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Elite: Dangerous |OT| Every Man's Sky

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But for Horizons they said they would change the mission system, If I remember correctly.

I hope they change how those work. :)

Some of those changes got implemented with 1.5, but hoping for bigger overhauls in 2.0.

No. They said they need the time to finish the Horizons Beta, which is suposed to start next Tuesday.

David Braben was cautuous though and sounded as if they might miss that.

He also said he's gonna try to get us a new sneak peek today!
 
Yeah ? like what? I,m not playing in the beta.

From the beta release notes:

- Added new missions
- Don't die missions
- Don't get scanned missions
- Multi-stage missions
- Missions can be received in space
- Assassination variants
- Contact missions
- Unique cargo missions - you have to deliver what you are given
- Timed window missions
- Added new open space scenarios:
- Search and rescue scenarios
- Wrecked ships scenarios
- New deep space salvage scenarios
- Distress call scenarios
- Alliance vip escort
 

Serrato

Member
Oh sorry, I assumed you were in it!

For the Sneak Peek, it's pretty cool though I wonder why the SRVs are still invincible haha
 

Hylian7

Member
Oh sorry, I assumed you were in it!

For the Sneak Peek, it's pretty cool though I wonder why the SRVs are still invincible haha

Probably just for testing purposes.

I still have not been able to find a Fer-De-Lance in the 1.5 beta.

Speaking of the Fer-De-Lance, I learned something yesterday: A lot of ships in Elite are named after snakes. Did you know Fer-De-Lance is a name for a snake too?

https://en.wikipedia.org/wiki/Bothrops_lanceolatus

Yep, Fer-De-Lance is a common name for that snake. I honestly thought Fer-De-Lance was a French term or something.
 

Serrato

Member
Speaking of the Fer-De-Lance, I learned something yesterday: A lot of ships in Elite are named after snakes. Did you know Fer-De-Lance is a name for a snake too?

https://en.wikipedia.org/wiki/Bothrops_lanceolatus

Yep, Fer-De-Lance is a common name for that snake. I honestly thought Fer-De-Lance was a French term or something.

I discovered that when I wrote Fer-De-Lance in google and saw snakes all over the page. I was like ''oh''.
 

Mengy

wishes it were bannable to say mean things about Marvel
I'm already bored of SRVs. They've shown it so many times.

Not me man, I'm rearing to go exploring planet surfaces. I wish Horizons was releasing next week instead of just the beta. It all looks like great fun to me.
 

DrBo42

Member
Hello sunshine. loll

They need to keep some surprises for Beta.

If your in-game name isn't CMDR HUMBUG, it needs to be :p

Not me man, I'm rearing to go exploring planet surfaces. I wish Horizons was releasing next week instead of just the beta. It all looks like great fun to me.

LOL. I'm sure it'll be fun to drive around, just tired of every stream and sneak peak featuring them. I mean, I get it...it's a buggy.
 

DrBo42

Member
How would you guys feel about utility support ships? Like ships dedicated to or multi-role outfitted for spitting out shield or repair limpets or some similar mechanic? Could make wings a little more interesting. Personally like the idea of doing something in a fight other than pew pew or tanking. Wonder if we'll ever see something like that.
 
nTW1fAU.jpg


Billionaire Boys Club.
 

Mengy

wishes it were bannable to say mean things about Marvel
nTW1fAU.jpg


Billionaire Boys Club.

Holy Hell, congrats! Man do I wish exploration paid out better. :(

Holy shit. I'm like... at 5% of that o_O (Assets wise)

I'm about 9% of that, my total assets are something like 93 million.


EDIT: Oh Shit, he has 1 billion IN THE BANK, with total assets of over 2 billion???!!!!! o_O My current bank balance is like 23 million, so I'm at like....2.3% of that, then?

:(
 
Newsletter! Sounds like Horizons Beta is still on track for "next week".

Horizons sys reqs:

We will be releasing the VR and 4K recommended specifications shortly, but for now here are the minimum and recommended specs for Elite Dangerous: Horizons.

Minimum PC Specifications:
OS: Windows 7/8/10 64 bit
Processor: Quad Core CPU (4 x 2Ghz)
Memory: 6GB
Graphics: Nvidia GTX 470 / AMD 7240 (DirectX11 functionality required)
Network Broadband Internet Connection
Hard Drive: 8 GB available space

Recommended PC Specifications:
OS: Windows 7/8/10 64 bit
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 8 GB RAM
Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better
Network Broadband Internet Connection
Hard Drive: 8 GB available space

dat SNEAK PEEK

26e116ee3fa22fdb3bc3b25f0925bbd0c3ceae08.jpg

Approaching a mining installation in your SRV - what rewards could the automatic mining pods hold?

