Neff
Member
I think the slow down stuff and tooth knock off stuff is mostly or entirely made just for the trailer.
I hope so, not keen on the idea of VF turning into Mortal Kombat
I think the slow down stuff and tooth knock off stuff is mostly or entirely made just for the trailer.
Let's face it Virtua Fighter has been/and IS the standard bearer when it comes to 3d fighters....Tekken or no Tekken..Virtua Fighter is never about just looking fine though.
Every single release in the arcade has been, on a technical level at least, the best looking game ever at launch.
Yea. The game is ways off from launch so I can see them testing the waters with some ideas like the hit sparks and see how their audience react to it.I hope so, not keen on the idea of VF turning into Mortal Kombat
More important than VF6 is the Naomi 3 or Model 4 arcade board that will run the game. Interestingly, Nvidia is involved in this with the RTX 5000 series.
No, actually the characters are more detailed than the CES 2025 video in textures, the difference is that the stage was not shown but we know that they exist and that there are destructible objects as well. This capture is in 1080p, that's why the android's hair has artifacts because the game grid is 4k and only in 4k will the details be equalized. This game is the most advanced fighting game, the opening of the fight takes 11 seconds in the tech demo and 13 seconds in this video, these seconds are to display details of the stage before each fight.I expect a downgrade from the tech demo.
But i hope it'll be amazing anyway.
I remember when VS fighting games were at the forefront of the state of the art. I remember Virtua Fighter 3 looking a full generation ahead of the next best looking game at the time of it's release.it's sad how comfortable developers are with showing super obvious screen space reflection artifacts in promotional materials...
remember when VF5 had super pristine looking planar reflections?
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Ok but i'm confused with your opinion. You agreed it looks worse so it's a downgrade like i said.No, actually the characters are more detailed than the CES 2025 video in textures, the difference is that the stage was not shown but we know that they exist and that there are destructible objects as well. This capture is in 1080p, that's why the android's hair has artifacts because the game grid is 4k and only in 4k will the details be equalized. This game is the most advanced fighting game, the opening of the fight takes 11 seconds in the tech demo and 13 seconds in this video, these seconds are to display details of the stage before each fight.
It's the same thing, difference is that tech demo was scripted , graphics are inferior and the character Akira isn't actually Akira. This Akira from the tech demo fights kung fu, while Akira fights another style.IMO it looks good but doesn't look near as fluid as the tech demo.
The way the fighters interacted for example was incredible not the usual attack/block we mostly see here.
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It's the same thing, the difference is that this demo is scripted , graphics are inferior and the character Akira isn't actually Akira. This Akira from the tech demo fights kung fu, while Akira fights another style.
See below the real game with the tech demo stage.
IMO it looks good but doesn't look near as fluid as the tech demo.
In Virtua Fighter 2 (30 years ago) Pai would drop her hat during a fight.
Here the hat seems to be glued to Akira's head...
Are you guys seeing something i'm not? It's not the first comment saying this and i can't see a single thing a PS5 or Series X can't render on that video...This looks so next gen. Possibly a ps6 launch game.
Man I thought it was just me but I am glad someone else noticed this too.Looks two gens behind the previous tech video, but whatever, better this than nothing
we imagine that this game will have path tracing, this requires a ps5 pro to run at 900p60fpsAre you guys seeing something i'm not?
we imagine that this game will have path tracing, this requires a ps5 pro to run at 900p60fps
I hope it's a game that runs well on all systems, but I can't deny that this scene below will require more than an Xbox Series X for 4K, Tekken 8 without major interactions runs at 1440p.The first 2 trailers were 4K
It was clear base PS5 and Xbone Series X weren't going to run this at that performance.
This might be the first PS6 game I get, cross-gen all over it.
Yes! We need that jet swoosh sound when we do sweeps or fast round house kicks. That's a signature VF thing for me.Looks great but needs 1993 sound effects
Sega fans are delusional as always.Are you guys seeing something i'm not? It's not the first comment saying this and i can't see a single thing a PS5 or Series X can't render on that video...
That said it looks great. That's why i shared it.
Ok but i'm confused with your opinion. You agreed it looks worse so it's a downgrade like i said.
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IMO it looks good but doesn't look near as fluid as the tech demo. The way the fighters interacted for example was incredible not the usual attack/block we mostly see here.
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Anyway i'm no expert in tech analysis but when i see tech demos like Witcher 4 i immediately doubt the full game will look as good.
RGG, don't make mistakes with Vanessa's design
this is the only Vanessa that matters
Vanessa in VF4 is just a retextured Sarah with her hair down...
This topic is basically comments like this and people saying this is next gen.Looks two gens behind the previous tech video, but whatever, better this than nothing
How can you tell with all that crap covering the screen?I don't get why all of these realistic looking fighting games (tekken, MK, now VF) look like characters are punching and kicking air. There's barely any indication that a hit landed. It just looks like shit, like a bunch of stuntmen pretending to be fighting.
If SF6 (and older SF games tbh) can do it, they should also be able to do it.
Even if the technology would be there this is not replicable simply for an "input" problem. If you watch closely, the fighters are going constantly from one move to the other, which is not possible in an actual game because the player itself does not input endlessly, in an normal match made by normal people there's gonna be lots of pauses where the character goes back to the default stance.
Such type of playing would require not only state-of-the-art technology but also state-of-the-art players.
Even with the right tech, actual gameplay footage would look much more like the latest one released.
Of course there's ways to mitigate that and come up with all sorts of transitioning animations between poses and combos, but it will probably never ever ever be like that target footage.
When this game comes out, a player and a friend will be able to synchronize movements like in the tech demo. I believe that in some fights between professional players there will be many moments similar to the tech demo.True that tech demo isn't viable at all. You have to deal with frames on block, attack, camera etc. The full game was always going to be more static for playability sake.
He also said in regards to the blocking that they're about 70% there in the latest trailer, coming closer to the vision in the reveal demonstration.That interview makes me think they are going to try reimagining Virtua Quest with Stella as the protagonist in a virtual reality mirroring our own. That is likely why he is tight-lipped. He does not want to spoil it.
VF4FT is the best game in series and it still doesn't have a home release. Just bonkers.Virtua Fighter 4 should be more widely available
True, those color splashes are terrible.How can you tell with all that crap covering the screen?
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It comes across better in motionTrue, those color splashes are terrible.
he lied, the real game can't get any better than this last gameplay video.He also said in regards to the blocking that they're about 70% there in the latest trailer, coming closer to the vision in the reveal demonstration.
He believes they can make it happen.
I am hoping they take their time on this.