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Elder Scrolls IV: Oblivion, Technology Interview

Good interview

So they ARE heavily relying on LOD for Oblivion. Not only with textures but in a sense with AI also. Basically what has been said, the close to the NPC you are, the more advance the tasks they'll be carrying out (so it will save on CPU power).

HDR lighting of course and a goes into a little bit about Physics in Oblivion.
 
Nice article. I particularly like the quick comment about what they have in store for modders.

Could you briefly touch upon what changes will there be for Oblivion modders compared to Morrowind?

The editor has received a host of changes ranging from small to large. Many are brand new tools such as the heightfield generation tool, and the region generation tool to populate a large area with objects quickly. The dialogue and quest system has been redone to improve the workflow and tools have been added to better allow Havok objects to be manipulated in the editor. Modders will also have access to the entire range of AI functionality that we have at our disposal.
 
I'll definately be wanting to toy around with the editor when its released, thats the main reason I'm getting the PC version (and why I got my new PC)
 
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