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Elder Scrolls 360 > PC

Norse said:
for the cost of that rig, you could get a x360 premium pack, Oblivian game, and a plasma to play it on.

x360 version wins :D

But today monitors have higher resolution than the plasmas 720p :p
 
Monk said:
And that is assuming that the game has all the graphical glamour that can be done with these cards, which bethesda(no offense steve) aren't relatively known for(ie the water was like the best looking part of morrowind compared to other games).


From speaking with SteveMeister in the past, a lot of this was based on design decisions. The faces are so bad in Morrowind due to restrictions on the texture sizes for the heads, for example. The mods that most people ended up playing with on the PC didn't really have that restriction, which was why they looked so much better.

Frankly, I think the architecture in Morrowind was some of the best I've ever seen in a game. I can't wait to explore Cyrodil and see what they have in store there. I hope it's not as bland / traditional European, but I have no doubt they'll do some great stuff in the game.
 
My xbox360 purchase depends entirely on whether or not this game will run decently on my PC...reckon my radeon x800 256mb will do the trick?
 
Norse said:
for the cost of that rig, you could get a x360 premium pack, Oblivian game, and a plasma to play it on.

x360 version wins :D
or you could buy a kick ass PC rig and create and play with other user made mods on top of the normal game
 
Nerevar said:
Frankly, I think the architecture in Morrowind was some of the best I've ever seen in a game. I can't wait to explore Cyrodil and see what they have in store there. I hope it's not as bland / traditional European, but I have no doubt they'll do some great stuff in the game.

Thats really nice to know. I have to say, Oblivions textures have improved dramatically over morrowinds. But It would be nicer if the aniso is a little bit more prevalent.
 
My PC has the benefit of already being here, having a HDD, and 2 GB of RAM. I'm betting it will load faster and will have the feature to be patched.

It also doesn't require me to buy an HDTV, which I do not have.
 
What bunk.
You just know that 2-3 years from now there will be PCs that are superior to the 360 and you'll be able to run Oblivion in crazy resolutions like 1900x1200 with all decked out specs, etc.
I will still get the PC version and would only consider the 360 version if I sat down with it and it was that much better.
 
Pellham said:
What bunk.
You just know that 2-3 years from now there will be PCs that are superior to the 360 and you'll be able to run Oblivion in crazy resolutions like 1900x1200 with all decked out specs, etc.
I will still get the PC version and would only consider the 360 version if I sat down with it and it was that much better.

My bet is that an asteroid will hit the Earth 2 years from now, obliterate all life, and you will have missed on playing the best version of Oblivion.
 
Like someone else I have a pretty good computer and no HDTV and no X360, so I'll go with the PC version. It'll look loads better than on my 13 inch tv.
 
Hmm.. decisions..

$499 + $59.99 for X360 (non-retard pack) + Oblivion

or

$200 for an adequate DX9 card, maybe $100 for a new case/psu, and $59.99 for the PC version.

PC version for the win.

My existing rig is an Athlon 3000+, but it has an underpowered psu so I'd need to transplant it into a new case with a beefier psu for the new vid card.

Nathan
 
gblues said:
Hmm.. decisions..

$499 + $59.99 for X360 (non-retard pack) + Oblivion

or

$200 for an adequate DX9 card, maybe $100 for a new case/psu, and $59.99 for the PC version.

PC version for the win.

My existing rig is an Athlon 3000+, but it has an underpowered psu so I'd need to transplant it into a new case with a beefier psu for the new vid card.

Nathan

$499? Don't you mean $399 for the non-retard pack?
 
PC version will be $49.99.

I'm hoping the X360 version is $49.99, too. I'm taking the same stance on $59.99 X360 titles as I am with $49.99 PSP titles: I won't buy them. I'll wait for sale prices, first. The only exception will be Madden 06 because I'll be hundreds of hours into the game.
 
My comfy couch and 52" screen says 360 version wins big!

Knowing that the 360 graphics crap all over my PC setup is just a bonus. :D
 
fiddlestick said:
amd 64 fx-57 and 7800gtx sli >>> 360

pc version wins

not necessarily.

