"Escape from Tarkov has caused irreparable damage to the games industry" says Dave Oshry

Did he say the same when PUBG started doing battle royale?

If not, then he should shut the fuck up.

This has just replaced battle royale, which was also a shitty game mode everyone copied.
 
Is Tarkov big these days?
I knew a couple of guys who played it night and day until they quit due to extensive cheating.
 
Tarkov had ~250,000 concurrent players when I checked in 2021, which as of this very moment would make it the 4th most played game on Steam.

This is why Tencent, EA and Sony have been chasing the extraction shooter genre. Saw it on a powerpoint during a conference call.
 
Is Tarkov big these days?
I knew a couple of guys who played it night and day until they quit due to extensive cheating.
Dunno but a quick glance at twitch shows 20k people watching right now and 5.3 followers. I'd say its doing pretty well still.
 
A multiplayer only shooter sub genre completely sucking all inspiration and joy out of gaming and making every other studio scramble for me too clones in order to make a quick buck? Never heard of that before!
 
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Yeah, as "special thanks" which basically means absolutely nothing. Only direct participation i've seen was voicing some mob in System Shock.

I don't know why you'd even choose those games when he has a company that did release their own successful titles, like DUSK or AMID EVIL.
Yeah, I was really confused about this whole thread. Oshry is the CEO of New Blood, which has nothing to do with this game or genre. He's very involved with the indie shooter/boomer scene, so him being involved to some degree as a special thanks or similar is no surprise.

This is really just a Dave Oshry take and nothing more.

I will say, I don't know about the weight of the opinion. But I can see how I would agree with what he's saying/said. The Tarkov devs have done some pretty shitty things regarding monetization and content, etc. It would really suck for other bigger studios to see it and just continue to toxify their practices even more so, lol.
 
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Nope a lot of ppl left
Doesnt look like people left. There was even a huge increase in players beg 2024.

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Doesnt look like people left. There was even a huge increase in players beg 2024.

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A huge amount of people left.

They are ofcourse always gaining players as well, because there is nothing like it on the market.

Also banned players keep buying accounts so they can keep RMT'ing.

After their horrible debacle where they wanted to fuck over the existing fanbase, a LOT of folks left.

Before that The Wiggle exposing how almost EVERY MATCH has a cheater on it, made many people leave.

How do these sites get their data? Because Tarkov doesnt share it anywhere.
 
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How do these sites get their data? Because Tarkov doesnt share it anywhere.
Its just estimates: "Above is the estimated total monthly players for Escape from Tarkov. These data are only estimate and should not be used as factual reference."
 
Its just estimates: "Above is the estimated total monthly players for Escape from Tarkov. These data are only estimate and should not be used as factual reference."

How the Live Player Counter Works?


Since no Game Company is willing to share their live logged user's data. Activeplayer.io went ahead and produced an estimated data. The live Player counter is the result of a mathematical formula in which the base data are from such as the monthly user's data. Unlike other game statistics website, they are not just randomly displayed numbers. They are the nearest estimated to the exact data!


If you have a concern how the data is presented. Feel free to contact us anytime.

Its just Tales from my fucking asshole dude

The website is trash



Same numbers two different games lmao

Its just estimates: "Above is the estimated total monthly players for Escape from Tarkov. These data are only estimate and should not be used as factual reference."


And I estimate they have 10 monthly concurrent players

Without any data to back anything up both can be 100% true
 
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Tarkov is a perfect example of how you don't have to cater to an extremely wide audience in order to be successful. They tailor make this game for their base and it works really well.

Call gg and move on
 
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Its just Tales from my fucking asshole dude

The website is trash



Same numbers two different games lmao




And I estimate they have 10 monthly concurrent players

Without any data to back anything up both can be 100% true

But its in line with what MrRibeye MrRibeye wrote. 250k in 2021.
 
I haven't read the article. But battle state games are the scummiest game dev in almost all of gaming, so they can get fucked.
Thats unfortunately true. After the 250$ pay2win package they lost me as well. But beside that...its still a great game.
 
Ah yes, it's EFT that has caused damage. They created a game that was too good and too popular. Shame on them!

I like Selaco and Turbo: Overkill, but what a fucking braindead twat.
 
I don't even know what Escape From Tarkov is. I don't spend too much time online talking about games, I prefer playing them. What kind of game is Escape From Tarkov?
 
Most people have no clue what tarkov is, it's nothing burger to the industry
Bungie, Nexon, Ubisoft, Krafton, Epic Games and a littany of indie developers would disagree.

