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Elder Scrolls IV Oblivion screens

Now I remembered why I didn't like it at E3. The characters look out of place in their environments, the bloom lighting looks bad, and the animation is choppy and awkward.
This game looks much better in stills than it does in motion. Still, the promise of improved combat over Morrowind has be excited.
 
pj325is said:
You didn't? ..what a couple of losers

mwpillows.jpg


Jealous?
That's both impressive and incredibly sad at the same time.
 
Mejilan said:
For that matter, will Oblivion even run well on a P-4 HT 3.8hz with an ATI Radeon XT 850X?

That's better than my work PC. But we haven't released minimum specs yet, and won't until just before the game ships, because we're still in the process of optimizing the game. It's our intention to make the game more scaleable than Morrowind was, so there should be a lot of options for turning graphical features on & off to tweak performance on the PC.
 
SteveMeister said:
That's better than my work PC. But we haven't released minimum specs yet, and won't until just before the game ships, because we're still in the process of optimizing the game. It's our intention to make the game more scaleable than Morrowind was, so there should be a lot of options for turning graphical features on & off to tweak performance on the PC.

Thanks for the response, even if it isn't very encouraging. It'll be painful to think that I won't be able to run the game well on this PC... :/

But as long as it runs... Oh hell, I was planning doubling my RAM (to 2gb) sometime this year anway.

Edit - I can't imagine the processor being a problem, just RAM and Vid Card, really.
 
I need to buy a new computer for this and FEAR. Of course, I'm hoping that ATI will bring out their new generation of vid cards before then.

I need to replace this crappy laptop anyways, and I do need a more powerful computer to create my demo reel.
 
Mejilan said:
Thanks for the response, even if it isn't very encouraging. It'll be painful to think that I won't be able to run the game well on this PC... :/

But as long as it runs... Oh hell, I was planning doubling my RAM (to 2gb) sometime this year anway.

Edit - I can't imagine the processor being a problem, just RAM and Vid Card, really.

How is it not encouraging? I said the specs you posted were BETTER than the PC I use at work :)
 
For that matter, will Oblivion even run well on a P-4 HT 3.8hz with an ATI Radeon XT 850X?

Wow, that is an incredible fast PC with a high end video card. If Oblivion doesn't run on that well, i'm going to cry. :P

I only have a P4 3.2ghz with a 6600GT 128meg.
 
i will buy this game on the launching day but the new screens look worse than the first they show some months ago
 
SteveMeister said:
How is it not encouraging? I said the specs you posted were BETTER than the PC I use at work :)

Errr, well. I guess that is good, then. Heh. I hated missing out on Morrowind for TWO YEARS because I couldn't run the game, and now that I actually have a competitive PC, I guess I'm a bit paranoid. You guys tend to errr, push the limits, sometime. Again, thanks. :)
 
SteveMeister said:
That's better than my work PC. But we haven't released minimum specs yet, and won't until just before the game ships, because we're still in the process of optimizing the game. It's our intention to make the game more scaleable than Morrowind was, so there should be a lot of options for turning graphical features on & off to tweak performance on the PC.

ok you work on Oblivion?

how is the framerate on the 360 beta kits? will the final be able to hold 30fps?
 
Mejilan said:
Thanks for the response, even if it isn't very encouraging. It'll be painful to think that I won't be able to run the game well on this PC... :/

But as long as it runs... Oh hell, I was planning doubling my RAM (to 2gb) sometime this year anway.

Edit - I can't imagine the processor being a problem, just RAM and Vid Card, really.

Dude, you didn't understand him. No worries.
 
Watching the Oblivion OXM trailer motivated me to go pick up Xbox Morrowind Game of the Year edition yesterday! :D I'm getting my first taste of the Elder Scrolls universe! This game is big! :)
 
Mrbob said:
Watching the Oblivion OXM trailer motivated me to go pick up Xbox Morrowind Game of the Year edition yesterday! :D I'm getting my first taste of the Elder Scrolls universe! This game is big! :)

Some advice. The skills you pick in the beginning can make or break the game for you because you can either make the game really easy, or really fucking hard. I suggest playing for a little bit and figuring out which skills are important (or looking online) and then starting it with those skillz. I know I personally started the game 4 times until i got just the right combination of skills for my playing style.
 
I'm a walking tank! No one will get in my way!

I want an afro, though! Every game that lets you create your own character should always have a 'fro as an option!
 
