickly because a cornerstone of PvP grapplers at higher levels. Grab type moves normally beat all super armor and are useful for players or monsters that love to use super armor. Can also slide around as they grab to give them a better shot at getting their target, in addition to air grabs and even the ability to grab un-grabable things. Also can gain super armor as they pull off grabs. Interesting note, if two grabs meet at the same time, both parties are put into a downed state, away from each other with no damage taken by both sides.

Brawler: Hybrid/Scaling and Set.
Weapons: Claws, tonfas
Stats:STR/INT, attack speed, attack power
Dirty tricks and tools. This fighter uses a wide range of tools to beat down people. From casting a net then reeling them in, to poison enchanted weapons, to busting bricks on heads to even mounting people for extra damage. They also have a greater resistance to poison then other classes and can even bleed poison blood in their 3rd job to stop would be attackers. An interesting class, in that some of the moves deal both magic and physical damage. Brick buster is their key skill for PvP, allowing combo resets as you aim for that 100% combo.

Gunner Sub-Class:

Ranger: Melee/range; scaling
Weapon: All guns, mostly revolvers.
Stats:Attack power, attack speed, crit rate, STR
The melee gunner. Has a lot of moves to deal with melee ranged enemies. Kicks faster, spins faster and better overall movement then other gunners. Controlling a lot of the area around them, it's not wise to hang around above or below a ranger in pvp combat for too long. Needs more equipment to be good then most the other gunners, as this class relies on attack power, speed and crit rate. However, once you do, they are a monster. A lot of core skills come from the ranger sub-class, like windmill, rising shot, the cancel. Is also allowed some limited movement when using windmill/Top spin.

Spitfire: Set/scaling magic
Weapon: All but revolvers
Stats: Int, attack speed, whatever.
The grenade/element bullet class. Stronger 'nades, more and better element bullets with land mines and a shotgun like weapon to push people back. Can support other gunners by giving them element element bullets as well. Can call down a sniper to fire on areas for some AoE damage. This gunner, more then any other gunner loves to ground juggle people with the ability to toss big freezing/shock grenades and the ever deadly fire bullets. Every gunner takes at least one level into the first grenade skill unless they are a strict PvE gunner.

Mechanic: Mostly scaling magic
Weapons: Autoguns, some bowguns.
Stats: Int, magic attack, casting speed
The summoning gunner. Summons robots to attack and charge at their enemies. These include but not limited to: Robots that mans a cannon, a vic vipers factory, robots plane drop, a handheld gundam and BLOODIA PUNCH(Male only)! Uses cloth, so be careful about getting hit. A good keep away class in PvP, they can also sport a supporting robot to help them in battle, with each robot able to turn into one another and learn one form helps the others as well. The most common is Rolling thunder to stop would be attackers dead in their tracks, it's not great damage but it's a real combo breaker. Can also force all robots to blow up at the area they picks.

Launcher: Scaling, some set.
Weapon: Hand cannon
Stats: Attack power, STR, attack speed/MP regen
Heavy attacker of the gunners. Mostly backline action with a heavy MP bill to pay. This class is about pure, raw damage. Laser cannons, flame throwers, chain guns, cluster bombs, energy gravity ball thing. They're about damage, so high STR and a +11 or higher weapon will really bring out the tiger in this class. Can also damage and push people away as they draw the massive sub-weapons to attack. Also the only other gunner to learn a throw, BBQ. All gunners take this skill for PvP and even to escape mobs in PvE.

Mage sub-class

Elementalist: Scaling magic
Weapon: Staff, rod
Stats: magic attack, INT, cast speed.
The "true" mage of the game. Learns fire, dark, ice and light spells. Best to focus on two elements to max their power, still should try and learn the other tier-2 spells for some utility. Learns buffs and passives to cast faster, shorten charge time and even move as they charge/hold their spells. If you want a class that can blow stuff up with magic, this is the class you want. Since they are 100% scaling, better weapons mean less mana used.

