I have a really tough time watching overwatch tournaments for some reason. Its different from mobas, but i cant put my finger on it. I think its the casting style of switching from one fps camera to another so rapidly.
I love OW, but Im not sure its going to be the draw that league or dota is.
I have a really tough time watching overwatch tournaments for some reason. Its different from mobas, but i cant put my finger on it. I think its the casting style of switching from one fps camera to another so rapidly.
I love OW, but Im not sure its going to be the draw that league or dota is.
As expected. There's very little interest for competitive Overwatch, the game is still not spectator friendly (and will never be)
It needs a better spectator mode. I had assumed Overwatch League would bring one with it.
Cut this price down, spend some time/money on refining the watching experience, and this'll be huge.
Come on Blizz. Regional teams with a centralized league is such a cool idea and something e-sports could benefit from overall.
lol an fps games is way easier to follow than a moba.
Talking about this, how CS:GO tournaments work? Or back in the day, Quake 3 and Unreal Tournament?
lol an fps games is way easier to follow than a moba.
lol an fps games is way easier to follow than a moba.
lol an fps games is way easier to follow than a moba.
Overwatch is just not a spectator friendly game similar to something like Splatoon. CS:GO is a completely different beast - it's one of the most accessible games to watch and spectate because it is extremely slow for a FPS, teammates die as the round progress which results in 3v3, 2v2, 1v1, etc. situations and the game is just very simple and intuitive.
To understand? Maybe. (Overwatch less so) To spectate? No.
Depends on what your definition of following is.
Is it easier to make out individual skilled play? Yes. Is it easier to differentiate between the characters? Yes.
But the constantly jumping camera and complexity of ability control from the camera (an ability in League/Dota is always going to look the same, Overwatch requires such clarity from all angles) make it very difficult to follow, especially when you throw in things like hero abilities and such. CS:GO and the like are simpler and cleaner to watch. Overwatch has the downsides of a MOBA with none of the advantages. Could it get there? Maybe. But as it stands now, and what we've seen, no way Jose.
Obsing an FPS without the first person view doesn't let spectators watch first person aiming, which is a pretty crucial element.How come no one approaches spectating for games like real world sports?
Live soccer doesn't have you jumping around from first-person camera to first-person camera. Not a great comparison, but it makes the point.
How come no one approaches spectating for games like real world sports?
Live soccer doesn't have you jumping around from first-person camera to first-person camera. Not a great comparison, but it makes the point.
How come no one approaches spectating for games like real world sports?
Live soccer doesn't have you jumping around from first-person camera to first-person camera. Not a great comparison, but it makes the point.
How come no one approaches spectating for games like real world sports?
Live soccer doesn't have you jumping around from first-person camera to first-person camera. Not a great comparison, but it makes the point.
Live soccer is an open field, Overwatch maps are not.
Using Twitch as a barometer for viewer interest would lead one to believe they'd have to ask less than Riot's asking price. Obviously the 20mil number is a starting negotiation price, but it's not even in the realm of being reasonable. When trying to haggle down the price of a house, you don't start off by saying: "Well, I got 3 dimes in my pocket..."
Activision has no new business opportunities, so they're hoping to milk money out of people for stuff like this.
It probably won't work, or they will at least need to lower the price a lot.
I have my doubts that no matter what they do I would ever sit down and watch a game of Overwatch, or any fast paced FPS. I think it would require your full attention, like watching a hockey or basketball game. Slower games like MOBAs or HS allow you to dual monitor a game while viewing a stream. I can never see myself watching a stream exclusively, unless maybe some highly entertaining celebrity was playing or something, like Bill Burr.
In other words, at no point in my life do I see myself choosing to sit on the couch and watch someone play video games rather than watch a movie or TV show. Streaming is only something I do while playing a game, and therefore a fast paced game like Overwatch is automatically out. If I was somehow aspiring to be in the competitive scene myself, maybe, but I'm way too old for that shit. I have extreme doubts that esports will ever be something that can rake in ad dollars on traditional tv.
The audience for the Overwatch league are more likely to be cord cutters so are they going to try and make Twitch and Youtube bid against each other for the broadcast rights?
lol an fps games is way easier to follow than a moba.
What do Valve and Riot Games charge for teams in their tournaments? Have they even franchised out competive teams?
Right, but why not flip the script and build spectating for competitive FPS's from the ground up instead of generally starting with the in-game UI? People can watch on Twitch if they want to see a player's perspective.
Looking at this vs HGC is mindblowing.Wow this is quite literally one of the dumbest things I've seen today. Start low blizzard.
teams are not guaranteed revenue sharing until after 2021
Also any momentum the competitive scene was building has been frozen due to the wait for this league to be established. I don't think it's a fun game to watch competitively either, personally.
What do Valve and Riot Games charge for teams in their tournaments? Have they even franchised out competive teams?
The article says that Riot expect $1.8m.
Dota 2 has a more old-fashioned esports model, where there are no franchises or anything like that. A bunch of five good Dota players could form a team, and qualify to play at a major tournament, without any commercial sponsorship or backing - which has happened several times!
Hold on a second.
Riot charges nothing to play in the LCS, and actually pays a salary. Valve doesn't charge teams anything either, as far as I know. Slots are given out based on performance in the leagues (there's a challenger league where you fight for your spot in the LCS for League of Legends), and play-in tournaments and invites for major tournaments for Dota 2.
That 1.8 million transaction is between two private parties. Riot may get a cut of that, I don't know, but Riot doesn't make any money from LCS teams directly.
20 million is a lot of money for that.