It's written like it's a fact but this would have been big news if true
I know at one point it was 720p and 900p, but don't know what they will release as.
It's written like it's a fact but this would have been big news if true
Bad News for Xbone fans:
http://bf4central.com/2013/10/dice-isnt-trying-make-battlefield-4-look-platforms/
It's written like it's a fact but this would have been big news if true
That quote from the second link isnt in the OXM article.
What resolution is that picture?Wow. This is supposed to be next gen?
Damn, look at dat blur on the car!
What resolution is that picture?
Bad News for Xbone fans:
http://bf4central.com/2013/10/dice-isnt-trying-make-battlefield-4-look-platforms/
1920x1080p it appears to be a frame buffer grab, but someone else van confirm.What resolution is that picture?
I have no love for MS, but those forza shots are clearly heavily compressed.
It's direct feed footage provided by Microsoft to Gamersyde. It is the best quality footage you can get.
I'm not sure that's confirmed by Bach, seems more like the websites impression, would love further clarification though.
http://ps4daily.com/2013/10/battlefield-4-developer-talks-playstation-4/
Different DICE developer, same idea.
From 10/14/2013
Nothing about the XB1 resolution though, just the PS4.
FULL INTERVIEW
I have no love for MS, but those forza shots are clearly heavily compressed.
MS can force parity since they have the $$$.
I have a couple for you, Skeff. The analyses are over in my pixel counting thread, but here's the results for a few more One games:EDIT: If anyone provides a valid link with a developer quote or a pixel analysis I'll add the game to the list.
Not bad news for everyone, there's a thing called PC.bad news for everyone.. who want's 900p?
Even in compressed images you can still see the lack of AA. If the game does use some sort of post-processing AA, it's not very effective. I don't know why they'd go to all the effort of having lovely reflective car bodies when there are masses of jaggies everywhere. IQ trumps effects every time.
http://ps4daily.com/2013/10/battlefield-4-developer-talks-playstation-4/
Different DICE developer, same idea.
From 10/14/2013
Nothing about the XB1 resolution though, just the PS4.
FULL INTERVIEW
I have a couple for you, Skeff. The analyses are over in my pixel counting thread, but here's the results for a few more One games:
Lococycle appears to be native 1080p.
Powerstar Golf appears to be native 720p. But, it seems like it might be using the display planes functionality to render the UI in 1080p on top of that.
No, they can't. They don't exactly have as much leverage in the gaming industry like many people seem to believe.
And even if they do shell out money to publishers to lower the resolutions of PS4's versions of games, it'll be impossible for them to, since they would have to pay every single publisher a lot of money to do so. Not to mention that it'll make their investors/shareholders very furious.
I have a couple for you, Skeff. The analyses are over in my pixel counting thread, but here's the results for a few more One games:
Lococycle appears to be native 1080p.
Powerstar Golf appears to be native 720p. But, it seems like it might be using the display planes functionality to render the UI in 1080p on top of that.
I believe DICE has confirmed Xbox One version will be 720p. For PS4 they said it is currently running higher than 720p on dev kits but could not confirm what the final will be.
Final specifications are unknown until officially published by EA DICE.
We made a list of confirmed resolutions, but Albert sure as shit wouldn't want to look at it:
Forza: 1080p - http://uk.ign.com/articles/2013/09/17/forza-5-runs-at-native-1080p-ryse-does-not
CoDoG 1080p - http://www.eurogamer.net/articles/2...s-runs-at-1080p-and-60fps-on-xbox-one-and-ps4
Fifa 1080p - http://www.eurogamer.net/articles/2...ference-between-current-gen-and-next-gen-fifa
LocoCycle 1080p - Pixel count by Liabe Brave - http://www.neogaf.com/forum/showpost.php?p=86349940&postcount=35
PowerstarGolf - 720p with 1080p UI - Pixel count by Liabe Brave - http://www.neogaf.com/forum/showpost.php?p=86349940&postcount=35
Ryse: 900p - http://uk.ign.com/articles/2013/09/17/forza-5-runs-at-native-1080p-ryse-does-not
KI: 720p - http://gamingbolt.com/killer-instin...s-removed-or-optimized-praises-xbox-one-cloud
DR3: Dynamic bullshit - actually unable to find a solid link on this, many available but no direct dev comments could be found easily. - Albert could clarify if he wanted to, even if he didn't know it would be 1 phonecall away.