XeCPU should shit over any PC CPU when programmed to its advantages.

and PS3 RSX is supposed to be > 7800 SLI, and if Xenos is anywhere near, it could approach the same performance.

And you won't get 100% of the 7800SLI setup simply because the PC version needs to be general purpose.


So yes, a version specially written over several years for one particular brand of motherboard, RAM , CPU and GFX cards might be as capable as X360, but its unlikely.

I'm talking about potential BTW. The gating factor is always the developer.
 
hukasmokincaterpillar said:
Oblivion definitely wont fall into this category. Few if any of the first generation titles will, but especially the PC ports.

yeah, thats why I hedged it :)
 
I have the latest, greatest PC (more or less, AMD 64 3 Ghz, Geforce 7800 gtx, 1,5 ghz ram and some really fine components). But given that PC will have mods and expansions and that I don´t see myself playing oblivion with a pad, it suits for me.

Technically it´s going to work great in my PC, so I´m sure the advantage of Xbox 360 will be quite low (if there at all), so I don´t care much if Xbox 360 gets a sightly more flashy version. I will stick with PC for that game.
 
Norse said:
for the cost of that rig, you could get a x360 premium pack, Oblivian game, and a plasma to play it on.

x360 version wins :D

can i run maya, 3d studiomax, photoshop, dreamweaver, microsoft office, etc. on the 360?
 
thorns said:
reading this thread i remember why I don't post here anymore..
post #2,039


the useless debate of PCs functionality vs Console's affordability (in this thread's scope) was already decided in the Toolset's favor...other functions not related to Oblivion (other games, applications, etc) are worthless simply because the only thing you will be able to do once Oblivion comes out is, naturally, play and create content for Oblivion
 
Nerevar said:
From speaking with SteveMeister in the past, a lot of this was based on design decisions. The faces are so bad in Morrowind due to restrictions on the texture sizes for the heads, for example. The mods that most people ended up playing with on the PC didn't really have that restriction, which was why they looked so much better.

Why would the game's developers have restrictions that the mod makers don't? And it wasn't just the textures that were ugly, the models and designs of most of the NPCs were butt ass ugly too.
 
Norse said:
for the cost of that rig, you could get a x360 premium pack, Oblivian game, and a plasma to play it on.

x360 version wins :D

For the price of that PC rig I could get the premium, Oblivion, Plasma and a couple of top tier hookers to blow me while playing.
 
Yusaku said:
Why would the game's developers have restrictions that the mod makers don't? And it wasn't just the textures that were ugly, the models and designs of most of the NPCs were butt ass ugly too.

Because mod makers aren't bound to texture or polygon budgets. Graphics cards changed rapidly during Morrowind's 3 year development cycle (1999-2002). When work began in 1999, there were certain expectations of what you'd be able to do (and shaders weren't even being talked about yet, let alone available). And so decisions were made as to the allowable size of textures. In addition, a design decision was made as to how face textures should be structured that was wasteful and relegated the important part -- the facial features -- to a fairly small portion of the texture itself. The artists were bound by these guidelines during development of Morrowind and its expansion packs. Mod makers aren't, and so can (and have) done anything they wanted to do.

When work started on Oblivion more than 3 years ago, the future progression of GPU technology was much clearer, as there were fewer players and each had a clear roadmap (primarily widening of the pipeline and expansion of shader models.) So the requirements on the artists were much less stringent -- we had a much better idea at the outset of what our polygon budget would be, what our texture resolution requirements would be, and of course we have shaders to work with which gives us a tremendous amount of flexibility we didn't have before. Take look at the screenshots, and realize that many of the same artists are responsible for them as worked on Morrowind. It's a big difference, and it's not necessarily because the artists have improved.
 
COCKLES said:
For the price of that PC rig I could get the premium, Oblivion, Plasma and a couple of top tier hookers to blow me while playing.

:lol Wasn't this the idea of the HD era in the first place? HD= Hooker Dickslap
 
So what are the chances of the Development tools coming with the 360 version? About the same as it was with Morrowind?
 
