EA CEO: We`re not trying to be greedy.

Because Titanfalls DLC didn't become free with an update, Battlefront didn't get night maps (as far as I know the last one was happening / has happened).

I wouldn't call basing your whole game mode in Halo 5 around Microtransactions "doing it right". Diablo 3 on consoles for sure has great, free content.
Req packs are easy to get. Buying is completely optional and it doesn't effect the games main modes. Battlefield got 3 new maps free and can barely get an update every 3 months, Halo gets content every month plus a content creator for free. Titanfalls DLC update came out about a year and a half after the game came out and after it died.
 
I don't know why they even try to deny it anymore, EA has such a bad rep with devs and consumers, it's totally delusional of them to think they're "helping".
 
Obviously we were wrong all along. EA isn`t greedy, and we don`t understand the videogame business.

Well, the bolded is actually true for the most part. Very few posters on enthusiast sites/forums understand the complexities of development, marketing, etc etc.
 
Pretty sure as a publicly traded company with stockholders in a capitalist society their mandate is to make as much money as possible every year, in essence to be greedy.
 
This just in, large corporation that makes very expensive videogames is out to make a profit! Seriously its a business, and games now are more expensive to make than ever. These companies are out to make money. I know we like to rally behind out favorite developer, publisher, or hardware manufacturer, but these companies give a shit about us if and only if we are paying there checks. Its capitalism and frankly its not worth getting in a tissy over.
 
What a weird interview. "Wilson, an Australian man" - what relevance does that have? Lol.

Would hardly call $60 a steep price.
 
I honestly don't understand what he's trying to say here.

He's actually kind of right about this. You get something for free, then pay what you want later model that smart phones have pushed to forefront of the digital economy is a reversal of how business transactions have always worked.
 
This sounds exactly like
Koticks 'We can get away with charging 50 cents for another magazine of ammunition once we get them to invest enough time' speech.
 
What a weird interview. "Wilson, an Australian man" - what relevance does that have? Lol.

Would hardly call $60 a steep price.

Honestly I think it's because people perceive Americans as being more greedy. So it makes them look better just by emphasizing he's from somewhere generally people aren't as... for the lack of better words douchey.

Yes I'm from the States. We like foreigners English speaking accented white foreigners from progressive countries.
 
My biggest issues with EA are the 50$ packs they have for extra maps. I have no idea how the hell it became socially acceptable for Activision and EA to start this insane practice and succeed at it. How does a game sell for 60$ and extra maps cost 50$? Makes no sense. If they the packs were 20$, I would be fine with what they do. Unlike Activision, EA and Ubi at least try out experiments.

EDIT: I forgot what they do with FIFA :D
 
I'd like to see him squirm out of explaining season pass prices. Can't price them at the same as the base game then claim its for us customers.
 
got a banner ad for Bejeweled Skies on this thread. heh.

"we can't help it if we've applied gambling style behavioral psychology to usage patterns on mobile phone games in order to maximize profits. we're just PEOPLE"

This.... and everytime I see people talking about IAP, DLC, and the free to play model just being another innocuous way of selling games to users I shrug. The old $60 per game model focused on creating content that is compelling (and marketed in a compelling enough way) to get sales, but the full software product is then free to engage the user without the worry of generating additional revenue after you start interacting with the game itself. The F2P model greatly changes the pressure on the game as it is a huge loss making proposition even when the user has started playing with it until they can extract money out of them someway. Getting the game in the user's hands means nothing unless you can craft an experience that extract money out of them.
 
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[Character on the left is the main antagonist for the new Mirror's Edge..]


Andrew Wilson is probably one of the most unlikable public figures in the videogame industry. Pretty much everything he says here rubs me the wrong way.

Wow, he looks like a James Bond villain.
 
My biggest issues with EA are the 50$ packs they have for extra maps. I have no idea how the hell it became socially acceptable for Activision and EA to start this insane practice and succeed at it. How does a game sell for 60$ and extra maps cost 50$? Makes no sense. If they the packs were 20$, I would be fine with what they do. Unlike Activision, EA and Ubi at least try out experiments.

EDIT: I forgot what they do with FIFA :D

Because neogaf is not the majority of games consumers, never was, and most likely never will be.
 
Well, as good old Yoda once said. Do or do not, there is no try. And they certainly aren't trying, they *are* greedy.
 
Origin proves otherwise, Andrew. If they weren't concerned about having tons of money they wouldn't cut Steam out of the deal due to the 30% cut Valve has. They could sell on multiple storefronts including Steam and offer extra features to EA-connected fans (and only sell Origin keys to third-party sellers like Ubi and Rockstar do), but nope.
 
Origin proves otherwise, Andrew. If they weren't concerned about having tons of money they wouldn't cut Steam out of the deal due to the 30% cut Valve has. They could sell on multiple storefronts including Steam and offer extra features to EA-connected fans (and only sell Origin keys to third-party sellers like Ubi and Rockstar do), but nope.

That reminds me of the reason why origin didn't have as many sales as steam. The justification that it cheapens their IP was hilarious.
 
If people are spending money, can you blame EA? If it didn't work they wouldn't do it.

They're a business. Companies should be as greedy as they can without it backfiring.
 
Every company is greedy. That's the basic nature of capitalism. Some just go about it in a cleaner fashion - prioritizing quality as a means of getting players to buy and spread the word about their game. That in turn lets them make MORE art, a positive cycle.

EA has strayed from that path. They're not prioritizing the user experience - rather they aim to make that element acceptable. From there, they can profit off micro-transactions, DLC, or any other revenue pathway. Word of mouth is replaced by a flashy marketing budget, a polished E3 presentation, etc. If the user experience is still acceptable, enough players will still pass through. But with games like Battlefront, they're testing the lower limit of that barrier.
 
Great.

Now take Snickers and other ads of a football game and actually try to innovate the game rather than cut back on features that make it substantially worse than the late 90's early 00's entries.
 
Other than ruining games like Dead Space (which in their defense has nothing to do with sucking money out of the consumer; you can simply not buy it) I don't understand how they're this evil cabal of gaming. I felt like the "worst company" award meme blew their image out of proportion and now we just continue to ride that wave.
 
Oh well thank God they cleared that up. It's ok everyone we can buy their season passes and microtransactions now. They aren't trying to be greedy its fine though.
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Other than ruining games like Dead Space (which in their defense has nothing to do with sucking money out of the consumer; you can simply not buy it) I don't understand how they're this evil cabal of gaming. I felt like the "worst company" award meme blew their image out of proportion and now we just continue to ride that wave.

Maybe it has something with the disemboweled corpses of dozens of once great studios in that mass grave in their backyard.
 
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