Bitstream
Member
Maxed on PC?Yeah it does. Last two games are Indiana Jones and the Great Circle and South of Midnight.
Maxed on PC?Yeah it does. Last two games are Indiana Jones and the Great Circle and South of Midnight.
Maxed on PC?
I am not saying it isn't his project. I am saying that it's his project that is limited by mobile hardware. It's also a pvp game, and i am not expecting a pvp game to have the "wow!" factor that their singleplayers have.It is Miyazaki's current project.
So this not true crap is copium from you.
All techincally more advanced, but looking good as in being unique? Hell no. All generic looking, something you see all over the industry, including indie devs using UE5.I personally think they're good, but also quite overrated. People constantly use the whole "best art design" spiel as an excuse for their severely lacking visuals and performance on a technical level.
You know, Fromsoft, you can have incredible art design and great technical visuals. As endless teams have shown us over the years:
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Can you tell me the hardware the top ten rated games of all time launched on or the hardware From's highest rated games were built around?I am not saying it isn't his project. I am saying that it's his project that is limited by mobile hardware. It's also a pvp game, and i am not expecting a pvp game to have the "wow!" factor that their singleplayers have.
Pink haired Men looking like women and deformed bodies is far from superior.
You're telling me this as if the only thing shown are skyboxes. Skyboxes are obviously there because they look nice, fit the environment perfectly. I can't fit everything in a single picture, and the architecture you're referring to, is also on there. Have plenty more pics of the environment, but that's enough. Or maybe a fromsoft game running on a better engine as well?![]()
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My guy, I said they look good, not that they singlehandedly prove FromSoft has the best artists in the entire industry.They're desktop wallpapers worthy for a reason lmao. You're literally admitting how good the environment looks. Glad we agree![]()
Might of been purple and many are blue.Can't think of any pink haired dudes made by vanillaware.
But if they did make one it would indeed be far better than whatever From made.
Okay. Which dev, in which game does a better job. Post a pic to showcase what's so impressive in those other games.My guy, I said they look good, not that they singlehandedly prove FromSoft has the best artists in the entire industry.
That's like saying a band is the greatest of all time because their album cover looks cool.
You're cherry-picking the easiest eye candy and pretending it's the whole cake. Great art direction is more than vibes and vistas. But if you're happy crowning 'best in the game' off some wallpaper-worthy skies, more power to you lmfao
Absolutely.For people moaning about graphics, just go see demon souls remake. That's top notch graphics combined with fromsofts artwork.
Their games look like those fantasy book covers I used to see in the bookstore as a child come alive.
Lmao you really out here acting like game art direction is a screenshot contest now. What's next, grading composers by ringtone quality?Okay. Which dev, in which game does a better job. Post a pic to showcase what's so impressive in those other games.
The reason for this screenshow to be bright, is because i was using God's Wrath, which sets a flashbang (which btw looks really nice with the lighting engine they have in that game)I cant see shit in those screenshots.
You disagree. Fine. Show me something impressive. Simple, no?Lmao you really out here acting like game art direction is a screenshot contest now. What's next, grading composers by ringtone quality?
Just to be clear, I'm a huge FromSoftware fan, love their art direction, no doubt. My point is, some pretty skyboxes alone don't do justice to the incredible design work they put into their worlds. FromSoft's artistry is so much deeper than a handful of scenic shots. So yeah, showing only skyboxes to prove they're the best artists? That's selling them short
Oh, and for the record: I think Red Dead Rememption 2 has better looking skyboxes
Tell me please, what am I disagreeing on?You disagree. Fine. Show me something impressive. Simple, no?
I never said FromSoft's art isn't impressive, I'm a huge fan too. My point is just that some skyboxes alone don't capture the full artistry at play. You're acting like the skybox = entire artistic achievement. How many times do I need to repeat myself?RDR2 looks incredible, but it aims for photorealism. Plenty of games out there do it, and it doesn't take much imagination whatsoever. To create unique environments (which btw changes from game to game in fromsoft titles), it takes much more skill. Btw if we're talking about skyboxes, the only skybox in RDR2 that can even compete, is one in stormy weather. The rest can't even approach what's in ER/shadow of the erdtree.
Too busy making bangers to care.And yet they somehow cant be arsed to invest in their engine tech
Pretty much.Yes. Artistic skill is getting left by the wayside for UE5 default tools. Elden Ring looks miles better than any UE5 game to me because the art is so good. Look at Avowed. UE5 makes the puddles and rock piles look really good, but the subjective art is pure shit. So overall the game is ugly.
It's sad, yes, and what you've said, i was saying it in 2020 lol. Five years later, nothing changed, and i don't see it changing in the next five years either.It is kind of funny that the first souls title, demon souls, is technically the best looking souls game and will remain so for this entire generation.
The fear would be the gameplay being affected by even a microsecond. For the games they make, the risks outweight the costs. The market hasn't signaled that they aren't using good enough tech. Why risk it? If they're smart they have a small internal team working on expanding their in-house engine.It's sad, yes, and what you've said, i was saying it in 2020 lol. Five years later, nothing changed, and i don't see it changing in the next five years either.
The only reason i see why they aren't building a new engine or using something like UE5, is because all their devs are so used to their current engine that nobody wants to work on something new. Since they've been dominating the gaming industry with their outdated relic, they ain't seeing a reason to upgrade. And that's such an incredible shame. Quality lighting in their games would make an insane difference for the atmosphere and visuals.
Game looks like your basic UE5 title, which reminds me of UE4 tech demos. Don't know what's better in it, let alone lightyears ahead.no
just looking at the past month, Expedition 33 is lightyears ahead of what was posted in the OP
huh? I'm talking about the artistic direction, which is what I thought this thread was about.Game looks like your basic UE5 title, which reminds me of UE4 tech demos. Don't know what's better in it, let alone lightyears ahead.
Playing it now through gamepass. The only thing that looks good are certain backgrounds, which, for the most part, you cannot visit. The actual environment you're in, is your typical UE5 samey looking slop. I am sure some are impressed by this, but i have seen enough games with flying rocks, it ain't original, nor creative. All and all, nothing in this game can compete with what fromsoft has been delivering for over a decade. There is also a reason why so little amount of games have their art style inspired by Tolkien's/Berserk stuff. It's difficult to create.huh? I'm talking about the artistic direction, which is what I thought this thread was about.
you think Expedition 33 artistically looks like a tech demo? are you serious? have you played the game?