Mrbob said:
I'm a walking tank! No one will get in my way!

I want an afro, though! Every game that lets you create your own character should always have a 'fro as an option!

I find Sneaking and Locking picking to be INVALUABLE. You have no idea how much shit you can get for free in that game with a good lockpicking / sneaking skill.
 
Mrbob said:
Hmmm...

*scribbles notes on paper*

*Creates new character*

Yeah, also, the skills you put in your Major, and Minor talents are what determine when you lvl up. So, if you put (I think its Acrobatics) as one of your Minor talents, you will level up just by running around! (as you can guess thats fucking awesome) Also another trick I use. If you pick Sneaking as a major talent, one of the best things I did is I would set (sneak) to my left trigger on the xbox. THen I would get into a posiition next to an NPC where I could sneak. Every moment you are sneaking next to an NPC increases your skill in sneaking. SO I would wrap the cord around my controller holding the button down, and I'd walk away for a few hours. Come back and you have a bad ass sneaking skill and you've lvled up like 10 times. Trust me, makes the game so much easier.
 
SO I would wrap the cord around my controller holding the button down, and I'd walk away for a few hours

lol. omg, that's funny.

my roommate and i used to jump every where to get cheap acrobatics skills up. at the end game, our characters maxed out could literally take off all our armor and equipment and literally jump across balmora.
 
flarkminator said:
Yeah, also, the skills you put in your Major, and Minor talents are what determine when you lvl up. So, if you put (I think its Acrobatics) as one of your Minor talents, you will level up just by running around! (as you can guess thats fucking awesome) Also another trick I use. If you pick Sneaking as a major talent, one of the best things I did is I would set (sneak) to my left trigger on the xbox. THen I would get into a posiition next to an NPC where I could sneak. Every moment you are sneaking next to an NPC increases your skill in sneaking. SO I would wrap the cord around my controller holding the button down, and I'd walk away for a few hours. Come back and you have a bad ass sneaking skill and you've lvled up like 10 times. Trust me, makes the game so much easier.

wut.

I don't know what game you were playing buddy, but power levelling in Morrowind is more often than not a bad thing. Enemies scale in difficulty based solely on your level, not your skills. Therefore, a level 1 character with a badass long sword and light armor skill, along with a high lock picking and decent skills in at least a couple schools of magic can breeze through the game (well, except for minimum level requirement stuff ... but you get the idea).

Furthermore, straight levelling like that ensures you don't get stat modifiers at level up (which are HUGE), making your character pretty weak overall (especially at the end game). I would recommend that the skills that are easy to level (sneak, acrobatics, atheletics) are NOT major / minor skills. You actually don't want them forcing you to level in the game.
 
golem said:

One change we’ve implemented is that if one NPC sees you stealing another NPC’s items, they will do a check against their responsibility stat to determine whether or not they report it. So while an upstanding citizen might run for help, someone, say, in the Thieves Guild would probably not care at all if they saw you stealing.

It's the little things..

SO AWESOME
 
Nerevar said:
wut.

I don't know what game you were playing buddy, but power levelling in Morrowind is more often than not a bad thing. Enemies scale in difficulty based solely on your level, not your skills. Therefore, a level 1 character with a badass long sword and light armor skill, along with a high lock picking and decent skills in at least a couple schools of magic can breeze through the game (well, except for minimum level requirement stuff ... but you get the idea).

Furthermore, straight levelling like that ensures you don't get stat modifiers at level up (which are HUGE), making your character pretty weak overall (especially at the end game). I would recommend that the skills that are easy to level (sneak, acrobatics, atheletics) are NOT major / minor skills. You actually don't want them forcing you to level in the game.

I disagree.

I'd discuss it, but I dont' really feel like typing.
 
flarkminator said:
I disagree.

I'd discuss it, but I dont' really feel like typing.

you can disagree, however I'm just pointing out game mechanics. A person who plans their skill advancement, gets good multipliers, and doesn't waste multipliers on unnecessary levelling will create a stronger character (which makes the game easier) than someone who power-levels. Morrowind was designed that way.
 
Nerevar said:
wut.

I don't know what game you were playing buddy, but power levelling in Morrowind is more often than not a bad thing. Enemies scale in difficulty based solely on your level, not your skills. Therefore, a level 1 character with a badass long sword and light armor skill, along with a high lock picking and decent skills in at least a couple schools of magic can breeze through the game (well, except for minimum level requirement stuff ... but you get the idea).