Driveclub: 1080p - http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4
KZ:SF: 1080p - http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4
Knack: 1080p - http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4
Infamous: 1080p - http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4
the Order: 1920x800 (artistic- 2.40 cinema aspect ratio, retains 1:1 pixel mapping) - Seriously, the resolution of this one is everywhere, find it yourself
ACIV: 1080p - constantly referred to as 1080p, eurogamer comment here - http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-assassins-creed-4
CoDoG 1080p - http://www.eurogamer.net/articles/2...s-runs-at-1080p-and-60fps-on-xbox-one-and-ps4
Fifa 1080p - http://www.eurogamer.net/articles/2...ference-between-current-gen-and-next-gen-fifa
Resogun: 1080p - http://www.eurogamer.net/articles/digitalfoundry-vs-resogun
Flower: 1080p - https://twitter.com/TDMoss/status/385907407475314688 - talks about 60fps in tweet but in comments confirms 1080p
DC:UO 1080p - http://massively.joystiq.com/2013/06/13/e3-2013-dcuo-plans-to-remain-completely-free-on-ps4/
FF14 1080p - http://www.dualshockers.com/2013/09...-fps-1080p-equivalent-to-highest-pc-settings/
Blacklight Retribution 1080p - http://www.thesixthaxis.com/2013/09/06/hands-on-with-blacklight-retribution-for-playstation-4/
Hohokum 1080p - http://blog.us.playstation.com/2013/05/07/hohokum-coming-to-ps4-ps3-ps-vita-in-2014/
Strider 1080p - http://blog.us.playstation.com/2013/10/10/strider-hands-on-remember-your-ninja-training/
They are just about the only confirmed resolutions out there.
EDIT: If anyone provides a valid link with a developer quote or a pixel analysis I'll add the game to the list.
EDIT2:
There is a thread here: www.neogaf.com/forum/showthread.php?p=86349940 which not only does some pixel counting it also explains how it is done if anyone is interested, it also confirms the figures above for Killzone, Knack, Infamous, Resogun, Driveclub and Infamous.
Also of note: Ryse was 1080p native at E3.
I don't think any low med or high steambox will compete with consoles in price/power ratio.
Are you sure about that? I remember websites quoting 720p and then later correcting the article as 'unconfirmed'.
Here is a quote from dual shockers:
updated, and viveks, yes the original Ryse footage was analyzed in that thread and it was native 1080p, How very interesting!
That is so strange! Can the upscaler fool pixel counting? It can't be that perfect. Was Crytek openly lying when they said it was 900p all along? How come there was not much of a fuss on Gaf about it?
You can find some quotes here:
http://m.neogaf.com/showthread.php?t=687839
I read the quotes from the twitter post but I think the guy got in trouble or something and had to take them down. But originally he had said PS4 unconfirmed but higher than 720p and XB1 confirmed 720p for final game.
No the upscaler can't fool pixel counting. I'm not going to say they lied, but it was 1080p and is now 900p.
To Clarify, Pixel counting cannot show supersampling or rendering at a higher resolution than the picture it is checking, so technically, Ryse was AT LEAST 1080p
Not bad news for everyone, there's a thing called PC.
Low IQ: 360/PS3
Medium IQ: Xbone
High IQ: PS4
Very (very) High IQ: PC
I used one of the stabilizer fins on the enemy robot.out of curiousity, which part of Lococycle did you do the analysis on? I couldn't see clearly which section it was, personal curiosity mainly.
No problem! As I've said before, I am not an expert at this, it's just that pixel counting is pretty easy once you understand the concept. I encourage you to check out the thread and try it yourself.Thanks for sharing! Just curious, did you attempt pixel counting on the original Ryse videos? Do they show up as 1080p or 900p?
No the upscaler can't fool pixel counting. I'm not going to say they lied, but it was 1080p and is now 900p.
Regarding Ryse, as Skeff said the Combat Vidoc released by Crytek (the least-compressed media we have) counted at native 1080p.
It can show supersampling.
But that's not what Crytek admitted. They categorically said it was 900p all along. Personally, I don't really care about that number itself, but this smells fishy. :/
This was the footage that has me confused as well. Didn't it have a watermark that said actual in-game footage?
