krypt0nian
Banned
olimario said:Yes to 1,3,4,5
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Is the OXM video online anywhere?
My upcoming XBOX360 purchase keeps justifying itself.
The beginning of this trailer shows the swaying grass...maybe more....stopped watching to post this.
olimario said:Yes to 1,3,4,5
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Is the OXM video online anywhere?
My upcoming XBOX360 purchase keeps justifying itself.
olimario said:But no ripped OXM vid? I thought BlimBlim's site would have had it by now.
That's both impressive and incredibly sad at the same time.pj325is said:You didn't? ..what a couple of losers
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Jealous?
Mejilan said:For that matter, will Oblivion even run well on a P-4 HT 3.8hz with an ATI Radeon XT 850X?
SteveMeister said:That's better than my work PC. But we haven't released minimum specs yet, and won't until just before the game ships, because we're still in the process of optimizing the game. It's our intention to make the game more scaleable than Morrowind was, so there should be a lot of options for turning graphical features on & off to tweak performance on the PC.
Mejilan said:Thanks for the response, even if it isn't very encouraging. It'll be painful to think that I won't be able to run the game well on this PC... :/
But as long as it runs... Oh hell, I was planning doubling my RAM (to 2gb) sometime this year anway.
Edit - I can't imagine the processor being a problem, just RAM and Vid Card, really.
For that matter, will Oblivion even run well on a P-4 HT 3.8hz with an ATI Radeon XT 850X?
SteveMeister said:How is it not encouraging? I said the specs you posted were BETTER than the PC I use at work![]()
SteveMeister said:That's better than my work PC. But we haven't released minimum specs yet, and won't until just before the game ships, because we're still in the process of optimizing the game. It's our intention to make the game more scaleable than Morrowind was, so there should be a lot of options for turning graphical features on & off to tweak performance on the PC.
Mejilan said:Thanks for the response, even if it isn't very encouraging. It'll be painful to think that I won't be able to run the game well on this PC... :/
But as long as it runs... Oh hell, I was planning doubling my RAM (to 2gb) sometime this year anway.
Edit - I can't imagine the processor being a problem, just RAM and Vid Card, really.
PG2G said:I think they could just use some AA, but you know how things are now.
Borys said:Dude, you didn't understand him. No worries.
Kiriku said:![]()
goatse?![]()
Mrbob said:Watching the Oblivion OXM trailer motivated me to go pick up Xbox Morrowind Game of the Year edition yesterday!I'm getting my first taste of the Elder Scrolls universe! This game is big!
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Mrbob said:I'm a walking tank! No one will get in my way!
I want an afro, though! Every game that lets you create your own character should always have a 'fro as an option!
Mrbob said:Hmmm...
*scribbles notes on paper*
*Creates new character*
SO I would wrap the cord around my controller holding the button down, and I'd walk away for a few hours
flarkminator said:Uhh...you get AA for free on the 360
flarkminator said:Yeah, also, the skills you put in your Major, and Minor talents are what determine when you lvl up. So, if you put (I think its Acrobatics) as one of your Minor talents, you will level up just by running around! (as you can guess thats fucking awesome) Also another trick I use. If you pick Sneaking as a major talent, one of the best things I did is I would set (sneak) to my left trigger on the xbox. THen I would get into a posiition next to an NPC where I could sneak. Every moment you are sneaking next to an NPC increases your skill in sneaking. SO I would wrap the cord around my controller holding the button down, and I'd walk away for a few hours. Come back and you have a bad ass sneaking skill and you've lvled up like 10 times. Trust me, makes the game so much easier.
golem said:pretty good interview
http://www.consolegold.com/Articles/articles.php?artID=67
One change weve implemented is that if one NPC sees you stealing another NPCs items, they will do a check against their responsibility stat to determine whether or not they report it. So while an upstanding citizen might run for help, someone, say, in the Thieves Guild would probably not care at all if they saw you stealing.
