Yeah, they should've implemented it like limpet controllers ammo that does not use cargo space.
Yep. Make the limpets reusable and refuelable, upgradable (operation duration or range etc.), make less separate obscure shitty versions (seriously, either unify fuelling, collector, hatchbreaker and bloody repair limpets or unify the bloody modules!). You'd have a rock solid base mechanic to expand player interaction with their environment in space beyond the currently "two inches deep" shoot, scan and gobble up. Because players wouldn't need to come up with a dozen different ship builds for every bloody limited limpet related task. Want interaction with cargo? Too bad, you're in an explorer ship and only have repair limpets - you get to play the poor "manual collection mini game"! Want interaction with the environment that in any way involves repairs? Too bad! You're in a mining ship, go get your repair ship instead... Want interaction with the environment that in any way involves activating triggers at structures with your ship? Too bad, this mechanic doesn't exist. Unified repair/cargo limpets sure as hell would allow them to introduce something like it though.
They might even end up being able to - *gasp* - actually
design proper space ship missions that are not just glorified, menial courier runs or kill X tasks, if limpets were a basic and valuable addition to multi purpose ships instead of module space wasters reserved only for specialized builds that are useless for nearly everything else.
But the immersion idiot brigade would never stand for such a change! Why? Because they'd smell an attempt to "dumb down" their game! How can the game become dumber, when its made simpler and more effective due to actual brain work going into the design for a change? Err... selective argumentation with immersion, realism, simulation and consistency with in game rules or something.
The SRV gets refueled and repaired in the ship. Fighters can even be "3D printed" in the ship. Either can be docked and reused. Neither takes up cargo space. Tiny, single use, ten minute garbage limpets? Huge, heavy modules (in relation to their size), not collectable, not refuel-able, not synthesize-able, not 3d-print-able. Sometimes you have to wonder what Frontier is thinking. >.<
On a less depressing note for me, the
HOTAS mount is progressing slowly. Only the keyboard holder needs a lick of paint and I'm practically done.