New VIRTUA FIGHTER Project | Combat Gameplay First Look

Looks incredible. After Tekken went full retard with particle effects and lazers everywhere this is a breath of fresh air. Looks grounded and clean.
 
Not much more than the initial reveal, but stoked for the direction overall. Assume / hope the slowdown stuff is trailer bait or settings.

The reveal during evo was so cringe, though. Had to turn my volume down because of all the performative, attention seeking screeches. J.F.C......too much even for the EVO / FGC weirdos......
 
More important than VF6 is the Naomi 3 or Model 4 arcade board that will run the game. Interestingly, Nvidia is involved in this with the RTX 5000 series.
 
I expect a downgrade from the tech demo.
But i hope it'll be amazing anyway.
No, actually the characters are more detailed than the CES 2025 video in textures, the difference is that the stage was not shown but we know that they exist and that there are destructible objects as well. This capture is in 1080p, that's why the android's hair has artifacts because the game grid is 4k and only in 4k will the details be equalized. This game is the most advanced fighting game, the opening of the fight takes 11 seconds in the tech demo and 13 seconds in this video, these seconds are to display details of the stage before each fight.
 
it's sad how comfortable developers are with showing super obvious screen space reflection artifacts in promotional materials...

remember when VF5 had super pristine looking planar reflections?
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I remember when VS fighting games were at the forefront of the state of the art. I remember Virtua Fighter 3 looking a full generation ahead of the next best looking game at the time of it's release.

I don't remember the last time a fighting game impressed me visually. It was probably Soul Calibur for the Dreamcast.

And one more thing that bothers me. VS fighting games used to have the best looking 3D models, simply because you only had two fighters very close to the camera in a small arena. Nowadays you have massive open world games that have characters that look just as good or better than any modern VS fighting game, including this one.
 
No, actually the characters are more detailed than the CES 2025 video in textures, the difference is that the stage was not shown but we know that they exist and that there are destructible objects as well. This capture is in 1080p, that's why the android's hair has artifacts because the game grid is 4k and only in 4k will the details be equalized. This game is the most advanced fighting game, the opening of the fight takes 11 seconds in the tech demo and 13 seconds in this video, these seconds are to display details of the stage before each fight.
Ok but i'm confused with your opinion. You agreed it looks worse so it's a downgrade like i said.

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IMO it looks good but doesn't look near as fluid as the tech demo. The way the fighters interacted for example was incredible not the usual attack/block we mostly see here.

F9zGAMuyIVi3mH5Y.gif


Anyway i'm no expert in tech analysis but when i see tech demos like Witcher 4 i immediately doubt the full game will look as good.
 
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IMO it looks good but doesn't look near as fluid as the tech demo.
It's the same thing, difference is that tech demo was scripted , graphics are inferior and the character Akira isn't actually Akira. This Akira from the tech demo fights kung fu, while Akira fights another style.

See below the real game with the tech demo stage.


The way the fighters interacted for example was incredible not the usual attack/block we mostly see here.

F9zGAMuyIVi3mH5Y.gif
 
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It's the same thing, the difference is that this demo is scripted , graphics are inferior and the character Akira isn't actually Akira. This Akira from the tech demo fights kung fu, while Akira fights another style.

See below the real game with the tech demo stage.


I'm not seeing those blocks. In the engine footage reveal he blocks/interact with the arm and hand in different positions.

In that real game video you showed me, there's a moment similar to this. If this was the tech demo Akira would put Stella arm away with his hand or at least block properly.

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IMO it looks good but doesn't look near as fluid as the tech demo.

This was obviously a concept piece designed to show what was capable visually and animation wise, purely with regard to the engine. In practice, fighting games need sharp, defined animations so they can be cleanly read, especially in something like VF. Excessive animation blending is never going to work in the genre.

That said, the animations in the recent demo are about as impressively smooth and reactive as you could hope to get.
 