Summoner: Scaling magic(tier-2 spirits/element king)/Set(Contracts/Tier-1 spirits)
Weapon: Staff, rod
Stats: MP regen, +MP, INT/magic attack. Max your aura, later dungeons can turn summons against you, your aura will stop that.
Summon stuff and call it a day. The summoner can summon elements, shorter lasting but lower mp spirits or contracts, longer last but massive MP sinks, which look just like monsters from dungeons. The summon AI is pretty dumb and it can be a pain to level early on but you'll get tools to help you manage them. Good in PvE and solo but lots of parties dislike them, since too many summons will block people's view/trigger traps in the later places. Also note, the power of your summons is enhanced at the time of summoning based on your INT, so it may be a good idea to swap in high INT gear before summoning then swapping back to MP regen, at least for contract-type. While not required, if you have extra SP, a few more levels into "Mark the target" could help, as the starting throw range is pretty awful. Most PvP centered mage builds will learn the basic summon Hodor to level 5, as an extra distraction in matches or even to distract monsters in PvE.

Battle mage: Scaling/Set for chasers(Chasers are magic type damage); melee frontline
Weapon: Spears, Poles.
Stats: Attack power, attack speed, STR/INT
The melee mage. Fast, powerful and bitch of a pvp class. Learns chasers once some moves connect, allowing for an extra hit and a small buff to themselves, can be use to juggle people/monsters forever or till the cows come home. Later on, they can learn different element chasers, each one giving a different buff and effect in battle, like extra push back, sucks people towards the battle mage or a slow effect. Also sports the best mana shield of all the mages. Don't underestimate a battle mage in PvP, even as early as 30, they can still combo people for 50% of their HP. Most mages learn mana shield and phase shift from this class.

Witch: Set, 1-2 scaling/jack of all trades
Weapon: Broomstick; staff with some spam builds.
Stats: INT, cast speed, attack speed, magic attack
The jack of all trades mage, the witch. The witch takes all the other sub-classes and puts her own spin to it. Has 4 different element mastery skills, can summon, massive AoE spells, an enchanted melee attack and funny looking spells. Can also air dash and 6-hit air combo(4 in pvp). The core of the witch is the fact her spells can fail, work or jackpot which gives a stronger/added effects to spells. One of the only classes that can give MP to other people and can dispel. Later on, Ancient library will give an INT bonus in addition to MP and a lot the witch's skills will undergo some balancing, when this will happen is unknown at this time. Elementalist and summoners also like to take the ancient library skill to save on mana potions in dungeons.

Priest Sub-class

Crusader Heals, set damage
Weapon: Crosses, Scythes
Stats: Spirit, VIT, INT/STR, MP regen
The buffing class. Heals, buffs and that's it. Later on will learn more attack spells, can be a real monster in pvp with so much stuff on top of you. Can counter magic with lightning bolts, put up bubbles, heal some mana and HP, auto rez and even heal people if he just happens to die himself. Can also place a wall that blocks movement and will damage people later on. A rare class, people enjoy having a Crusader in the party to maximize everyone's damage but drains mana quickly so mana potions are almost required.

Monk: scaling and set.
Weapon: Anything, mostly Totems, Scythes(For speed)
Stats: Attack speed, attack power, movement
Fights like a gentlemen. Gives up the giant weapon for fist fighting. The Weapon stays in the ground buffing/debuffing the area. Can duck and sway in and out of moves/combat and has moves that can only be used as you duck or sway. Very quick class but doesn't start shining till around 40. Will later get a ton of different mastery skills that add extra hits, super armor and range to skills, in addition to about 3-4 more attack skills.

Exorcist: Scaling, SUPER ARMOR EVERYWHERE AND CHARGING.
Weapon: Battle axes, scythe(both), rosary(magic), totems(?)
Stats: Attack/magic power, STR/INT, attack/casting speed.
Heavy, slow, super armor, charging and a ton of zoning moves. This sub-class is about hitting hard and locking people out. A lot of their moves have super armor, making sure the hits will keep going even if it means taking a cannon to the face. Slowdown areas and even hurt whoever decides to stay within the zones, if that wasn't enough, they can summon a dog(turtle, looks like a dog) to hold people in place and even some ghosts to toss some spinning balls. This sub-class also has it's own sub-class within itself, Magic or Physical. It's best to focus on one of them to max that damage type but don't be afraid to get a few levels of the other side's stuff to give you more options in pvp/pve.
 
Priest_banner.jpg

Events

Spring Break event is going on.

Free Avatars till the end of the month! First character you log into gets a set of 4 avatars: two hats and two torso.

April Fool's day event

2x exp event for the whole day for one class every day after April 1st.


Dungeon Fighter FAQ:

Beta to Full release-
Everything carries over. Just think of it like a big content patch.

