I search the room closely and carefully trying to figure out what is going on.
This is Discern Realities right?
(6+6)+0=12 and I ask:
What happened here recently?
What here is not what it appears to be?
What is about to happen?
You stalk through the deserted tavern, axe clutched in hand. There appear to be no signs of a struggle, or brawl; but nor is the tavern stripped of valuables, or packed away, as if the proprietor and inhabitants had planned to leave. Indeed, there are still drink steins, plates, and untouched food sitting on the tables. You sift around the fireplace and find moderately recent ashes. Stored food is only just beginning to ripen or rot. It seems likely that the tavern has been untouched for several days at the most. Certainly less than a week.
Nonetheless, your hair still stands on end, despite the warmth of the evening sun. As you cross back to the front doors, the feeling increases; you notice a strange mark etched above the door, hidden in the scratches and pockmarks that anywhere that regularly hosts Steppelander drinking competitions eventually accumulates. You don't recognize it at all, but it feels...
wrong, just looking at it.
You stay for some time, poking through the tavern, but eventually you get the feeling that nothing of note will occur anytime soon - here, anyway. The sun has long set by now. You won't glean anything more from looking through this place;
What do you do?
Ooof. My roll for going out for supplies was (1+1)+1=3. Guess I'm twiddling my thumbs by the city gates until everyone else is ready.
What were you looking for? You need only roll supply if looking for non-mundane equipment. If you're just getting rations, or a simple sword or shield or other more normal gear, you don't need to roll supply.
"I just be needing a few things to pick up and then ready to set off."
I headed to the local alchemy shop at the eastern edge of town. it was a small little store dense with many rocks, dust, and liquids of various colors. It was shrugged off in a corner since the townspeople had no ordinary use for special rocks and the sort.
I tell the shop keep, "I need something flashy brimming with bright light intimidating the worst foes. Something that can get me out of anything. Something to use a last resort. I almost got choked out by someone who couldn't take a joke..."
I roll 6+2+(2)=10 and choose
- You get a little something extra
- They've got what you want right now.
- It doesn't attract unwanted attention, complications or consequences
The elf scratches his chin - this one is bearded, unusually, with a fine moustache in braids. "Flashpowder bombs, eh?" he growls. "No problem. Got just the thing." He reaches high above your head, searching and muttering to himself, before plucking a small bag off a shelf.
"A mite difficult to get a hold of, these days," he says conversationally, opening the bag. Inside are a number of dark-brown orbs, about the size of your fist. "But they're wonderful useful, they are. Just holding it in your hand, it'll glow a little. But smash it on the floor, it'll blind anyone with their eyes open as if they'd just looked at the Sun itself."
He plucks out three orbs with slender fingers and holds them to his face. "These ones look ripe," he says, and rolls them smoothly into a smaller bag. "That'll be 25 coins, thanks." Seeing the look on your face, he falters, and shrugs. "You look like you've been through the wars, sah, so I'll throw in this little jar for free," he says. "Ain't exactly much, but it'll sooth any itching and swelling should any more customers object to your brand of humour."
25 coin will buy you: Hikari Nuts (3 use, blinding, glow, 0 weight) and a Jar of Soothing Cream (2 use, slow, heals 4 hp if you have time to carefully apply it to the affected area)