I don't get why all of these realistic looking fighting games (tekken, MK, now VF) look like characters are punching and kicking air. There's barely any indication that a hit landed. It just looks like shit, like a bunch of stuntmen pretending to be fighting.

If SF6 (and older SF games tbh) can do it, they should also be able to do it.
 
I remember when fighting games were peak graphics for any console, a true showcase for the systems. Now budgets should have dropped drastically :messenger_crying:
 
The first 2 trailers were 4K

It was clear base PS5 and Xbone Series X weren't going to run this at that performance.

This might be the first PS6 game I get, cross-gen all over it.
I hope it's a game that runs well on all systems, but I can't deny that this scene below will require more than an Xbox Series X for 4K, Tekken 8 without major interactions runs at 1440p.
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particles, muscular deformations and volumetric smoke are indications that the other stages of the game will be equally full of details.

 
Ok but i'm confused with your opinion. You agreed it looks worse so it's a downgrade like i said.

bz44bhnFjDYXNjg4.jpg



IMO it looks good but doesn't look near as fluid as the tech demo. The way the fighters interacted for example was incredible not the usual attack/block we mostly see here.

F9zGAMuyIVi3mH5Y.gif


Anyway i'm no expert in tech analysis but when i see tech demos like Witcher 4 i immediately doubt the full game will look as good.

Even if the technology would be there this is not replicable simply for an "input" problem. If you watch closely, the fighters are going constantly from one move to the other, which is not possible in an actual game because the player itself does not input endlessly, in an normal match made by normal people there's gonna be lots of pauses where the character goes back to the default stance.
Such type of playing would require not only state-of-the-art technology but also state-of-the-art players.

Even with the right tech, actual gameplay footage would look much more like the latest one released.

Of course there's ways to mitigate that and come up with all sorts of transitioning animations between poses and combos, but it will probably never ever ever be like that target footage.
 
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I don't get why all of these realistic looking fighting games (tekken, MK, now VF) look like characters are punching and kicking air. There's barely any indication that a hit landed. It just looks like shit, like a bunch of stuntmen pretending to be fighting.

If SF6 (and older SF games tbh) can do it, they should also be able to do it.
How can you tell with all that crap covering the screen?
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Even if the technology would be there this is not replicable simply for an "input" problem. If you watch closely, the fighters are going constantly from one move to the other, which is not possible in an actual game because the player itself does not input endlessly, in an normal match made by normal people there's gonna be lots of pauses where the character goes back to the default stance.
Such type of playing would require not only state-of-the-art technology but also state-of-the-art players.

Even with the right tech, actual gameplay footage would look much more like the latest one released.

Of course there's ways to mitigate that and come up with all sorts of transitioning animations between poses and combos, but it will probably never ever ever be like that target footage.

True that tech demo isn't viable at all. You have to deal with frames on block, attack, camera etc. The full game was always going to be more static for playability sake.
 
True that tech demo isn't viable at all. You have to deal with frames on block, attack, camera etc. The full game was always going to be more static for playability sake.
When this game comes out, a player and a friend will be able to synchronize movements like in the tech demo. I believe that in some fights between professional players there will be many moments similar to the tech demo.
 
Looks great. The animations are impressive, and a game that's not full of meter bullshit is refreshing.

One thing tho, the weird juggle with the low gravity fall looked weird and out of place. I was hoping they'd get rid of that shit... we'll see if it becomes a problem or not.
 
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That interview makes me think they are going to try reimagining Virtua Quest with Stella as the protagonist in a virtual reality mirroring our own. That is likely why he is tight-lipped. He does not want to spoil it.
He also said in regards to the blocking that they're about 70% there in the latest trailer, coming closer to the vision in the reveal demonstration.

He believes they can make it happen.

I am hoping they take their time on this.
 
He also said in regards to the blocking that they're about 70% there in the latest trailer, coming closer to the vision in the reveal demonstration.

He believes they can make it happen.

I am hoping they take their time on this.
he lied, the real game can't get any better than this last gameplay video.
 
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