Can you clarify? Examination of pixels can certainly indicate AA being used, but I'm not savvy enough to know how you'd differentiate MSAA from SSAA (or other techniques). I also imagine it'd be tough to reliably calculate the intermediate size of a supersampled image.It can show supersampling.
That is so strange! Can the upscaler fool pixel counting? It can't be that perfect. Was Crytek openly lying when they said it was 900p all along? How come there was not much of a fuss on Gaf about it?
They definitely lied, I just didn't want to sound mean to them as we know they're crunching hard right now.
My cynical take on it is that the game was always 900p on Xbox One but the native 1080p footage was taken from an internal PC build.
My heart goes out to the devs too. It must be total chaos in there right now. But stuff like this should be called out for what is is. Ugh! I hate this when it happens.
Judging from comments on Twitter a lot of teams are crunching like mad right now, not just Crytek. I remember Yosp saying to some of the GG guys that he hoped they would get to go home at some point over the weekend.
Judging from comments on Twitter a lot of teams are crunching like mad right now, not just Crytek. I remember Yosp saying to some of the GG guys that he hoped they would get to go home at some point over the weekend.
Judging from comments on Twitter a lot of teams are crunching like mad right now, not just Crytek. I remember Yosp saying to some of the GG guys that he hoped they would get to go home at some point over the weekend.
Can you clarify? Examination of pixels can certainly indicate AA being used, but I'm not savvy enough to know how you'd differentiate MSAA from SSAA (or other techniques). I also imagine it'd be tough to reliably calculate the intermediate size of a supersampled image.
This isn't to say that there's no indication at all. For example, in that Ryse Combat Vidoc, not only is it rendered at (at least) 1080p, the AA is extremely good, with blending pixels galore on every edge. Since the footage appears to come from a high-powered PC, I've strongly suspected supersampling since I first counted it. Any info you can give on how to qualify/quantify AA methods would be much appreciated.
For basic supersampling where the internal resolution is simply higher than the actual image, you count the same way - except the number of steps will be higher than the pixels in an area (as opposed to the reverse if it was lower resolution).
Example:
http://forum.beyond3d.com/attachment.php?attachmentid=380&d=1252086181
Can't read the link, require registration, but wouldn't that be impossible, if it is only 10 pixels high you cannot count more than 10 steps, It's impossible...
To be fair, the 1080p video released by Crytek says right on it that it's not representative of the game. The only other misleading media has been native 1080p screens, but promo shots have been inaccurate this way for lots of games, for decades. There's a thread on GAF currently about a "PS4 screenshot" of NBA 2k14 that's rendered at far higher res than PS4 will attain. These things are unfortunately common.My heart goes out to the devs too. It must be total chaos in there right now. But stuff like this should be called out for what is is. Ugh! I hate this when it happens.
To be fair, the 1080p video released by Crytek says right on it that it's not representative of the game. The only other misleading media has been native 1080p screens, but promo shots have been inaccurate this way for lots of games, for decades. There's a thread on GAF currently about a "PS4 screenshot" of NBA 2k14 that's rendered at far higher res than PS4 will attain. These things are unfortunately common.
Okay, I get it--patterns in the AA density. Makes sense, but I don't know how applicable it'll be in real life. I tried to apply the idea to one of the Ryse captures, and I just couldn't do it. The patterning is much less stark than the example. I don't know if that makes supersampling unlikely, or it means the supersampling used a much higher differential, or neither.Rehosted it. They're not really steps, but its a pattern to look for. If it wasn't supersampled there would be a proper step where the blue crosses are.
EDIT: that's 12. Firstly there are only 15 dot's but the steps are the intervals between the dots which means 14 intervals and 14 steps, also 2 of them are incorrect and count the AA, the blue dots are not correct steps, they just appear to be with AA. It is not clear what AA is being used, although likely it is SS, it is not a confirmation. or am i wrong? - I see what you mean, theres definitely a pattern, but I think it could be difficult in real life examples.
Okay, I get it--patterns in the AA density. Makes sense, but I don't know how applicable it'll be in real life. I tried to apply the idea to one of the Ryse captures, and I just couldn't do it. The patterning is much less stark than the example. I don't know if that makes supersampling unlikely, or it means the supersampling used a much higher differential, or neither.