AlexxKidd
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Larian is having trouble fitting Baldur's Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft's ninth-generation lineup. Microsoft requires all games to run, feature-complete and without changes in quality or mechanics, on both the Xbox Series X and Series S. With Baldur's Gate III, this parity rule means the game will be console-exclusive to the PS5 for four months, at least.
"MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped," Bossa Studios VFX artist Ian Maclure tweeted at the time. "Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process."
Rocksteady senior character technical artist Lee Devonald similarly tweeted about his experience building Gotham Knights — a game that shipped on consoles with a framerate locked at 30 fps and no performance mode. According to Gamerant, Devonald said that multiplatform developers had to "optimize for the lowest performer," and, "we have a current-gen console that's not much better than a last gen one," referencing the Xbox Series S.
"[An] entire generation of games, hamstrung by that potato," Devonald tweeted.
Source:
Why Baldur’s Gate III is an accidental PS5 console exclusive
Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup. Microsoft requires games to run equally on the Xbox Series X and Series S. With Baldur’s Gate III, this parity rule means the game will be...
www.engadget.com