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Each new Multiversus fighter is locked behind a 38-77hour PvP grind

Draugoth

Gold Member
One Multiversus player estimates that it'll take nearly two full days to unlock each new character in the Warner Bros fighting game, with premium fighters taking twice that time.

In a recent tweet, YouTuber WhyDo estimated that in order to unlock new characters past the first available fighters (several of which rotate out of use after each week), they would need to play more than 38 hours of PvP gameplay. Claiming that after 100 minutes of play (after completing challenges) they'd earned 130 points of the currency needed to buy new fighters. That might sound ok, but in the context of most new fighters costing 3,000 points, it means that at that rate, it would take more than 38 hours to unlock each new character.



Source
 

Arsic

Loves his juicy stink trail scent
There’s a shortcut via your wallet. The game is free to play. Why are people so inept at understanding this industry isn’t a fucking charity?

Edit: Plus 38-77 a character is LOW for a game you’ll spend thousands of hours in. Or well, would’ve if they hadn’t killed this game. It’ll be dead by end of year lol.
 
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Dirk Benedict

Gold Member
I always liked fighting games with characters you had to unlock, but this seems extreme.
It IS extreme. Some games, you had to go through beating the game with the characters initially available, or the default roster. Unlocking different characters, as you beat the game with a new character, till there was no more to unlock, or you had to do something else. Maybe get a perfect win or two (zero damage wins).
Usually it would take a few hours to a night to do something like this. You could use in-game codes (mortal kombat) or 'secret' button presses.
30-70 hour grind for one character is overconfidence that your product is worth so much time. Time is worth more than money, IMO. You cannot get it back, once it passes.
 
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Cyberpunkd

Member
There’s a shortcut via your wallet. The game is free to play. Why are people so inept at understanding this industry isn’t a fucking charity?

Edit: Plus 38-77 a character is LOW for a game you’ll spend thousands of hours in. Or well, would’ve if they hadn’t killed this game. It’ll be dead by end of year lol.
you are dumb for real GIF


Read this sentence again, with brain turned ON: "Play for 38-77 hours in-game time to unlock a single group of pixels"

Done?

Ice Hockey GIF


There’s a shortcut via your wallet.

There always is.

Love Story Romance GIF by BuzzFeed
 
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Robb

Gold Member
Love how people act like it’s fine to do whatever just because they choose to apply a f2p model to their game.

They could’ve made it p2p as well, only reason they didn’t is because they want to be able to use these scummy tactics to entice you buy more than what an actual content-complete copy would cost.
 
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... this seems extreme.
There are certainly levels of f2p or p2w.
I tried some mobile games the last couple of days and some are just unbearable with annoying ads after every single move or fail, more ads than playing, so you either cave in or uninstall them. While a few seem fair, for free fun, and even fewer offer a time consuming but reasonably enjoyable coexistance with paying players.
The times with actually good f2p games seems to be over. On console maybe some still are fine or at least tolerable, but entire mobile is f-ed and its big and small whales are probably top priority in every board meeting.
 
Locking characters behind a pay/time wall always rubbed me the wrong way in a F2P game especially when it's behind a really long grind that most are unlikely to stick around for. Cosmetics and fluff - sure! Things like that don't change gameplay but characters sure as hell do. What better way to keep players hooked on your game than getting new characters in their hands that they enjoy right away? It gives me even less incentive to reinstall the game to see where it's at now as someone with a real interest in the cast.
 

diffusionx

Gold Member
It IS extreme. Some games, you had to go through beating the game with the characters initially available, or the default roster. Unlocking different characters, as you beat the game with a new character, till there was no more to unlock, or you had to do something else. Maybe get a perfect win or two (zero damage wins).
Usually it would take a few hours to a night to do something like this. You could use in-game codes (mortal kombat) or 'secret' button presses.
30-70 hour grind for one character is overconfidence that your product is worth so much time. Time is worth more than money, IMO. You cannot get it back, once it passes.
Yea, but you're talking about games that you buy. This is a F2P game.

Not sure what people expect.
 

Men_in_Boxes

Snake Oil Salesman
I actually really like this system. It makes choosing who to unlock feel significantly more rewarding and meaningful. More games should do this (Concord?)
 
It's free to play? The industry is already in crisis and people are still dumb enough to whine and want devs/publishers to shoot themselves in the head even more?

Also have you ever smelled people who are into smash? The amount of free time they have cutting out on socialising and basic hygeine means those poor fucks can unlock everything in a month for free.
 
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I actually really like this system. It makes choosing who to unlock feel significantly more rewarding and meaningful. More games should do this (Concord?)
And after 50h of grinding you realise you don't even particularly like the chosen new character. lol
Nah, time to reward relation is certainly not even close to justifiable for me with such a required commitment. Asking the player to spend as much time as some entire game takes for single characters, just to be able to be playing the new one grinding for the next one? That's even more stupid than the reserve; shower the player with unlocks, "good job!" and all the dopamine crap to keep them happy and "engaged".
 

sloppyjoe_gamer

Gold Member
At least it's possible to unlock them for free. Most fighting games have characters locked behind a DLC wall.

True, but it's obvious when they design this shit that they are banking on many players eventually doing the math and deciding to find some way to pay their way to get them faster. It's an incredibly scummy design method.
 

Men_in_Boxes

Snake Oil Salesman
And after 50h of grinding you realise you don't even particularly like the chosen new character. lol
Nah, time to reward relation is certainly not even close to justifiable for me with such a required commitment. Asking the player to spend as much time as some entire game takes for single characters, just to be able to be playing the new one grinding for the next one? That's even more stupid than the reserve; shower the player with unlocks, "good job!" and all the dopamine crap to keep them happy and "engaged".

It's sports, which humanity around the globe loves. Build your roster through signings. Signings based on research you've done. It's pretty easy to see which characters you'll click with after 40 hrs of play.
 
And after 50h of grinding you realise you don't even particularly like the chosen new character. lol
Nah, time to reward relation is certainly not even close to justifiable for me with such a required commitment. Asking the player to spend as much time as some entire game takes for single characters, just to be able to be playing the new one grinding for the next one? That's even more stupid than the reserve; shower the player with unlocks, "good job!" and all the dopamine crap to keep them happy and "engaged".
I grinded the "beta" for hours to earn enough gold to purchase about four characters, but I only bought one of them, because I wanted to see where things would end up in terms of balance when they stopped nerfing and buffing all the characters. Upon coming back to the game, I found that all my gold was replaced with a currency that can only be used to buy cosmetics, and that a new "fighter" unlock currency was introduced.

Yeah, they gave returning players the battlepass, but I still feel I'm owed the characters I earned. Between that and the absurd grind they created here, I'm done.
 
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Griffon

Member
Oh no. Another F2P game is using scummy tactics to make you pay?!
I would never have guessed.


(just buy Smash or something else, let F2Ps be where they belong: in the trash)
 
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nikos

Member
People complain when games are too expensive.
-Games go F2P.

People complain when they have to pay to unlock something.
-Option is given to unlock by playing game.

People complain when they have to earn something by playing the game.
-Publishers revert to one of the two above options and repeat.

That amount of time is pretty excessive though. I'd imagine it will eventually be reduced. From what I'm reading, a character costs ~$10 which isn't too bad, especially if you can trial them first.

Fighting games, and games in general, have changed. It isn't really viable to own everything available anymore. Especially in multiplayer games that are continuously supported.
 
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