Slugbeast will not stop until it has tasted the flesh of you and your unborn descendants."go pick some healing plants for me, near the lake"
ah, an entry-level fetch quest.
WHAT THE HELL ARE THESE MONSTERS OMG
"go pick some healing plants for me, near the lake"
ah, an entry-level fetch quest.
WHAT THE HELL ARE THESE MONSTERS OMG
"go pick some healing plants for me, near the lake"
ah, an entry-level fetch quest.
WHAT THE HELL ARE THESE MONSTERS OMG
I found a pair of sunglasses here, near Goliet.
https://i.imgur.com/Zpe2XOX.jpg
The movement is too sluggish, which gets annoying in extended play sessions. The movement in the Gothic games and Risens was much more snappy.
I really need to stop reading this thread or else I'll be swayed by the positive impressions to hit that purchase button. I still haven't finished yet with Wardor and AC Origins is on the horizon. I could drop Wardor but I doubt I'll be able to finish this in a week. Sounds like a pretty damn big world to explore, and I tend to explore everything in open world RPGs.
Woe is me.
It's such a joke.
The brilliance of Elex is its absolute freedom.
I'm especially impressed with how much maneuverability the jetpack adds. Even if I can't kill most anything, I can still explore ruins, collect cool stuff, and run/fly away from danger. Being under-powered is exciting.
IGN completely missed the point, and that's just sad.
Anyone know where I can find a chemistry trainer ? I've got all the required stats, just need to earn a bit more cash and find the trainer and I can then brew my own potions.
The craft / nefarious arts trainer in Golliat is Alrik, who hangs around near the pub and area round the back of it with the targets.
He was my first conversational subject in town and I think that has kind of influenced my subsequent career path...
For example, I've found a very satisfying (non-lethal) way of removing that pain in the ass guard in the gate.
whats the with the small monsters one shotting? not really fun walking to one and doing not even 10% damage per hit to them
also can you still do all the quests in the berserker city when joining another faction?
I feel this video explanation of the melee system should be mandatory
https://www.youtube.com/watch?v=rS2xD9F98Kw
whats the with the small monsters one shotting? not really fun walking to one and doing not even 10% damage per hit to them
also can you still do all the quests in the berserker city when joining another faction?
whats the with the small monsters one shotting? not really fun walking to one and doing not even 10% damage per hit to them
also can you still do all the quests in the berserker city when joining another faction?
First impressions:
Animation seems much improved from Risen 3, and the running movement feels more grounded and less floaty now. I noticed that the trees and grasses are swayed by the wind too. Graphics are nice, but the faces are abysmal. It's also lacking some post-processing effects. Perhaps a reshade preset would do the trick.
And the other point, and that is probably why a lot of people think the AI is broken, is that companions will NOT interfere in duel situations. Like when it's just a beatdown or when you provoked a friendly/neutral NPC in dialogue. That triggers a duel and companions will not get involved.
Okay, I give up..
Installing.
Me too.
Curse you jank lovers!
Since it was brought up in reviews a lot I'd like to talk about the companion AI a bit.
I did not notice a lot of screw ups here, I think it's pretty much working as intended.
In fights against enemies the AI will only interfere when either you are hit or when you hit an enemy. This is probably done that way because it would be annoying if the companion would run off as soon as an enemy is in sight.
And the other point, and that is probably why a lot of people think the AI is broken, is that companions will NOT interfere in duel situations. Like when it's just a beatdown or when you provoked a friendly/neutral NPC in dialogue. That triggers a duel and companions will not get involved.
haven't tried reshade, let me know, thanks
It runs pretty solid, Im downscaling from 4k to 70%, which looks better than 1440p (might be my imagination) and runs about the same, not using any AA. Also Vsync doesn't work when I select borderless, and I think it might give me another 5-7fps.
Damn it stop it! I can't afford this this month
I don't really make my own presets. I usually just install the presets from sfx.thelazy or steam forums, so far I haven't found one that fit my taste. I guess I'll still have to wait until more presets are released.
It pisses me off how poorly Elex is reviewing and just the general dismissal of what PB is trying to do with this game because the graphics and animations are not AAA. I'm not taking to task all criticisms of the game, sure there are certainly legitimate gripes to be had. With that said, people have such a fundamental misunderstanding of how this open world is designed and how you are supposed to approach this game.
1. Your character is not jesus christ savior at the beginning of the game, you are a shitheel nobody. Sure, Jax was an Alb commander but he's been drained of all of his Elex so he's powerless and it means very little to the factions that you're actually interacting with. You need to earn the respect of these factions before they will trust you or do anything for you.
2. You need to avoid combat against most of the enemies at the beginning parts of the game. You need to recognize which enemies are a threat to you and which aren't.
3. The melee combat is pretty solid. The combo system that requires perfect timing of abilities and utilizing a power attack as a combo finisher is pretty interesting + the jet pack provides some interesting utility in combat.
4. The choice and consequence in this game is phenomenal. I love the way that quests extend out of longer conversations. You aren't aware that the person has a quest until they start to go into a specific issue that they are dealing with and you have to pick what you say carefully don't just blindly cycle through all the dialogue options either.
5. The way this game handles gear/loot is among the best in the genre. Everything is hand placed and the differences in a weapon upgrade are significant.
I mean, it doesn't affect my personal enjoyment of the game that its reviewing so low but the game deserves to be lauded for a lot of its design decisions. If the rest of the game is anything like the 20+ hours I've played so far, this game is going to finish very highly on my GOTY list, quite possibly surpassing DOS 2 but it's too early to say yet.
digging into this after work....
controller or kb/m?
I wish I could just map Quick Save to the Y button, which is unused, instead you have to go to menu then press Y button
Yes, it is
Sure. From the teleporter, turn around towards North-West: You should see some stone stairscases. Follow them, and you should see a couple of small/incomplete wood tents. One of them has a wood ramp and at the top there is a chest with those glasses. It's in the area before the cliff, where there are a couple of tombs. (In your screen, t's basically at north of the mouse pointer)So the teleporter is located here:
But I haven't found the glasses that Sendero mentioned.
Can you explain a bit where those are located on the farm Sendero?
A friend brought his copy of the game and we're playing it on my Xbox One now. What I really appreciate is the extra close camera and that it stays that way even if you go into combat.
I don't know what it is but with several games the camera is placed too far away from the character and I don't like that. ND did that perfectly with TLOU and I wish CDPR had a option like that in Witcher 3 as well. To me it's more immersive I guess especially when walking around a town or just nature to have the camera very close to the character.
R3 button has 3 different fovs
Yep I know. That's why I made the comment
A friend brought his copy of the game and we're playing it on my Xbox One now. What I really appreciate is the extra close camera and that it stays that way even if you go into combat.
I don't know what it is but with several games the camera is placed too far away from the character and I don't like that. ND did that perfectly with TLOU and I wish CDPR had a option like that in Witcher 3 as well. To me it's more immersive I guess especially when walking around a town or just nature to have the camera very close to the character.