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Dwarf Fortress is a single-player "ASCII" game (uses letters and other symbols to represent creatures and objects) which includes both a roguelike adventure mode, and the more popular Dwarf Fortress Mode, which focuses on the creation and survival of a small dwarven settlement.
Dwarf Fortress has a very steep learning curve, partly due to its ASCII graphics, but also due to the fact that it is one of the most complex games ever released.
The first alpha version of Dwarf Fortress was released on the 8th of August 2006 after nearly 4 years of development (which began in October of 2002).
Note that while Dwarf Fortress is technically still in the alpha stage of development, it is fully playable, and definitely enjoyable.
Dwarf Fortress is developed by Tarn Adams with help from his brother Zach. Tarn Adams declared the game his life's work and said he expects another 20 years before it will be complete. Development is supported solely through donations, and contributors receive either short stories or crayon drawings as thank-yous from the developers.
System Requirements
Windows requires XP SP3 or newer.
Linux runs natively or using Wine.
Mac needs Intel chip.
Dwarf Fortress is free and you can download it from the Bay 12 Games: Dwarf Fortress page here.
Dwarf Fortress Starter Pack
This starter pack bundles Dwarf Fortress with the best community graphics packs, tools, and interface improvements already configured - so getting the best of everything only takes a single download and no fiddling, easy for anyone.
Fortress Mode - the more popular of two modes of gameplay in Dwarf Fortress, with the other mode being Adventure mode. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick an embark location, and then assign your seven initial dwarves some starting skills, equipment, provisions, and animals to bring along. After preparations are complete and your hardy explorers embark, they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own.
Adventurer Mode - also called Adventure Mode. Create a single adventurer (dwarf, human, or elf) who starts out somewhere in one of your generated worlds. You can receive quests, venture into the wilderness to find caves, shrines, lairs, abandoned towers, and other towns and settlements. You can even visit your abandoned fortresses and find whatever riches were left to be guarded by the creatures that sealed their fate.
Legends Mode - one of the three main methods of interacting with an already generated world. You cannot start Legends mode (or Fortress or Adventurer mode) until you create a new world. Legends Mode allows you to inspect the history of a world. Many players choose to design a world where the option Reveal all history is set to YES. However, if you set the option to NO, then the the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. In fact, there are many ways for an adventurer to uncover the past. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. Past events can also be found by viewing coins or items with images, or by visiting abandoned fortresses and viewing the engraved tiles within. You don't have to have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world.
This section will explain some of the many gameplay elements in Dwarf Fortress.There is no internal end point, single goal, final Easter egg or "You Win!" announcement in Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have fun with it!
World Generation - to begin playing Dwarf Fortress, you must first create a world to play in.
Mining - an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as searching for various stone types, ores and gems, or simply to create the basic tunnels and rooms in your fort. Mining refers to either the skill that performs mining, the labor associated with it, or simply the task or job of performing said labor.
Workshops - where materials are processed by dwarves into more valuable or useful items.
Military - one of the most important aspects of a successful fortress. Even with many traps, drawbridges and other defenses, your military will still need to fend off goblin sieges, megabeasts, titans, and fiendish underground beasties. Using a combination of squad orders and scheduling, you can set up an elaborate offensive, defensive, or balanced military structure for your well-equipped soldiers to follow. Turning your dwarves from useless migrants into bloodthirsty killing machines never hurts (unless you're the enemy).
Farming - the act of growing crops for food, alcohol production and cloth manufacturing. While small forts can easily be sustained by plant gathering, hunting and trading, farming is vital to large settlements.
Alcohol - the favored drink of the dwarves; a dwarf will drink booze an average of four times per season to satisfy their thirst, and although they can subsist on water, without booze they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly ("has been tired of drinking the same old booze lately"). Every dwarf likewise has preferences for various types of drinks, starting hidden and then appearing as each type of drink becomes known to your fortress. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.
Nobles - dwarves appointed to office and rule over your fortress. They can make demands and set mandates which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles. At least some of them.
Sieges - large scale assaults on your fortress by other civilizations, normally goblins and necromancers. They are usually announced with the message screen "A vile force of darkness has arrived!" (the message screen differs depending on the attacking race, the previous one is for goblins), and the main screen shows the "SIEGE" tag along the top for the duration.
Most people dismiss Dwarf Fortress after seeing it's ASCII visuals. Luckily, you don't have to play with ASCII characters if you don't want to. You can find and download tilesets here. Check out some screenshots below.
Obsidian Graphics Set
Ironhand Graphics Set
Phoebus' Graphic Set
Spacefox 16x16 Graphic and Tileset
Mods
Masterwork Dwarf Fortress
~25% higher FPS
ASCII, JollyBastion, Ironhand or Phoebus Tileset
A GUI to enable/disable 90% of the mod
35+ races
110+ new buildings
1100+ creatures
2000+ new reactions
1000+ plants and items
Temples, Guns, Mages and Slaves. Runes, Mithril, Automatons and Raptors
Countless new tactical possibilities
Genesis Mod
Genesis is a world of dark fantasy, within a constant state of battle between good, evil and those who cannot decide. The world is being consumed by the Void, another world released into the creation by an event called Worldbreak.
Better Dorfs & Saurians
Better Dorfs is a collection of Rubble addons for everything from a new civ to overhauls of vanilla industries.
Fortress Defense II - Rubble Port
This mod completes the revision of the original Fortress Defense Mod. It is designed for those who would like to have a chance of surviving the vast hordes of enemies who besiege you. Enemies often come in only one season, with a few exceptions, which decreases the chance of three simultaneous sieges, and only one late-game Fortress Defense civ will intercept the Dwarven caravan. However, this doesn’t mean you still shouldn’t prepare yourself for that eventuality…
Utilities
DFHack
Dwarf Fortress SoundSenseDFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Dwarf TherapistSoundSense is a sound-engine tool for Dwarf Fortress. It plays sounds based on what entries appear in the gamelog.txt.
DF Story MakerDwarf Therapist is an extension application for the fantastic game Dwarf Fortress. DF is a great game. And it's fun to manage dwarves with keyboard menus until about the 50th one shows up. If you're starting to get overwhelmed you need therapist in your life.
This is a basic little tool to help people put together stories of their fortresses.
It uses the gamelog.txt file, which stores every announcement ever made for any fortress you've played on that install of the game, and pulls out only the lines that interests you, saving them in another text file.
The game has accumulated much praise for its rich content and gameplay that is deep, and difficult to master. It has a small and devoted fanbase. As there is no way to expressly win the game, every fortress, no matter how successful, is bound to be destroyed somehow; this has prompted the trademark phrase of the community: "Losing is Fun."
Dwarf Fortress Wiki - the best place to learn everything you need to know about Dwarf Fortress.
-Quickstart Guide
-Dwarf Status Icons
-Map Legend
-Maximizing Framerate
Getting Started with Dwarf Fortress
By: Peter Tyson
Foreword By: Tarn Adams
Publisher: O'Reilly Media
Released: May 2012
Print: $19.99
Ebook: $15.99
Print & Ebook: $21.99
Formats: Print, Ebook, Safari Books Online
Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.
The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.
51ppycup Let's Play Video Tutorials - some of the best videos you can watch to learn how to play Dwarf Fortress.
Das24680's Dwarf Fortress Tutorials for New Players - this guy knows what he's doing and is playing a more recent version of DF.
Bay 12 Games
Dwarf Fortress File Depot
Dwarf Fortress Stories