platypotamus
Member
Mine finishes generating, it just crashes as soon as I choose accept
Ok. Fuck it. I am tired of Skyrim and how 'epic' and 'emergent' it is supposed to be. I am tired of how most games are just the same experience for everyone who plays them. So I am going to give this game a go.
I am downloading the lazy noob pack for v 0.34.07. I really hope I can learn this game but I think my mind may have been melted by years of PS360 type games.
I did understand Umberto Eco's Foucault's Pendulum, so there is hope.
- Create your own world, then locate a site for an underground fortress
- Equip your party of dwarves and have them build workshops and rooms
- Produce a healthy food supply so your dwarves wont starve (or go insane)
- Retain control over a fortress and dozens of dwarves, their children, and their pets
- Expand your fortress with fortifications, stairs, bridges, and subterranean halls
- Construct fantastic traps, machines, and weapons of mass destruction
Surprised to see O'Reilly deal of the day is the eBook version of Getting Started with Dwarf Fortress.
(link)
Anyone have this guide already know if it's good?
Well, it might be just handy to have a guide in your hand to flip through in book format. Some people like that kind of thing.There are dozens of free guides online, and I cant imagine all the information you need for the complete game to be within one single book. I looked up so many wiki pages and articles for exact stats and numbers, they cant possibly be in there.
And if its just a starting out guide.. why not use the free ones? The ones that worked best for me were videos anyway.
Anyway, unrelated: Everytime this thread pops up, I smile.
You son of a bitch... I can't afford to reinstall this. I have a family now! A career!
NOo! back back!
A year of university was spent sitting at the back of the class playing this game.
That was me but replace DF with Nethack and Dungeon Crawl Stone Soup.
I failed out of university
I have a sub to this thread but every time it's bumped I'm like "Hmm... maybe today is the day I learn how to pl- NOPE"
Son of a bitch, saw the thread updated and thought the new version was out.
I will not get back on it.
Are there any articles on the actual game design or programming of DF? Or 'making of' type articles.. I think that'd be interesting to read..
The goblins were aggressive really early this time, they ambushed a few caravans as they entered my map but I caught most of them in cage traps and used them as target practice for my marksdwarfs. I guess their civilization didn't like that much, as their first seize had two full unit pages of invaders. I didn't get my draw bridge up in time and... that was the end of it. I was hoping that my rock fall traps would have been more effective
oh man i didnt realize this had an OSX build
now i don't have an excuse to not play ._.
You've got a drawbridge there and a lever that I assume it's attached to, so you should have had the magic siege survival recipe. Were all your lever pullers attending a party at an orthoclase table when the siege hit, or were you just trying to live dangerously?
I had heard of this game before... but damn if reading this thread doesn't make me want to actually jump in. Recommended pre-reading? Or should I just jump in, fail horribly, then come back and read so I have some context?
About the UI said:Yeah, I'd never defend the UI, and it hasn't been the focus. It's hard to look ahead that far though. I definitely don't want to hamstring myself with graphics (see Armok 1), and I think the utilities like StoneSense have made a lot of progress there -- if you can't stand the text-based graphics of DF, I'd recommend checking out StoneSense and also the tilesets people have worked on. I'd probably end up doing in-game tutorials sooner than that, since not everybody will immediately go off to the wiki or the Youtube tutorials or the book, and they'd probably be easier to maintain than graphics.
Then there are the menus... military, labor selection and that sort of thing, which are just bad. I've done random small updates there, and some steps backward. People have made me aware of all sorts of problems, and there are lots of suggestions for improvement. I've been adopting certain of them piecemeal, but in order for DF to be a completed game, there'd need to be a significant, cohesive and well-thought-out overhaul. I haven't scheduled it though, or thought about it very deeply. I feel like I'm still working on basic features, and whenever I gut a portion of the interface, I'm glad I didn't spend much time on that previous incarnation of it. It's the sort of thing that can go on forever though, so I'd always been thinking that when I get through my list of version 1.0 features, I'd also have taken a real stab at fixing the presentation and usability. It's hard to say. The process changes all the time.
About Z-levels (Single Level being Grander) said:I actually agree with this. We're hoping that as we improve the underground environments etc., that we can surpass the original feeling, but in many ways we have not yet succeeded.
DF FUN said:The one that always comes to mind is the executioner story, where the hammerer was injured, couldn't hold his hammer, and so bit the prisoner to death and then walked around with the guy's arm in his mouth for years. There are plenty of better stories out there by now though. That one's just stuck in my head.