Furthermore, straight levelling like that ensures you don't get stat modifiers at level up (which are HUGE), making your character pretty weak overall (especially at the end game). I would recommend that the skills that are easy to level (sneak, acrobatics, atheletics) are NOT major / minor skills. You actually don't want them forcing you to level in the game.

Well, you have a point, but sneak abuse does make the game much easier since a lot of quests involve taking things undetected...
 
Pellham said:
Well, you have a point, but sneak abuse does make the game much easier since a lot of quests involve taking things undetected...

Yeah, I never said powerup everything, I was speaking specifically of getting sneak really high, which makes you miss like what, 5 levels all together. When combined with a lockpicking skill, you can steal awesome equipment right from the beginning, make a lot of money. and the subsequent game is 10 times easier. I know how the game-mechanics work thanks. I played the game like 5 times.
 
from the console gold interview mentioned above....

CG: Fighting is always better with friends. We can only assume that guild advancement and rewards are alive and well in Oblivion, can you tell us a little bit about the Nine Divines and the Imperial Legion and other factions and their rewards?

All the factions have individual storylines. They play out like their own subplot alongside the central storyline. Telling you exactly what the rewards are in the end would be a bit like spoiling the storyline. I will say, however, that we did spend some time thinking about “post-faction gameplay.” It won’t be like Morrowind where once you’re on top it simply ends. There will be ongoing rewards and some gameplay for those who advance to the head of a faction.

thats the first time i've heard that and it's great to hear.. i know morrowind had a few minor problems, but one of the only things that really bothered me was that once you mastered a faction, you couldn't really do anything else, and it didn't change your expierience at all. This will add a lot to the faction system. once i master the thieves or assassins guild, i don't want to just move on to some other faction, i want to be the grandmaster of the guild and have new expieriences base on my rank. Hopefully these are sort of ongoing sandbox type gameplay elements...
 
flarkminator said:
Yeah, I never said powerup everything, I was speaking specifically of getting sneak really high, which makes you miss like what, 5 levels all together. When combined with a lockpicking skill, you can steal awesome equipment right from the beginning, make a lot of money. and the subsequent game is 10 times easier. I know how the game-mechanics work thanks. I played the game like 5 times.

... well then why didn't you tell him to not put sneak as a major or minor skill at all and power-level it instead? That is better overall for your character's development. I'm just pointing out that doing it this way was better than leaving it as a major/minor skill and forcing level ups.
 
Nerevar said:
... well then why didn't you tell him to not put sneak as a major or minor skill at all and power-level it instead? That is better overall for your character's development. I'm just pointing out that doing it this way was better than leaving it as a major/minor skill and forcing level ups.

Because if you don't make it a major / minor skill its starting level is too low to sneak by anyone. You need to use the Chamelean spell (or pay to have it advanced up). Meaning you can't do it as the first thing in the game, completely negating why I do it. Yes, if you plan to make money OTHER ways. And THEN want to power lvl it. Thats fine cuz you can just join the theives guild and pay it up to a decent skill. :)
 
Aside from the previous quotes, here are two more for those who are too lazy to click the link.

CG: The enchanting and alchemy, and spellcasting system in Morrowind was expansive. I’ve heard there is a minigame-style system to the two aforementioned items as well as lock picking – can you give us a description of that?

Minigames for alchemy and enchanting were something we discussed but ultimately didn’t implement. Both of the systems have a suite of changes ranging from minor to major, most implemented primarily to address the balance concerns people expressed over them in Morrowind.

Lockpicking does feature a minigame of sorts, designed by Emil Pagliarulo, an ex-Thief designer. You are presented with a cross-section of the lock you are trying to pick. The game involves moving your pick back and forth across the tumblers and trying to hit them at the proper times. The difficulty is based on your Security skill and the lock’s level. It’s something we’ve played and revised a lot to make sure its both fun and appropriate.
CG: It is not enough to save the world from Oblivion; I gotta look good doing it! Will non-armored characters have slots like cloaks, hoods, capes, hats, bracelets, etc. so they can have as many enchantable slots as the armored folks?

It will be very similar to Morrowind as far as the slots you have available. You can change out shirts, pants, shoes, armor pieces, and others. Rings and amulets will be visible on your character now, as well. Also, we’re doing hooded robes in some instances.
 
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