0bb5e865be9f8c8aa32a150ba806bb38b09793ca.jpg

Wrecked ships on the planet surface are a fantastic source of valuable cargo.

51a3f793c6250404bd78c36d09499bd34ebfb06a.jpg

A Federal convoy speeds over the planet surface in a low-altitude canyon run.

3e0762bfb4b909ea27b0a27e81e812b3ed9908c3.jpg

A wing mate takes some serious heat in a strafing run on a planetary settlement.
 

SmartBase

Member
That canyon shot looks great. Hopefully one of these days FD will come to their senses and create some kind of racing mode for both vehicle types to give us an actual reason to fly and drive fast and low, like another mode for CQC or something.
 
Why would they go to the length of basing their generation on tectonic plates and then not want to make the resulting mountains convincing?
To make the planetary geography/topography cohesive and believable... to further eliminate the feeling that it's just a random mixed bag of geographic features.

It's not that they don't want to make the mountains convincing--it seems they've done practically everything they can at this point to do just that within reasonable limitations. Remember the scale of these worlds and the levels of detail that must necessarily appear to interchange seamlessly as we fly around them in our ridiculously fast ships. Adding jagged overhangs with horizontal displacement isn't as easy as just slapping in a few extra lines of code with little additional overhead. It would more than likely double (or worse) the calculations necessary to generate the geography at multiple LODs, would introduce an untold number of conditionals that must be finely tuned to avoid completely unnatural formations (or at best, it would widen the potential uncanny terrain valley as it were), and would generally hamper performance for what is arguably a small return. I'm sure if they weren't already walking the knife-edge of believability and performance, we'd see something closer to what you're asking for. As it is, we'd probably only get overhangs at the cost of drastically lowered overall terrain detail. Look at the triangles all over the mountainous terrain of No Man's Sky for an idea of just how well Frontier has done right now. Again, there may be some reworking of the terrain generation in the future, but as it is, they seem to have struck quite an agreeable balance... agreeable to me anyway. My buggy is ready. o7
 

fred

Member
Omfg, those screen shots look amazing :Oo

Am in the process of building my new rig, am going to be using the iGPU if it can handle Elite Dangerous otherwise I'll be transferring my 2GB 4870 from my old PC until May.
 

DrBo42

Member
To make the planetary geography/topography cohesive and believable... to further eliminate the feeling that it's just a random mixed bag of geographic features.

It's not that they don't want to make the mountains convincing--it seems they've done practically everything they can at this point to do just that within reasonable limitations. Remember the scale of these worlds and the levels of detail that must necessarily appear to interchange seamlessly as we fly around them in our ridiculously fast ships. Adding jagged overhangs with horizontal displacement isn't as easy as just slapping in a few extra lines of code with little additional overhead. It would more than likely double (or worse) the calculations necessary to generate the geography at multiple LODs, would introduce an untold number of conditionals that must be finely tuned to avoid completely unnatural formations (or at best, it would widen the potential uncanny terrain valley as it were), and would generally hamper performance for what is arguably a small return. I'm sure if they weren't already walking the knife-edge of believability and performance, we'd see something closer to what you're asking for. As it is, we'd probably only get overhangs at the cost of drastically lowered overall terrain detail. Look at the triangles all over the mountainous terrain of No Man's Sky for an idea of just how well Frontier has done right now. Again, there may be some reworking of the terrain generation in the future, but as it is, they seem to have struck quite an agreeable balance... agreeable to me anyway. My buggy is ready. o7

Yeah I wonder if they've built on the mountains they've shown off or if we just have to settle for it until they can make generation changes down the road. This is serviceable but really doesn't look too great.

 
This is serviceable but really doesn't look too great.
To be fair, that's all very far away at a low level of detail without shaders and final texture mapping. Isn't really representative of what's been shown recently besides outright geometry.

But if that's only serviceable, you must think these are absolute garbage.

To be clear, I have nothing againt NMS and will be buying that shit day 1 (and I realize it's doubly bad for them with their pursuit of deformable terrain)--I'm just trying to illustrate the realistic sacrifices to detail Frontier would have to make to give us caves, overhangs, etc., even on today's hardware. It wouldn't really work with the rest of the game's aesthetic. They've done an amazing job, really. Hard for me to believe some people would demand more at this point.
 

DrBo42

Member
To be fair, that's all very far away at a low level of detail without shaders and final texture mapping. Isn't really representative of what's been shown recently besides outright geometry.

