Can't wait to play this new release, but sadly I find it difficult without a tileset I've been spoiled over the years.
Hopefully the ttf improvements in this update help the tileset makers out a lot and a graphics pack won't be too far off.
Can't wait to play this new release, but sadly I find it difficult without a tileset I've been spoiled over the years.
Hopefully the ttf improvements in this update help the tileset makers out a lot and a graphics pack won't be too far off.
Oh really, awesome! That should tide me over nicely until an updated version. Thanks for the heads up! Off to give it a goI don't quite know what Phoebus means by "It "works"!", but that is apparently the current state of his tileset for 0.34.01.
Does Dwarf Therapist work with this update?
No way I'm playing DF without it.
Yikes. If any of my forts end up facing off against an army of them, then... Ouch. It's not going to end well. I can barely hold off goblins at the best of times.In the meantime here's an image showing how vampires are rather strong: Link.
* repeatedly hits head against desk*
Am I having fun yet?
*breaks down in tears*
I feel like I need to take DWRF1001 before playing this.
Now I just thought, it would be cool if there was a separate mode where the game would play the game for you.
That way my dwarfs wouldn't have to deal with an incompetent being ruling over them with a clumsy fist.
This game scares the hell out of me. I just can't survive. I've done 3 or 4 tutorials, and I just can't seem to grasp the basics of survival. It makes me a sad, sad, very sad panda. I know losing is fun, but I lose almost every time due to starvation and mad dwarves in the first year. Now losing is tedious!
Yikes. If any of my forts end up facing off against an army of them, then... Ouch. It's not going to end well. I can barely hold off goblins at the best of times.
The last thing I got to was getting the historical dwarven vampires from world gen to come as migrants on occasion. Next up will be getting them to feed. This will leave one of your own dwarves routinely doing troubling things to the rest of your population, without you knowing immediately who is responsible. In order to make this a fun thing rather than an annoying thing, we're going to revamp the justice system a bit so that you can have crimes that have been committed (in the Justice screen, say) where the perpetrator is not known. In this case, the plan is to then have a witness to a bloodfeeding be able to report that to a guard/sheriff/etc., and then that'll be available for you when you decide on somebody to accuse/arrest/punish. You'll be able to accuse the wrong dwarf, and we might have the vampire or grudge-holding dwarves level false accusations that'll muddy the witness accounts a bit. It should be entertaining once it is tweaked and tested, but first I need to get the guts of it in.
Unfortunately for the dwarves, I had my first fatally drained of blood yesterday. This leaves the justice implications for all of this that I mentioned before. We're going to start by trying out a new system for dwarven death announcements involving dwarves being announced as missing rather than immediately being announced as dead, until the body is spotted and the death is confirmed. Having something like that in place will be very useful for many future additions, but the disturbance it'll cause to labor management and burial arrangements have to be considered, so we'll be attempting to tread carefully through the issues. I think having a lone dead dwarf announced as missing within a week of death shouldn't disrupt the fortress too much, and you'll see any event that threatens multiple dwarves immediately since the others will be able to instantly confirm the first death (leaving it exactly as it is now, with detailed death announcements, combat reports etc.). Witnesses of crimes won't be able to confirm deaths immediately, as that would let you zoom to the scene and the culprit, so confirmation of those'll have to wait until the crime is reported or a period of time passes. I suppose if the sheriff witnesses the crime (and so has no need to report it), the vampire screwed up and deserves to be caught -- if the sheriff is the vampire, then you screwed up and will need to rethink your assignment. If a body cannot be found (as in a cave-in), missing dwarves will be presumed dead after a time, before ghosts start showing up most likely, so you can have time to memorialize them, but failing that the appearance of a ghost will also serve as a death confirmation! As it stands, all "missing" dwarves will actually be dead, but it'll be fun to add situations where that isn't necessarily true later on. Dwarves snatched by the goblins might fit into this, since they'd be "missing" -- there's a balance of concerns, since having the "a dwarf has been snatched!" announcement is good to see, to avoid false bug reports if anything, but I think working to make a new system that covers everything is going to be the better alternative in the end. It would be amusing to make a hunter or miner that hasn't seen another one of your dwarves for a year or two be marked as missing, but that might be going too far, he he he.