Shogmaster said:
WOW! Those sound like real fun games!


pcs are more... cause they are multifunctional. unlike consoles.

i also make money through my pc. can i make money through an xbox360?


anyway, if you are smart about upgrading.. you shouldnt be spending anywhere near what people on here make it out to be..

besides.. pc gaming usually includes awesome mods that you cant get on consoles. oh. and free online.
 
Shaheed79 said:
So what are the chances of the Development tools coming with the 360 version? About the same as it was with Morrowind?

The Xbox 360 doesn't run the full version of Windows. No Win32 API for GUI libraries. The Elder Scrolls Construction Set is a Windows program. There's no way it can run on an Xbox 360.
 
But Bethesda are supporting downloadable content so there is a chance the best mods will be made available to those hard drive enabled 360 users.
 
quadriplegicjon said:
pcs are more... cause they are multifunctional. unlike consoles.

i also make money through my pc. can i make money through an xbox360?

Don't even bother. Some people (seems to be mostly Xbox enthusiasts) like to be completely obtuse when comparing value between a $1500 PC and a $400 console knowing a good amount of them use those same PC's to
bootleg and emulate
literally thousands of $'s worth of free software, games, music, anime and movies. PC's pay for themselves in an almost infinite amount of legal ways also.
 
SteveMeister said:
The Xbox 360 doesn't run the full version of Windows. No Win32 API for GUI libraries. The Elder Scrolls Construction Set is a Windows program. There's no way it can run on an Xbox 360.

Are u serious? Damn I didn't know that I had no idea it could of been an OS limitation. Only reason why I inquire is that if the 360 version had some sort of world editor the PC version would be damn near obsolete. What about a simplified drag and drop version designed for the ground up on the 360?
 
Ghost said:
But Bethesda are supporting downloadable content so there is a chance the best mods will be made available to those hard drive enabled 360 users.

I thought they said it wasn't decided what the 360 downloadable content would be? But like I said before imo it would be better to give the power to mod the game to the community of fans who buy the game. That is unless your saying that the mods created in the PC version might be made for download in the 360 version. Is that even possible? If so that's good enough for me as long MS doesn't try to microtransact them to us.
 
Well the impression i got from what they said was that they wanted to put PC created content on the 360 version, thats something MS had been preaching since they first announced XNA...but your right they did recently say thery were in talks with MS about what they could make available, so it might not happen.
 
hukasmokincaterpillar said:
The ALUs in the 360 gpu arent the equivalent to one shader pipeline in a normal gpu. Its like saying a tag team of midgets is better than one normal sized wrestler. :)

Details on the GPU

They say what is going into the Xbox GPU is beyond shader model 3. This is beyond current PC tech. The GPU was designed to be far more efficient than current GPU tech as well.

How many PC GPU's have embedded DRAM on them? I don't know of any.

I can't believe anyone is even arguing the point. Current PC tech isn't even close in comparison.

Xbox GPU tech > Current Gen PC tech

No, if ands or buts about it.
 
Shaheed79 said:
Are u serious? Damn I didn't know that I had no idea it could of been an OS limitation. Only reason why I inquire is that if the 360 version had some sort of world editor the PC version would be damn near obsolete. What about a simplified drag and drop version designed for the ground up on the 360?

The thing about the Elder Scrolls Construction Set is that it is the tool WE use to make the game. Our world builders, artists and designers use it to put together all of the content of the game. So we develop and refine it for each game based on our internal needs. We include it with the PC version so that folks can make mods, but it's first and foremost a tool that we made for ourselves, so that we could put the game's content together.

It doesn't cost us anything to include the TESCS with the shipping game. But it would take a great deal of time (and of course, money) to create even a simple version of it that would run on an Xbox 360 -- and that's time and money we'd rather spend on making the game itself better. It's just not worth the investment.