Scaling vs set-
Scaling damage is shown as a percent on the tooltip of the skill. Hit "R" when you hover over it to show details. If the skill has a percent, then it's scaling. Scaling moves take from your weapon attack power, so scaling classes are normally weak without a good weapon but are generally some of the better classes in the game because of this.

Set damage is just that, set in stone. If you see a flat number, I.E 6000 damage on the tooltip, it's set. Set damage takes nothing from weapon stats, so upgrading your weapon will do nothing to help those skills, the only way to help them is by pumping STR for physical and INT for magic. Better damage early on, not surprising, they get passed up in damage by the scaling classes later on. Set are good first time characters, since weapons and gear are normally cheaper then the scaling classes.

How much damage does STR/INT add?

1 point gives 1/3 flat damage. But it also gives 1/320 percent increase, or around there. Having 100 STR/INT gives you about 33% more damage on attacks, so it's a pretty important stat for all characters. It's also the only way set damage can increase damage but scaling can also use it and in a better way as well. Sucks to be a set damage class.


Hell's party

A modified hell mode will pit you against APC(NPC that look like players) parties. Comes in 3 difficulty settings randomly given to you. Only the hardest one will have a chance at epic item drops.
Female Mech APC vs a magic Exorcist and a nen master.
Brawler vs Michael Jackson APCs
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
yup. 2 more days. I'm thinking of signing up *JUST* to spectate the brawls :D
 

Parallax

best seen in the classic "Shadow of the Beast"
Has it been in some sort of open beta all this time? Cuz i could have sworn i had played this a few months ago
 
wtf I thought this game already came to the US.

EDIT: looking at the website, looks like it wasn't officially launch yet and was still a beta.
 
Parallax said:
Has it been in some sort of open beta all this time? Cuz i could have sworn i had played this a few months ago

It's been in beta for almost a whole year here. The release is coming up this week.
 

Parallax

best seen in the classic "Shadow of the Beast"
tiltnkirby said:
It's been in beta for almost a whole year here. The release is coming up this week.
That makes sense. Although i do wonder why you would have cash shop items in a beta, but whatever. I guess im gonna make the jump again. Are all the characters wiped? I had a really badass sword that i would hate to lose
 
"That makes sense. Although i do wonder why you would have cash shop items in a beta, but whatever. I guess im gonna make the jump again. Are all the characters wiped? I had a really badass sword that i would hate to lose"


In Korean Free-to-play games, they don't wipe from open beta to "actual" release generally, which is why they go ahead and work in the cash shop during the beta.
 
Parallax said:
That makes sense. Although i do wonder why you would have cash shop items in a beta, but whatever. I guess im gonna make the jump again. Are all the characters wiped? I had a really badass sword that i would hate to lose

Everything is being kept for the full release: Avatars, items, levels, names, friend lists. You get the idea.
 
The_Technomancer said:
Is there extra stuff you can pay for though? Like, items or dungeons or such?

Since it's free to play, it's supported using a cash shop. The cash shop include the ability to open a shop, buy avatar items to change your looks, healing items, skill resets and more revival coins.

Avatars aren't just for looks in this game, they give you stats as well. A few are very important, like the hat and hair piece which can give casting speed and the face/torso which can give attack speed. These items can be bought with cash or bought from player shops, so even if you don't want to pay for those items, you can still get them from other people, for in game gold.
 
Seems to be up, even though it said June 10.
Already tons of female gunners, but that was expected with all the event bonuses they're giving them.
 
In as Canada

I haven't logged since early beta though and they removed all my skills points.
Any one played an Elementalist recently ?
 

Kintaro

Worships the porcelain goddess
I started a hand to hand fighter. I kind of wish you could use a controller with this. Can you?
 
Kintaro said:
I started a hand to hand fighter. I kind of wish you could use a controller with this. Can you?

Yeah, download a program called xpadder I think. I played this game in the early stages of the beta. It was fun but I just didnt have time to play it. Im gonna start playing this game again.
 
theMrCravens said:
In as Canada

dfoC.jpg


I haven't logged since early beta though and they removed all my skills points.
Any one played an Elementalist recently ?

Level 40 elementalist. What do you wanna know?

Oh gosh. It's like opening day all over again.

33pagzd.jpg
 
tiltnkirby said:
Level 40 elementalist. What do you wanna know?
I remember wanting to go IceWall for PvP, but I'd rather ask for a PvE build.
Pluto was pretty good if I recall.

