adamsapple
Or is it just one of Phil's balls in my throat?
I admire this team for constantly updating DL1, from it getting a current-gen update to now this, and supporting the original releases too.
pilgrimoutpost.techlandgg.com
tl;dr
- Improved visual assets
- Improved lighting and PBR
- Increased draw distance
- Improved shadow quality
- New music tracks and ambient sound effects through out the game
- Level of changes vary by platform (i-e don't expect PS4/XBO to get all the same enhancements as PS5/Series)
- Free update for all consoles and PC except Switch.

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

tl;dr
- Improved visual assets
- Improved lighting and PBR
- Increased draw distance
- Improved shadow quality
- New music tracks and ambient sound effects through out the game
- Level of changes vary by platform (i-e don't expect PS4/XBO to get all the same enhancements as PS5/Series)
- Free update for all consoles and PC except Switch.
Let's be clear: Enhancements, not Remaster!
Back in January, when we celebrated the 10th Anniversary of Dying Light, I announced that we are working on a new update for the original Dying Light. Ten years later and the game that started it all is still going strong! When I looked online the day after the video, my heart skipped a beat. Quite a few of you were expecting a full remaster of some sort.
So, let's set the record straight: the Retouched Update is about squeezing out even more from the Dying Light you already love. It's not a complete overhaul or remaster.
Even without the update, Dying Light still holds up pretty well - just imagine that it's 10 years old! But to truly explain what we've changed, I sat down with the brilliant minds who made it happen: Grzegorz Świstowski, our Technical Game Director, and Krzysztof Knefel, Lead 3D Artist:
"One of the best things about working with your own engine is that the people building it are just next door," explains Grzegorz Świstowski, our Technical Game Director. "Over the past couple of years, we've added a lot, customized a lot, and learned how to squeeze more from the tech we already have. One day, someone just started applying those learnings to some old assets - and it just clicked that we could do that across the whole game."
So we put some more people on it. We started increasing texture quality of surroundings and upscaling them to create a sharper, better look in the game. "It was a lot of manual work - but increasing the texture resolution or quality can have a huge impact on how the environment appears on screen," said Krzysztof Knefel. Just look at the comparison of these wooden wall panels!
We also made some smaller tweaks and changes to the code that have a big impact on details in Harran. "We've increased the maximum LOD (level of detail) range from 260% to 340% in the view distance menu in the game options. This means players who are running on modern and better systems can increase the distance of highly detailed assets being loaded into the game and balance increased GPU/CPU load on their own," explains Grzegorz Świstowski.
But one of the biggest differences will be visible on floors and cement walls. We're introducing a new 8K Ultra shadow quality and improved the lighting options of many surfaces and with these new shadows, a lot of surfaces that previously looked rather flat now really pop out and get depth!
The Sound of Harran
Beyond just how it looks, we wanted to dial up the very atmosphere of Harran. Sound and music is crucial for immersion, and we've gone all out to make it an experience. The maestro himself, Paweł Blaszczak, the original composer, came back to give the soundtrack a complete remaster. Get this: he even recreated that retro-tape sound by actually recording on tape! Talk about dedication. It's authentic, nostalgic, and absolutely fantastic.
We've woven in brand new tracks and ambient sounds throughout the game, deepening the mood and cranking up the tension as you explore. And we seriously juiced up the hit reaction audio in combat. Every swing, every crunch, every zombie takedown will sound more satisfying, more impactful. You'll feel those hits.
Explore Kyle Crane's origin story with this free update
The Dying Light: Retouched Update will be completely free for all Dying Light owners on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S and will roll out on June 26, 2025. The level of changes may vary by platform.
With the update out before the release of Dying Light: The Beast it's the best time to jump right back into Kyle Crane's origin story if you haven't played Dying Light yet. And even if you have, it's worth heading back to Harran.



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