But if that's only serviceable, you must think these are absolute garbage.

To be clear, I have nothing againt NMS and will be buying that shit day 1 (and I realize it's doubly bad for them with their pursuit of deformable terrain)--I'm just trying to illustrate the realistic sacrifices to detail Frontier would have to make to give us caves, overhangs, etc., even on today's hardware. It wouldn't really work with the rest of the game's aesthetic. They've done an amazing job, really. Hard for me to believe some people would demand more at this point.

Those at least have snow and vegetation on them to hide how fugly they are. That and NMS doesn't have a very realistic art style. Badly textured terrain/rocks etc tend to stick out more in Elite. But yeah we'll see how it all looks up close but based on the scaling and overall quality of the asteroids we have in game I'm not expecting much.
 

Hylian7

Member
I FINALLY found a Fer-De-Lance in the beta. That new pitch speed and power plant are
invoker-gdlk.gif


Also, I don't know for sure if this is the case on the main client, but at the very least in the beta, if you're looking for ships or modules and don't have Founder's World access or anything like that, I highly recommend LHS 3447. That star is over 100k Ls from the station, but don't let that discourage you, it's totally worth the trip. When I was there, there were 28 different ships in the shipyard, including the new ones like the Corvette and Cutter, and I found every single module I wanted. So if you absolutely can't find something anywhere else, that would be the place to go look. If you can spare the expense get you a throwaway ship like a Hauler and optimize for jump range, or an Asp if you're really rich and can spare the few mil for that.
 
if you're looking for ships or modules and don't have Founder's World access or anything like that, I highly recommend LHS 3447

I wonder if all the starter systems in the betas are fully stocked. Guess I'll find out in a few days. I haven't seen LHS 3447 since trading in my Sidey for a Cobra at Trevithick.
 

Hylian7

Member
I wonder if all the starter systems in the betas are fully stocked. Guess I'll find out in a few days. I haven't seen LHS 3447 since trading in my Sidey for a Cobra at Trevithick.

Yeah, when you get there, go full throttle and I hope you have a 3DS or something, because it's kind of a long trip.

Also having "goldmine" systems like that would be a great reason to let us store modules in cargo racks so I can use my long jump range ship to go pick up modules, then bring them back to wherever the ship I want to put them on is and put them on it.
 

Jedi2016

Member
So I notice just the other day that I'm apparently ranked a "Knight" in the Empire. I've barely even been through Imperial space, much less done any missions for them. Even after spending all my time in the Federation, I'm only a Chief Petty Officer, the equivalent rank to Knight in the Empire. My reputation with them is just Neutral.

Is that a thing from the beta or something? Not really complaining, mind.. I just bought a Courier the other day to be my new "runner" ship, it's got a pretty good jump range when you strip it down (a fair bit further than my old Eagle that I was using before), and it looks cool (I'll give the Imperials that much).

So, what with the new buffs and all, how's the FDL look as an upgrade from a Vulture? My Vulture tears through shit, but it can't *quite* go toe-to-toe with the big ships (particularly Anacondas) without burning through shield cells, which are getting the big nerf-hammer in 1.5. It's also got power problems when you start going crazy with weapons. I'd like something that can both hit harder and take more of a beating than the Vulture. Is the FDL viable, or should I go for something like a Federal Gunship? (which I don't even have the rank for right now)
 

Hylian7

Member
So I notice just the other day that I'm apparently ranked a "Knight" in the Empire. I've barely even been through Imperial space, much less done any missions for them. Even after spending all my time in the Federation, I'm only a Chief Petty Officer, the equivalent rank to Knight in the Empire. My reputation with them is just Neutral.

Is that a thing from the beta or something? Not really complaining, mind.. I just bought a Courier the other day to be my new "runner" ship, it's got a pretty good jump range when you strip it down (a fair bit further than my old Eagle that I was using before), and it looks cool (I'll give the Imperials that much).

So, what with the new buffs and all, how's the FDL look as an upgrade from a Vulture? My Vulture tears through shit, but it can't *quite* go toe-to-toe with the big ships (particularly Anacondas) without burning through shield cells, which are getting the big nerf-hammer in 1.5. It's also got power problems when you start going crazy with weapons. I'd like something that can both hit harder and take more of a beating than the Vulture. Is the FDL viable, or should I go for something like a Federal Gunship? (which I don't even have the rank for right now)

I would argue that FDL is the best middle ground of attack power and manuverability in the game, especially after the 1.5 buffs:

Zorgon Peterson has offered all of its FDL customers a free upgrade kit: slight improvements pitch and roll rates, a larger power plant housing (size 6) and more efficient cooling systems.

