I've been playing this game quite a bit, and have some thoughts on it:
1) this game is very interesting, but I'm not sure that it is fun. There are a lot of moving parts and systems to interact with, but it often feels like you're just mashing two spreadsheets together, except that one of the spreadsheets hates you.
2) Maybe I need to play it more, but is there any penalty to failing besides losing time and effort spent on cultivating your adventurers? The game seems to be lacking in momentum and urgency.
3) The game forces you to play in unusual ways sometimes. Is it normal to take suboptimal (combat-wise) turns when you've eliminated the major threats on the other team so that you can heal or clear status effects, things that are unnecessarily troublesome to do out of combat? For example, it's my crusader's turn against a single enemy, why have him kill an enemy that he could easily stun? You would think that you should always try and eliminate the enemy as soon as possible (makes sense, right?) but because of the way the game works you instead are incentivized to play in a strange way so that you can heal during combat.
I'm just perplexed by this game. It's really right up my alley in a lot of regards but in an abstract sense (i.e. when i'm not playing it) I think I hate it.