Are any of the GENERAL skills worth going for ?
 

Kintaro

Worships the porcelain goddess
This...game is fun! :lol I made a Fighter and a Slayer and I much prefer the Fighter right now.
 

Acosta

Member
I have wanted to play this for months, but no news about the European release, they don't even mention it for what I have read. Too bad, I love the idea of a MMO brawler.
 
theMrCravens said:
I remember wanting to go IceWall for PvP, but I'd rather ask for a PvE build.
Pluto was pretty good if I recall.

Are any of the GENERAL skills worth going for ?

I don't know if I can give you a build for elementalist, that's takes some of the fun outta it but I can tell you about skills and general tips.

Ice is more of a PvP element, with ice wall being one of your go to spells to get people off you. Higher levels increase the damage but also reduce the cast time, it starts at 1 second and goes down .1 every two levels, I believe. It also pushes people back and slows anyone that walks inside, as well as acts as a wall to block incoming hits. Dark is also a PvP element but it's useful in PvE as well, with pluto easily hitting whole lines of people off screen and even passing walls. Void has no hit stun to it, so you can just camp it in pvp or use it for some extra line damage by camping it in PvE, gets bigger, stronger and travels further with levels.

Fire is generally seen as a PvE skill with it's extra AoE damage. Most mages, even if they don't go fire as a main element, still learn fire pillar. In fact, for pvp, a lot of elementalist get at least 1 level into all the element's tier-2.

Light is, uhh, well, it's good for juggles after fire pillar and keeping people away. light tier-2 is good for getting people off you as well.

If you're going PvE, then look into elemental burn, 300 int at max level is adding about 90% more damage.

Acosta said:
I have wanted to play this for months, but no news about the European release, they don't even mention it for what I have read. Too bad, I love the idea of a MMO brawler.

No word on EU. Use a good proxy instead?

Duelist said:
Is the exp rate still way less than its Korean and Japanese counterparts?

No, the amount needed to level was tuned back to normal around Christmas.

n6pedx.jpg
 
Kintaro said:
I started a hand to hand fighter. I kind of wish you could use a controller with this. Can you?


You don't even need xpadder in some situations, I'm using a Saturn USB pad and it works beautifully with this game.
 
I played the beta and I found the levels too long and boring. I stopped playing after just 1 day. Maybe I should give it another chance.
 
Cow Mengde said:
I played the beta and I found the levels too long and boring. I stopped playing after just 1 day. Maybe I should give it another chance.


You may still not like it to be honest, they didn't change that portion. The characters and exp caps etc are more improved but the length of areas... that's not fixed, heck I've been playing for a while but sometimes I just can't do a quick dungeon run.
 

MisterHero

Super Member
I love progressing in this game but goddam Awakening is hard

i don't have any money or red cubes ;___________;
 

Chairhome

Member
Cow Mengde said:
I played the beta and I found the levels too long and boring. I stopped playing after just 1 day. Maybe I should give it another chance.
Did you play with other people? or solo?
 
MisterHero said:
I love progressing in this game but goddam Awakening is hard

i don't have any money or red cubes ;___________;

Time to farm a ton of blue items to get more cubes. You don't really need to job advance at level 48 unless you're a witch or grappler since they both undergo stat growth changes but they're not that major.

Cow Mengde said:
I played the beta and I found the levels too long and boring. I stopped playing after just 1 day. Maybe I should give it another chance.

I can understand the feeling. However, with a party it really shouldn't take all that long to run a lot of the starting dungeons.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
guys, can you please tell me how make this game fill up my screen and change the res to 1280x720? The screen is small and has borders all around it. I'm running windows 7 on an ATI Radeon 5870. My desktop res is 1280x720
 

Shaheed79

dabbled in the jelly
You mean this is a retail game? I always thought this was some sort of BoR total conversion mod. I was tempted to check it out at one time but that was when I thought it was free.
 
isamu said:
guys, can you please tell me how make this game fill up my screen and change the res to 1280x720? The screen is small and has borders all around it. I'm running windows 7 on an ATI Radeon 5870. My desktop res is 1280x720

Well, you can only resize it with a 3rd party.

http://www.dfosource.com/forum/gene...oundfile-swapping-popup-killing-resizing.html

The game's res is set that way by the maker, if you wanted to know.

