Corleth the Fey
Member
Okay, I ran some tests with the Pro version side by side with regular PS4. Here's what I found.
Loading is few seconds faster on Pro - I do have a Firecuda SSHD in there though so it's most likely down to that. The regular has the normal 1TB HD that came out of the Pro in it.
Framerate is higher most of the time on Pro. I can't measure it, but it is clearly visible so probably at least 5 - 10 FPS. Remember framerate is unlocked - so this isn't me saying that the Pro's at 30 FPS and the regular is at 20 FPS. The regular appears to be around 30 most of the time - the Pro is just better and must often get near 60 FPS.
I was playing them side by side - even on different TV's the resolution seemed to be the same for both versions.
My conclusion - Boost mode is enabling the Pro to run faster as the framerate is unlocked. No Pro patch yet. Regular PS4 still runs more than acceptability, but is probably prone to lower FPS at busy times.
Please remember I am not Digital Foundry or NX Gamer - so I don't have any tools for accurately assessing the game. Hopefully one of those guys can look into a proper analysis of the game.
What I did find fascinating was how the dynamic weather systems and dynamic dialogue cutscene systems made the same locations and dialogue cutscenes different between not only the Pro and Regular, but how it could make anyone playing the game experience different to somebody else's.
So here's some Share button footage I captured that demonstrates the above. Please forgive the background noise on Pro - PS Camera wasn't muted. Also you can only capture at 720p on regular - so it looks much muddier than it actually is. I was also trying badly to play these side by side with a controller in each hand - yeah so it looks like I suck even more than I actually normally do!
Pro version - 1080p capture at 30 FPS from the start of the game - https://youtu.be/KmwJKdhGFLg -
Regular version - 720p capture at 30 FPS from the start of the game - https://youtu.be/wBG-Bl4nGnI
So as you can see - the Pro Version started in the rain - so the visuals look much more muted with fogging appearing much closer to the player character. It's not a game issue - it's the dynamic weather. The regular starts with a sunny day and consequently looks much brighter with view distance pushed much further out - again the weather system at play.
Also when I chat with Duras toward the end of the clip you can see that game is dynamically setting the dialogue cutscene angles. That explains why you occasionally get a borked angle. If they were set to the same angles for every game then any play testers should have picked up on the occasional problems.
Here's a couple more videos showing two fairly similar runs through Goliet - the Berserker town. Again different capture resolutions and background noise making proper analysis mute - but I uploaded them anyway.
Pro version - 1080p capture at 30 FPS - https://youtu.be/QGhnzwTf__4
Regular version - 720p capture at 30 FPS - https://youtu.be/ujawWkK22EM
Loading is few seconds faster on Pro - I do have a Firecuda SSHD in there though so it's most likely down to that. The regular has the normal 1TB HD that came out of the Pro in it.
Framerate is higher most of the time on Pro. I can't measure it, but it is clearly visible so probably at least 5 - 10 FPS. Remember framerate is unlocked - so this isn't me saying that the Pro's at 30 FPS and the regular is at 20 FPS. The regular appears to be around 30 most of the time - the Pro is just better and must often get near 60 FPS.
I was playing them side by side - even on different TV's the resolution seemed to be the same for both versions.
My conclusion - Boost mode is enabling the Pro to run faster as the framerate is unlocked. No Pro patch yet. Regular PS4 still runs more than acceptability, but is probably prone to lower FPS at busy times.
Please remember I am not Digital Foundry or NX Gamer - so I don't have any tools for accurately assessing the game. Hopefully one of those guys can look into a proper analysis of the game.
What I did find fascinating was how the dynamic weather systems and dynamic dialogue cutscene systems made the same locations and dialogue cutscenes different between not only the Pro and Regular, but how it could make anyone playing the game experience different to somebody else's.
So here's some Share button footage I captured that demonstrates the above. Please forgive the background noise on Pro - PS Camera wasn't muted. Also you can only capture at 720p on regular - so it looks much muddier than it actually is. I was also trying badly to play these side by side with a controller in each hand - yeah so it looks like I suck even more than I actually normally do!
Pro version - 1080p capture at 30 FPS from the start of the game - https://youtu.be/KmwJKdhGFLg -
Regular version - 720p capture at 30 FPS from the start of the game - https://youtu.be/wBG-Bl4nGnI
So as you can see - the Pro Version started in the rain - so the visuals look much more muted with fogging appearing much closer to the player character. It's not a game issue - it's the dynamic weather. The regular starts with a sunny day and consequently looks much brighter with view distance pushed much further out - again the weather system at play.
Also when I chat with Duras toward the end of the clip you can see that game is dynamically setting the dialogue cutscene angles. That explains why you occasionally get a borked angle. If they were set to the same angles for every game then any play testers should have picked up on the occasional problems.
Here's a couple more videos showing two fairly similar runs through Goliet - the Berserker town. Again different capture resolutions and background noise making proper analysis mute - but I uploaded them anyway.
Pro version - 1080p capture at 30 FPS - https://youtu.be/QGhnzwTf__4
Regular version - 720p capture at 30 FPS - https://youtu.be/ujawWkK22EM