angular graphics
Banned
UPDATE: Konami rep responds: http://www.neogaf.com/forum/showpost.php?p=94275133&postcount=719
-- ORIGINAL POST:
https://twitter.com/PG_jp
Other info:
Absolutely. As part of my job on the Social Media team is to listen to the fans and try to communicate it back to the developers. Please, I would hate anyone to shy away from giving us constructive feedback, and wholehearted recommend commenting on our Facebook posts and sending me direct messages here or tagging us on twitter, @Konami.
Your feedback IS important! And sometimes it's the only way we can push an issue with the developers that WE find egregious in execution. We can only see so much of the product and response from this side of the equation and we need your help in finding parts of the games that do not meet consumer expectations. I may not be able to get you the answer you want, but never feel like you should bite your tongue for the sake of not rocking the boat.
"We're a wrench in the old system of deterrence. As long as the times refuse to change, we're going to make a hell of a racket." --Big Boss
-- ORIGINAL POST:
https://twitter.com/PG_jp
Graphic Options: Res to 1080p. Up to 8x MSAA. Up to 16x Aniostropic on textures. Blur on/off. Shadow Low/Mid/High. Low/Mid/High on Zangeki.
@PG_jp No support for resolutions over 1080p? I've got a 1440p display.
@sunnychl 1080p is our max. Sorry!![]()
Other info:
High Zangeki mode is twice as many cut objects as consoles (400/enemies and 400/objects) and they remain on-screen for twice as long (30s).
@PG_jp not forever? well.. Thats.. Meh, i hate dissapearing objects
@256k The game would eventually crawl to a halt with forever. All of those are physics assets.