Probably won't get to it for a week or so, but I can't wait. Hope lots of bugs get hammered out before I get a chance to experiment.
Seize the fun. Make the fun your own.
http://i.imgur.com/EuMSh.png[IMG][/QUOTE]
I've seen this comic before, but this is the first time I noticed the menu. LOL!
Man, even on a freaking tutorial map I was getting confused as hell. It was all going fine until my dwarves decided they didn't need trade depot and were going to drink ALL of the water and then die of thirst afterwards. This can definitely be fun once I get a hold of the systems.
Yeah, I thought they would drink up all that ale I had stored away... Guess not. I'm going to keep replaying this tutorial until I get it right. I keep getting to a point where my dwarves decide that working is lame. Of course, that's probably because I had nearly everyone hauling crap and only a few people mining/farming/building beds and crap.if your dwarves are drinking water instead of booze you're already on the highway to hell.
As someone who has no problems playing roguelikes from a console I just can't make heads or tails of anything. I think it's the whole 2D 3D layers thing
You pick up the ASCII/Curses symbols for stuff after a while. If you're still having trouble, get a tileset.
I'm also really bad at base building. And management. And planning. And video games.
Where is the GAF succession game.
We tried, it failed. I'd be up to try it again, but its going to have to be a loose schedule.
Yup, there are a few people who make tilesets for the game - Ironhand, Phoebus and Mayday - who are currently working to get them integrated into the new version. There's some initial, working ones that they've put up, to keep you going for now, if you have a look on the bay12games forum, or Google "mike mayday".Oh my.. New fan here, then. I followed the newbie guide last night on my PC and was just blown away by how large in scope this game is. Needs a UI overhaul, I think, but the underlying game is just astonishing.
After I'd gone to bed, I downloaded the latest version on my Macbook but that didn't come with the tileset that the newbie guide one did. I found it too hard to play in ASCII mode, though, and a tileset I downloaded didn't seem to work. Do they need to be updated by the authors each version?
Oh my.. New fan here, then. I followed the newbie guide last night on my PC and was just blown away by how large in scope this game is. Needs a UI overhaul, I think, but the underlying game is just astonishing.
After I'd gone to bed, I downloaded the latest version on my Macbook but that didn't come with the tileset that the newbie guide one did. I found it too hard to play in ASCII mode, though, and a tileset I downloaded didn't seem to work. Do they need to be updated by the authors each version?
Adventurer mode seems to be pretty awesome now. I was doing OK until me and my companions got instakilled by a bandit ambush.
Just don't let me take the game. I've done two successions and both times I finished up my shift and passed it on to see it never get continued.
This is the only mode worth playing right now. I was sent off to kill some Chieftess by an armorer or Farmer, I dunno which. Get there and proceed to hack the shit out of the poor husband of my target because he was out picking berries. Found the Chieftess and hacked her leg off so her head became an easy target.
Then 20~ boogeymen attacked me on my way back to town and proceeded to rip every limb off my character.
Shame about that midterm this weekend.
That just means you did a really good job.
Why would you say that?
Lack of Dwarf Therapist I'm guessing. It does make things quite a bit trickier.
Lack of Dwarf Therapist I'm guessing. It does make things quite a bit trickier.
FALSER WORDS HAVE NEVER BEEN SPOKENFortress Mode is still very much enjoyable without the Therapist
Sort of understandable, but Fortress Mode is still very much enjoyable without the Therapist.Things wont go as smoothly, but that is a part of the game I guess.
FALSER WORDS HAVE NEVER BEEN SPOKEN
The interface is the absolute worst thing about Dwarf Fortress, so I can totally understand people who don't enjoy the game without those additions. (Partly because I'm one of them.)
Sure, I could take the time to learn to fly through those menus and find individual dwarves to reassign them as fast as lightning... but I don't want to.
I may not know much about what I'm doing, but I know that I have a fuckton of stone:
Yup, count me in for that, definitely!It might be handy to start making a list of all the people who are interested in a succession game. I'd be interested.