Nerevar said:wut.
I don't know what game you were playing buddy, but power levelling in Morrowind is more often than not a bad thing. Enemies scale in difficulty based solely on your level, not your skills. Therefore, a level 1 character with a badass long sword and light armor skill, along with a high lock picking and decent skills in at least a couple schools of magic can breeze through the game (well, except for minimum level requirement stuff ... but you get the idea).
Furthermore, straight levelling like that ensures you don't get stat modifiers at level up (which are HUGE), making your character pretty weak overall (especially at the end game). I would recommend that the skills that are easy to level (sneak, acrobatics, atheletics) are NOT major / minor skills. You actually don't want them forcing you to level in the game.
flarkminator said:I disagree.
I'd discuss it, but I dont' really feel like typing.
Nerevar said:wut.
I don't know what game you were playing buddy, but power levelling in Morrowind is more often than not a bad thing. Enemies scale in difficulty based solely on your level, not your skills. Therefore, a level 1 character with a badass long sword and light armor skill, along with a high lock picking and decent skills in at least a couple schools of magic can breeze through the game (well, except for minimum level requirement stuff ... but you get the idea).
Furthermore, straight levelling like that ensures you don't get stat modifiers at level up (which are HUGE), making your character pretty weak overall (especially at the end game). I would recommend that the skills that are easy to level (sneak, acrobatics, atheletics) are NOT major / minor skills. You actually don't want them forcing you to level in the game.
Pellham said:Well, you have a point, but sneak abuse does make the game much easier since a lot of quests involve taking things undetected...
CG: Fighting is always better with friends. We can only assume that guild advancement and rewards are alive and well in Oblivion, can you tell us a little bit about the Nine Divines and the Imperial Legion and other factions and their rewards?
All the factions have individual storylines. They play out like their own subplot alongside the central storyline. Telling you exactly what the rewards are in the end would be a bit like spoiling the storyline. I will say, however, that we did spend some time thinking about post-faction gameplay. It wont be like Morrowind where once youre on top it simply ends. There will be ongoing rewards and some gameplay for those who advance to the head of a faction.
flarkminator said:Yeah, I never said powerup everything, I was speaking specifically of getting sneak really high, which makes you miss like what, 5 levels all together. When combined with a lockpicking skill, you can steal awesome equipment right from the beginning, make a lot of money. and the subsequent game is 10 times easier. I know how the game-mechanics work thanks. I played the game like 5 times.
Nerevar said:... well then why didn't you tell him to not put sneak as a major or minor skill at all and power-level it instead? That is better overall for your character's development. I'm just pointing out that doing it this way was better than leaving it as a major/minor skill and forcing level ups.
CG: The enchanting and alchemy, and spellcasting system in Morrowind was expansive. Ive heard there is a minigame-style system to the two aforementioned items as well as lock picking can you give us a description of that?
Minigames for alchemy and enchanting were something we discussed but ultimately didnt implement. Both of the systems have a suite of changes ranging from minor to major, most implemented primarily to address the balance concerns people expressed over them in Morrowind.
Lockpicking does feature a minigame of sorts, designed by Emil Pagliarulo, an ex-Thief designer. You are presented with a cross-section of the lock you are trying to pick. The game involves moving your pick back and forth across the tumblers and trying to hit them at the proper times. The difficulty is based on your Security skill and the locks level. Its something weve played and revised a lot to make sure its both fun and appropriate.
CG: It is not enough to save the world from Oblivion; I gotta look good doing it! Will non-armored characters have slots like cloaks, hoods, capes, hats, bracelets, etc. so they can have as many enchantable slots as the armored folks?
It will be very similar to Morrowind as far as the slots you have available. You can change out shirts, pants, shoes, armor pieces, and others. Rings and amulets will be visible on your character now, as well. Also, were doing hooded robes in some instances.
Also, were doing hooded robes in some instances