Scanlines On. Filters off. Even with Crisp Filter, it still smudges up the details...
One thing I'm surprised about in SoM (On PS3 and 360 versions): The "Hold attack" attack kinda sucks. Even with rapid button presses for combos, the move seems to come out more than I'd like, rather than just letting me use my standard 4/6 hit combo. I prefer SoR timing and "Hold" style really, one never interfered with the other.
Everything in the game seems to have large buffer / cancel windows. I'm kind surprised at how easy it is to get stuck "ducking" after doing evasive backflips.
These things are not game-breaking in the least, but since I've played many more spry BEU/HNS games, it feels clunkier than I'd prefer.
Horizontal slashes seem to be a bit goofy too, actually. I'm surprised at how often I'll miss the 2 goblins pushing the prisoner-wagons in the first part of Mystara, when other times I'll hit both just fine.
Years later, it gives even more reasoning as to why I ultimately prefer GH-style "Plane shifting" VS "Free movement" for Beat 'em-ups.
Looking at the "House Rules" features, I also have to wonder, will the JP PS3 version even end up being the "superior" port? Aside from the fact that it cost more (obviously), I'm not sure if it's value-per-features would really make it better. Though I'd LOVE to have color-edit. Maybe they'll address some of these minor control issues I mentioned...
This actually gets me even more hype for Dragon's Crown, because I can see the room for improvement even clearer now, and I hope DC refines this already great groundwork into something even better. Spellcasters seem to already look superior in that game (since they're more well-rounded, with spell-related functionality through every aspect of their play), so I could see everything becoming more fun and unique between characters, even than it is here.
no 1cc achievements, kinda lame
I'm actually happy with this. Such hard-to-obtain achievements can take away from the game for trophy/achievement hunters, and often are less about actual play skill (for the majority), and more about unfun / cheap / cheating gameplay that turns the online players into Achievement-hunters, rather than people who want to play the game to actually enjoy it.
However, I would like to see SOMETHING in game tied to doing it. A challenge that unlocked a unique house rule, A Super-Play video, or maybe new color palettes... it is a part of this kind of game, that deserves to be recognized.