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Elder Scrolls IV Impressions

from gamespot

The game's characters not be highly scripted but will instead use the game's "Radiant AI" system, which will give them a rough daily schedule, a few specific goals, some personal needs (such as the need to eat and the need to sleep), then basically turn them loose in the world. We watched an example in which we entered a bookstore and chatted up the storekeeper using the game's diplomacy skill (which has been changed from Morrowind to a circle onscreen that lets you move your cursor between options like joke or threaten; the character you're speaking to will react accordingly with facial animations). The bookkeeper seemed to prefer jokes and smiled when told them, then invited us upstairs to keep her company. The bookkeeper then went about one of her general goals--training in archery by firing arrows at a hanging target in her room, while her enthusiastic dog leapt about the room. The bookkeeper's aim was off, so she voluntarily quaffed a marksmanship potion, which improved her aim considerably. She also tossed her hungry dog a cut of venison, which affected the excited quadruped in much the same way it would affect a player. The dog then got so excited that the short-tempered bookkeeper cast a paralysis spell on her pet, causing it to tumble to the floor. The bookkeeper then attempted to lie down and go to sleep, but her dog recovered and began yapping excitedly again, so the impatient bookkeeper cast a fire spell on her poor pooch, setting the dog on fire and sending it yelping from the room. After the bookkeeper lay down for the evening and nodded off, we helped ourselves to the two-handed claymore sword on her table and departed for the besieged town.


:lol
Radiant AI sounds so awesome! go Bethseda!

more here
 
holy shit lol. i want to see gameplay footage of this game! not just a trailer, i want to see somebody playing the demo!

my most anticipated game outside of zelda right now.

edit// it says the game has over 50 hours of recorded voice dialogue

everything = owned. i'm pretty sure that would be the most recorded voice ever right? 50 hrs is longer than 90 percent of rpg's and thats just the recorded dialogue! :lol
 
Just installed Morrowind on my new PC last night... looks freaking sweet even now.. considering I played on the Xbox first.. can't wait I have played all of these games since Arena!
 
Never played this series in the past, so please excuse the ignorance. Is the combat turn based or real time hack and slash?
 
The one thing they need to improve TREMENDOUSLY is the combat engine. God please let me play this in 2005 with a sweet combat engine. Is all I ask.
 
tuco11 said:
Never played this series in the past, so please excuse the ignorance. Is the combat turn based or real time hack and slash?

real time from a first person perspective, but using character skills to effect it...

in morrowind whether you hit or missed was purley character skill based, but in this one, they have a block button, and momentum... your speed and special moves and damage are based on your skills.

the best thing about the series is the insane character customization and the open endedness. there are a crapload of skills and races to pick from and you design your own character from scratch. you can get more than 100 hours out of the games without even touching the main quest, just going around, exploring and doing side quests.

in this one they say the terrain will be 16 literal square miles and 8 miles of that will be lush forests with hidden dungeons and shit to find.. it will have horse riding to help get around faster.
 
Krowley said:
in this one they say the terrain will be 16 literal square miles and 8 miles of that will be lush forests with hidden dungeons and shit to find.. it will have horse riding to help get around faster.

Sounds mighty impressive, does anyone have similar figures (square mileage for land) for Morrowind?
 
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