The size 6 power plant is the biggest thing, as that was the biggest limiting factor on the FDL previously. I was barely scraping by before, having to set items on lower priorities just to be able to keep all my weapons on during combat. If I had to use a Shield Cell Bank, I would turn it on with the SCB being one priority level higher than my Plasma Accelerator, meaning my Plasma Accelerator would turn off during the SCB duration. It was annoying, but manageable. My weapon loadout on my FDL in 1.4 is 4 C2G Pulse Laser, and 1 C4 Plasma Accelerator. If I fired too much in conjunction with my Plasma Accelerator, I would be going over 100% territory in heat and take some heat damage.

Before you really didn't have much viable options in your loadout on the old power plant and heat. You could get better weapons for the medium hardpoints, but of course you would have to sacrifice having a Plasma Accelerator on the huge. Having a Cannon wasn't a bad tradeoff though, and I imagine will still be good, but you can still pack substantially more on the mediums with this buff.

I tried two different loadouts in the 1.5 beta with the FDL:

1 x 4C Plasma Accelerator
4 x 2B Imperial Hammer (multi-shot rail gun that is available to you if you're been aligned with Arissa Lavigny-Duval for long enough, I think it's 4 weeks)

This loadout was an excellent PvP build for sure. I didn't get to test any of this on players, but tearing through Dropships, Clippers, Anacondas, and more with it definitely shows it's potential. I would recommend setting two separate buttons for two of the Imperial Hammers, as firing all four at once every single time will get you overheating quickly if you are too reckless with it. If you have them on two buttons, you can fire all four at once if you need to, but otherwise stick to firing two. Put the Plasma Accelerator in it's own Fire Group, along with your Kill Warrant Scanner if you want. Having that many Imperial Hammers and not being cooked to a crisp is amazing. You should still probably bring at least one slot worth of Heat Sinks, in case you get in a situation where you have to fire shots in succession. This build is not optimal for PvE though as you will chew through Imperial Hammer railgun ammo very quickly. I really wish they would let us use Internal Compartments as additional ammo storage, but I could see how that might be unbalanced for some weapons.

I used this loadout for PvE:

1 x C4 Plasma Accelerator
2 x 2DG Beam Laser
2 x 2FG Pulse Laser

Plasma Accelerator ammo will last you a long time, so you can pretty much hunt until your shields drop or you are just done and want to go turn in your bounties. Heat is very easy to manage with this build and shouldn't give you much trouble. You can really do a lot with even just two pips in Weapons in either build.

Speaking of shields, I used this shield setup on both builds:

5C Bi-Weave Shield Generator
2 x A Shield Boosters
1 x Heat Sink Launcher
2 x Chaff Launcher

I actually went with no SCBs and I was really happy with the results, that Bi-Weave Shield Generator really comes through, even with two shield boosters. It's especially great at letting you stay out in RES/CZ for longer, as you don't have to worry about your supply of SCBs. It's hard to say how well this will work in a PvP environment though. If anyone else here is in the beta and has a good combat ship there, I would like to PvP you for fun (dying in the Beta doesn't really matter since it doesn't carry over to main game, and everything is 10% cost) and see how this works. I'd also like to try an A-grade Shield Generator and see how that works out.

As for the pitching speed, I noticed it immediately when I was leaving the station. Man it is incredible. I was able to pull off manuvers to keep facing ships that were simply impossible without getting into a "pitch war" before.

TL;DR: If anyone here is in the beta and would like to 1v1 me, add me, my CMDR name is HylianSeven.
 

Jedi2016

Member
I haven't really seen a lot of information on the bi-weave shields yet, it's good to know they're viable. Do the shield boosters slow down the recharge significantly, or does it just offset the faster recharge from the bi-weave shields while giving you the extra boost in shield power like what we had before?

And yeah, power management's a bitch. That's the problem I'm running to on my Vulture right now. I was fine previously, but was tinkering with builds the other day and slapped on a pair of gimballed beam lasers. They rip through just about anything (I can completely destroy a smaller ship in a single pass), but they do chew up a shitton of power. Boosters have always been out of the equation for the Vulture, but now I'm having to cut things like the SCBs. That's a good idea of cutting into other systems temporarily for SCBs, but at this point it might be moot... with the SCB changes coming, I might stop using them, since heat's already a problem on the Vulture (no thanks to those beam lasers.. hehe), and I've never run with heat sinks before.
 
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