moltonasty
Member
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This shot is way too awesome.
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It's amazing what emulation can do to old games.=p But yeah, still a looker on PS2.Holy shit, that was a PS2 game? What is this sorcery? It could easily pass for a game 2 gens above it. :O
lol at that one guy saying fake
Woah, how? That shader looks crazy
Holy shit, that was a PS2 game? What is this sorcery? It could easily pass for a game 2 gens above it. :O
Woah, how? That shader looks crazy
I'm curious too. Usually those smoothing filters look terrible, but this one looks.... good? At least for some games. I can't believe I'm saying that.
I just uploaded the Retroarch shaders repository with new parameters for Super-xBR. To obtain those, I use the preset super-xbr-6p.cgp, that is super-xbr applied two times for a 4x upscaling.
Here are some more screenshots:
http://imgur.com/a/iEwmY
It got ok reviews.Man Haunting Ground looks gooooood. Is it a good game? I've never played it.
Man Haunting Ground looks gooooood. Is it a good game? I've never played it.
Man Haunting Ground looks gooooood. Is it a good game? I've never played it.
I'm so happy that the newest builds of PCSX2 finally restored Haunting Ground's post-processing effects in Hardware mode. Finally, the game can look great via emulation.
Fuck me these are good
Ikr, the only downside is that the visuals are very washed out by default, so you might want to manually adjust some shaders.
I own the Prime Trilogy, but I've always wanted to replay them on PC with my Vive. I know I've seen some people messing around with it, but how far off is perfect emulation and modded support for that?
Could you give me some advice on shaders? I'm completely new to this and I can't find much information on them. I was for example trying to see how much I could improve the image quality in software mode for them, but I really don't know what to turn on to do so.
Super Mario Galaxy and Xenoblade Chronicles (Dolphin Ishiiruka, 4x IR, 2x MSAA, HD textures, ReShade)
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Breath of the Wild (Cemu, Contrasty and 4K graphic packs)
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Haunting Ground was always a looker, even on original hardware. 2000's era Capcom were technical wizards with the likes of Resident Evil on Gamecube, Haunting Ground on PS2, and RE5 on PS3/360. Shame that they seem to have fallen behind in that department over the past 7 years.
Haunting Ground was always a looker, even on original hardware. 2000's era Capcom were technical wizards with the likes of Resident Evil on Gamecube, Haunting Ground on PS2, and RE5 on PS3/360. Shame that they seem to have fallen behind in that department over the past 7 years.
Dont use 1080i mode, it has worse and darker colours and of course its not the internal resolution. It doesnt worth at all.GT shots
Metropolis Street Racing -Sega Dreamcast-(DEMUL) (RESHADE)
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That looks even better than the PS3/360 ports of the game! Nice.Metal Gear Peace Walker (PPSSPP - Reshade)
2010
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What's up with the terrible chromatic aberration? I really don't get why someone would actually add this voluntarily in a game, it's something I always turn off because it just deteriorate the image quality (and as a glasses wearer who has to deal with chromatic aberration in real life too, I hate it even more).Warriors (PCSX2-Reshade)
2005
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appreciate ur opinions..i like CA but the images here with film grain looks waay toomuch and sharpWhat's up with the terrible chromatic aberration? I really don't get why someone would actually add this voluntarily in a game, it's something I always turn off because it just deteriorate the image quality (and as a glasses wearer who has to deal with chromatic aberration in real life too, I hate it even more).
Film grain and blur also really don't help, I'm pretty sure the it would look much cleaner without these filters.
That UI size tho.. OOF3DS Monster Hunter XX via Citra emulator. 4xresolution and my custom reshade profile to emulate ambient lighting and recolor game like in MH4U as i didn't like really how toned down colors were in MHXX:
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