gerg said:
iirc one of their problems was the fact that their traditional, annual money-makers weren't experience the growth needed to sustain the company.
Yup. EA spent a long, long time with a basically slash-and-burn approach to development: lean on a few annual franchises like Madden, buy up hit developers and gut them in the process of forcing them to churn out product faster, work people to the bone to get product out faster. This strategy worked pretty well for some time but was never really generalizable to continued growth; much like in many parts of the industry, the development costs for these annual money-making franchises was going up while sales remained relatively flat.
At the moment a lot of their problem is transitional -- a lot of EA's previous run-it-into-the-ground franchises have been, well, run into the ground, and Riccitiello's new strategy of building innovative and fresh new IPs hasn't really borne fruit, partially (I'd argue) because they haven't really done a good job working out a coherent platform strategy for it.
legend166 said:
We'll see how long that lasts. Activision has seized the opportunity to be the "new old EA" by adopting their scorched-earth annual-franchise-entries strategy and applying it brutally (lolz) across the board. This strategy is
not sustainable and we already see weakness in the Guitar Hero and Tony Hawk brands that make up such a big part of Activision's business.
(Then again, it's hard to argue with all the free WoW money.)