Tarkov is a PUBG level inspiration to the wider industry. Heck, even that one From Software lead said he's taking inspiration from Tarkov.

This game is not your enemy.
 
Bungie, Nexon, Ubisoft, Krafton, Epic Games and a littany of indie developers would disagree.

Tarkov is a PUBG level inspiration to the wider industry. Heck, even that one From Software lead said he's taking inspiration from Tarkov.

This game is not your enemy.

If Tarkov was too much of a nothingburger to make a difference, it is nobody's enemy.

You have made a case that it was, in fact, enough of a burger to be an enemy.
 
Thanks for the reply, I'll skip it if that's what it is. I mean, I have never even played Fortine, PUBG etc. either. Only multiplayer games I play are only Helldivers 2 and Final Fantasy XI & XIV
Yeah, this game/genre is definitely not for everyone. I think its targeting hardcore audiences....because you can actually LOOSE yr stuff. So you will experience "negative progression" and thats not something which has a huge mass appeal imho.
 
Yeah, this game/genre is definitely not for everyone. I think its targeting hardcore audiences....because you can actually LOOSE yr stuff. So you will experience "negative progression" and thats not something which has a huge mass appeal imho.
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And who we need to blame for all fail extraction shooters who will come or are in the market right now ?
No one want them, no one ask for them & no one plays them....
 
Not on ps5 so it's a nothing burger just like LoL and CS2. Game is very popular and gets played by the biggest streamers.

Bungie, Nexon, Ubisoft, Krafton, Epic Games and a littany of indie developers would disagree.

Tarkov is a PUBG level inspiration to the wider industry. Heck, even that one From Software lead said he's taking inspiration from Tarkov.

This game is not your enemy.

My point had nothing to do with it being relatively popular, or me attacking the game

It's about the hyperbolic quote regarding irreparable damage to the industry, tarkov is a drop in the bucket
 
The extraction part/gameplay loop in Tarkov is normal it's almost like a multiplayer Stalker game. In fact I find much more fun to play it single player with a mod like SPT where you simulate the mp server on your machine.

What is really unmatched in Tarkov is the gunplay and the gun customization system, and it surprises me that no other game had copyed that yet.
 
I kinda get the "every dollar spent chasing the trend of some forced meme is a dollar not spent on an actual passion project".

I mean, just look at all the recent high-profile flops.
 
PUBG was BR's Fortnite moment, lol.

But "extraction" has been around for like 8 years at this point. At what point does this jjust become a genre of gaming with a low level of interest?

The success Helldivers 2 has had shows it's not a genre with a low level of interest.

The key difference with Helldivers 2 is that it gets rid of the PVP part that most other games in this genre insist on including - and it's the PVP part that makes things difficult/complicated.

What you need to be a success in this genre is the following:
  • Large maps containing a number of objectives that can be completed within the games time limit
  • A number of gameplay systems that are intertwined in a way that allows for a ton of emergent gameplay opportunities
  • Weapons/items that are well balanced against both PVE and PVP enemies (this is the most difficult part, which is why Arrowhead decided against PVP also being included)
  • An artstyle/theme that is appealing and allows for compelling lore
  • Rock solid netcode
Hunt Showdown came close at times, but they've recently thrown it all away. Tarkov has most of those ingredients, but it's unapproachable for most players.

So there's still plenty of room for someone to create something crazy here but it is hard and will take a bunch of highly competent and driven developers. Hence, contrary to what the person being interviewed here is saying, not many developers/publishers are even attempting it.

"Irreparable damage" Get a grip, no one is forcing you to make these zoomer-centric games let alone forcing anyone to play them.

?

Tarkov isn't anything close to being a "zoomer" centric game. Most of the player base are guys in their 30's and 40's.
 
Only good Extraction Shooter is Deep Rock Galactic. Complete objectives, mine rocks, shoot bugs, play as Dwarves in Space, extract by Drop Pod.

DRG isn't a extraction shooter

I've never found these PvP heavy games of find or kill for loot fast and then get out of dodge very exciting.

But I think unless done right then yes Roguelikes, Roguelite, Extraction Shooters, Hero Shooters, MOBAs, Battle Royales are not appealing.

As soon as I see PVPVE I nope out of there so fast.
 
Dave, instead of yelling at not that numerous Tarkov fans (which is a niche of 30+ yo males with too much free time and midlife crisis on their hands) better focus on getting your goddamn games out of Steam EA.

Srsly, Extraction trend will probably die out before Gloomwood of Fallen Aces will reach something slightly resembling a 1.0.
 
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