Shaheed79 said:
You mean this is a retail game? I always thought this was some sort of BoR total conversion mod. I was tempted to check it out at one time but that was when I thought it was free.

Well, it is Free-to-play.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
tiltnkirby said:

that's awesome thanks!

'nother quick question:

Hi guys quick question:

My friend and I are new to the game. We just got through playing a coop quest. During this time, we saw a SHITLOAD of other players walking around town. I mean, hundreds! It was very difficult to distinguish my friend from other players. Is there any way to filter out all the other players on screen so that I see only myself and my friend's characters?
 
isamu said:
My friend and I are new to the game. We just got through playing a coop quest. During this time, we saw a SHITLOAD of other players walking around town. I mean, hundreds! It was very difficult to distinguish my friend from other players. Is there any way to filter out all the other players on screen so that I see only myself and my friend's characters?

Most times the south gates to the dungeons are less crowded. If you're having problems with the chat window being filled with spam, just change your tab to party/guild/whisper. Also, party members have a circle around their feet, as well as their name/info above their head in blue but that doesn't really help with tons of other people overlapping each other.

Angelus Errare said:
man nexon's site blows, you can't make an account because of database errors.

Yeah, they can.

Also, fought hell mode a few times today, no luck on items like always.

Decided to write a small little thing in the FAQ about hell mode.

dfoscreenshot00103.jpg
 

Kintaro

Worships the porcelain goddess
I'm having a blast right now. Just hit level 18 with my fighter. Going to turn Grappler. Of course, I have to clear a dungeon I just cleared 5 times on Master. :lol I think I'll save that for later. =x

Suuuuuuplex!
 
Maximum 640x480 resolution, like the original Diablo 2, which was way behind the times graphically when it came out 10 years ago.
 

Fafalada

Fafracer forever
Open Source said:
Maximum 640x480 resolution, like the original Diablo 2, which was way behind the times graphically when it came out 10 years ago.
It's just another example demonstrating how mass-market doesn't give a # about graphics being up to date or not (this game probably has more active players then Farmville right now).
That said - the story of Why graphics are the way they are is pretty amusing.
 

Zaptruder

Banned
Fafalada said:
It's just another example demonstrating how mass-market doesn't give a # about graphics being up to date or not (this game probably has more active players then Farmville right now).
That said - the story of Why graphics are the way they are is pretty amusing.

I would listen to an audiobook on that.

Or are you just going to tease us in your inscrutable game developer ways?
 
Fafalada said:
It's just another example demonstrating how mass-market doesn't give a # about graphics being up to date or not (this game probably has more active players then Farmville right now).
That said - the story of Why graphics are the way they are is pretty amusing.


You don't really believe that do you?
 
Did you play with other people? or solo?

I can understand the feeling. However, with a party it really shouldn't take all that long to run a lot of the starting dungeons.

I solo the very first area. I figured since this is a brawler, I brawl like a... brawler. Plus, I didn't know the game very well, or how to form a party, or know anyone who wants to form a party.

With that in mind, I'll probably give it another shot. I like brawling and I like 2D.
 
Cow Mengde said:
I solo the very first area. I figured since this is a brawler, I brawl like a... brawler. Plus, I didn't know the game very well, or how to form a party, or know anyone who wants to form a party.

With that in mind, I'll probably give it another shot. I like brawling and I like 2D.

Solo'ing the first two dungeons you run is standard. Once you being Mirkwood dungeon, that's when people start to party up, it's not really hard, but it makes style and tech quests a lot easier to do with more people. With that said, it's tougher to do the "Don't get hit X amount" quests in a party, it's best to just go back later on and do them yourself on normal road. And if you ever need it, use a revival token to erase all your hits.

Forgot to add, join the channel with the same name as the dungeons you are running, like Mirkwood, thunderland and all those belong to the Grand Flores dungeon set, so joining the Grand Flores channel will help you party with people around your level, plus you get bonus EXP for running those dungeon sets on that channel.

As for finding/forming a party, just check in the menus at the bottom or press [ to bring up the party window.

If you hit "n" in a dungeon, it'll bring up the map for it. Handy for finding the boss room or hell mode enabled rooms.
 
Do I have any special moves at the early levels? All I have are 1 or 2 basic attacks and one special attack. Would be nice to have a few more moves. I'm downloading it right now to play again.
 
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