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Motive Rising | Update from Patrick Klaus, GM
Read time: 2 mins | Patrick Klaus, Motive General Manager, spotlights a maturing studio taking on their largest project to date. Learn how you can join them on the ascent.
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Hello everyone,
I can’t believe it’s been over a year since my last update about our beloved Motive™ Studio. Exciting things have happened since then! In January, we released our remake of the iconic Dead Space™, which earned so much praise from players and press alike. This was a big milestone for us; it gave us a chance to show our passion, our expertise, and our commitment to quality in all that we do.
Since then, our focus has switched to the Iron Man project, giving us the opportunity to work (and play!) with another extraordinary property. We’re still early in pre-production and taking our time to make sure we set the best possible foundation for development. But already, we’re finding so many opportunities to explore story, design and gameplay with Iron Man, and it’s exciting to see the fantasy start coming alive. Even this early in the process, we’ve put in place a Community Council made up of Iron Man and Marvel fans; as with Dead Space, they’ll be offering feedback on pretty much everything throughout the development process. Meanwhile, we’ve chosen Unreal Engine 5 as our game engine, in order to empower the dev team to work their magic and create something really special.