As far as downloading mods, even the Xbox version of Morrowind was technically cable of using mods -- you just didn't have a way to get them onto the Xbox, or a way to choose which mods you wanted to use. We haven't announced anything specific regarding using Oblivion mods on Xbox 360, although we have mentioned that we're looking in to some sort of downloadable content. So beyond that, you'll just have to wait & see what we announce over the next few months.
 
SteveMeister said:
The thing about the Elder Scrolls Construction Set is that it is the tool WE use to make the game. Our world builders, artists and designers use it to put together all of the content of the game. So we develop and refine it for each game based on our internal needs. We include it with the PC version so that folks can make mods, but it's first and foremost a tool that we made for ourselves, so that we could put the game's content together.

It doesn't cost us anything to include the TESCS with the shipping game. But it would take a great deal of time (and of course, money) to create even a simple version of it that would run on an Xbox 360 -- and that's time and money we'd rather spend on making the game itself better. It's just not worth the investment.

As far as downloading mods, even the Xbox version of Morrowind was technically cable of using mods -- you just didn't have a way to get them onto the Xbox, or a way to choose which mods you wanted to use. We haven't announced anything specific regarding using Oblivion mods on Xbox 360, although we have mentioned that we're looking in to some sort of downloadable content. So beyond that, you'll just have to wait & see what we announce over the next few months.

Ok I understand that does make a lot of sense the way you explained it. Thanks for answering my questions.
 
SteveMeister said:
The thing about the Elder Scrolls Construction Set is that it is the tool WE use to make the game. Our world builders, artists and designers use it to put together all of the content of the game. So we develop and refine it for each game based on our internal needs. We include it with the PC version so that folks can make mods, but it's first and foremost a tool that we made for ourselves, so that we could put the game's content together.

It doesn't cost us anything to include the TESCS with the shipping game. But it would take a great deal of time (and of course, money) to create even a simple version of it that would run on an Xbox 360 -- and that's time and money we'd rather spend on making the game itself better. It's just not worth the investment.

As far as downloading mods, even the Xbox version of Morrowind was technically cable of using mods -- you just didn't have a way to get them onto the Xbox, or a way to choose which mods you wanted to use. We haven't announced anything specific regarding using Oblivion mods on Xbox 360, although we have mentioned that we're looking in to some sort of downloadable content. So beyond that, you'll just have to wait & see what we announce over the next few months.

Is it possible to have the TESCS files for the PC on the X360 disc? Or even include it on a CDROM? Maybe they could get clever and include it in the limited edition version of the game.

What? It needs access to game resources? You guys are good, sure you can figure it out.
 
So...basically the xbox360 version is the main platform for development. Sounds to me like the developer is going to make the xbox version the best one because its a breeze to work on due to dev tools provided, its the latest GPU tech barring the PS3 *dont shoot me*, and its easy to debug on a closed platform. The game may be bug free afterall! Im still getting the pc version I like the keyboard control for this game *how else am I gonna put in my console commands eh*, xbox's graphics throne will exist for about 7 months and ill be ready for an upgrade by then....*no I dont mean ps3 ya bastards*. :lol
 
Even if the X360 version doesn't have the toolset, I'm hoping there will be a way to get PC created user mods onto the X360 version.
 
I hate this damn PC vs Console penis measuring.

Someone needs to do an argument outline like the 360 vs PS3 one.

Ive got a rough design but it's better then nothing

1) PCs are better!
...a) More flexible
........i)mention MS Word (OMG!),
........ii)internet,
........iii)quicken (paying taxes).
...b) Better FPS and RTS controls. (chant mouse & keyboard mantra)
...c) whip out calculator & pricewatch.com to compare hardware specs

2) Consoles are better!
...a) comparably affordable (talk about $400 pc video cards)
...b) Mention big comfy couch + big TV.
...c) no installations! no bugs! easy accessability!
...d) Japanese game designers and.... sports! sports! sports!
 
Is there any justification for the 360 version being $10 more expensive than the PC version? If that is indeed the final pricing, it could be a trend that gets old real quick. Rising dev costs - sure, fine, but go and charge a different price per platform? That, imo, is fraudulent.

Not to single out this game. It just happens to be the one I want.
 
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