• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Etrian Odyssey 2 Untold:The Fafnir Knight |OT| What a horrible Knight to have a curse

I want an EO3U with a better sea map. .

the sea map was kinda shitty tbh and with a few changes it could be kinda cool

I also want them to make it so I can have orchestrated remixes of EO3 songs. Waterfall Woods is one of my favorite themes
 
Just beat the chimera, and wow that was way harder than I remembered from the DS version, even with the extra party member. I might have been underleveled at my average party level of 14. I'm really glad I decided to switch to the poison resist dish after a few losses against him, since I feel like one of the biggest issues was dying of the poison after also taking the hit from pile driver, and then lacking revive skills if Chloe got koed. Also sold a bunch of random items to buy a nectar. I think I used all 6 force breaks available to me though
 

tuffy

Member
Just beat Chimera, should I jump into Ginnungagap right away or hit up the Second Stratum?
I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.
 

Hyoukokun

Member
I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.

I managed to beat that boss on the first try. A few things you could use to help (assuming you're in story mode - does Ginnungagap open up for classic mode at all?):
Arianna's Negotiation skill is great for canceling his nasty HP-lowering debuff.
Abuse the heck out of the force skills (negotiation helps with this, it boosts Force). Arianna's is particularly useful as you can use it to get a cheap whole-party heal + buffs for a few turns.
He seemed relatively vulnerable to status ailments; at various points I was able to get him blinded, cursed, and poisoned. Nail him with debuffs from Chloe while he's down.
Not sure how long you have with his eyes glowing before his big attack (presumably) goes off, but it's more than three turns at least. I was able to beat them back before it went off each time.
 

Anteo

Member
I managed to beat that boss on the first try. A few things you could use to help (assuming you're in story mode - does Ginnungagap open up for classic mode at all?):

It does after you kill the Chimera, that makes it so its super easy at first until you push deep enough in your first run. I had to retreat from a hydra like monster because of its damage output
 

tuffy

Member
I managed to beat that boss on the first try. A few things you could use to help (assuming you're in story mode - does Ginnungagap open up for classic mode at all?)
He does open up in Classic Mode because that's what I'm using. I'd noticed my Dark Hunter's binds were effective, but my TP pool wasn't quite there and my whole party ran out of gas when the boss still had half his HP left. I think it'll just take a couple more levels and a little better gear to finish him off.
 
Front line alchemist are so awesone. Also the sovering is so weak, way too low def =/
Front line alchemists? Holy shit, what's the strategy there.
free-happy-smileys-839.gif

I also want them to make it so I can have orchestrated remixes of EO3 songs. Waterfall Woods is one of my favorite themes
Listen to this, my friend. :)

I dunno, I'm torn. On the one hand, Etrian Odyssey 4 had the best battle themes largely in part due to Koshiro getting an orchestra and studio. However, certain tracks (like these two) owe their entire identity to their booming, synthy PC-88 sound. I've heard plenty of remixes, and they just don't sound right any other way. ;)
 

tuffy

Member
As a bit of followup, I got so addicted by exploring the second stratum that I forgot all about the Ginnungagap quest boss until my team had gotten all the way to level 20. They then proceeded to mop the dungeon floor with him.

Still, I'm surprised by how well my initial plan for the team is holding up. Usually there's a point where I realize I've made some huge mistake and I've got to re-spec a bunch of characters or bring in a new class or something, but so far it's going pretty smoothly.
 

kagamin

Member
Not having as many all out attackers this time makes my outing a bit more difficult by my standards of strategy, but I'll manage, I just gotta mix it up I guess.
 

Anteo

Member
Front line alchemists? Holy shit, what's the strategy there.
free-happy-smileys-839.gif

Palm mastery: Low mp requirement + deals damage at least twice per turn, sometimes splashes if it hits weaknesses depending on the skill level. Only usable form the front row.

My current party is Alch, Beast, Sovereign / Surv, Gunner expert diffculty. Doing pretty good actually. The gunner can help with the healing with cover fire, the beast can tank for all the party since super early and the Beast and Sov can baby seat 3 back row Surv for money runs. The real star is the Alch, so much damage for so little mana, and when I unlock links for the Sovereign the damage output will be even bigger
 
Palm mastery: Low mp requirement + deals damage at least twice per turn, sometimes splashes if it hits weaknesses depending on the skill level. Only usable form the front row.

My current party is Alch, Beast, Sovereign / Surv, Gunner expert diffculty. Doing pretty good actually. The gunner can help with the healing with cover fire, the beast can tank for all the party since super early and the Beast and Sov can baby seat 3 back row Surv for money runs. The real star is the Alch, so much damage for so little mana, and when I unlock links for the Sovereign the damage output will be even bigger

I found Palm Alchemist wasn't really worth the front row slot. While I didn't get Additional Palm, I found the damage/tp ratio to not be as good as bringing the formula's to 4 and pumping points into Formula Mastery/Element Atk Up ( ~168 damage - level 21, 4 Fire Formula, 7 Forumla Mastery, 1 Ele Atk Up). Does Additional Palm add that much damage to make it worthwhile, or is it more a novelty thing? I really like the idea, but since my Ronin is part of that party, it becomes harder to maintain with 2 squishies up front.
 

Anteo

Member
I found Palm Alchemist wasn't really worth the front row slot. While I didn't get Additional Palm, I found the damage/tp ratio to not be as good as bringing the formula's to 4 and pumping points into Formula Mastery/Element Atk Up ( ~168 damage - level 21, 4 Fire Formula, 7 Forumla Mastery, 1 Ele Atk Up). Does Additional Palm add that much damage to make it worthwhile, or is it more a novelty thing? I really like the idea, but since my Ronin is part of that party, it becomes harder to maintain with 2 squishies up front.

Currently at lvl 5, additional palm outdamages the normal palm at level 1. I think it outdamaged it since level 2 or 3. I really wanted to try something different for this run that's why I went for it. In EOU my party was Landsknecht, Ronin, DarkHunter/ Troubador, Survivalist and it was super refreshing not having dedicated healer or dedicated tank, so I wanted to try something similar here. In order to pull off the frontline alch I needed the beast so I had to ditch the idea of no tank. Super fun party to play with!

Edit: With force active on a weak enemy, the palm does 108, the second palm does 132 and I got a 18 splash (level 1, a second try got a 31 splash)

Edit2: How many of these games I have played... I still forget the damn thread. Sigh.. Time to walk home
 
I just picked up this game this weekend, and haven't yet gotten past where the demo ends, but I'm going to be playing with Story mode, Standard Difficulty. I got all the available DLC including the $2 wanted quest, so I'm hoping that turns out well.
 

Hyoukokun

Member
Most annoying quest so far (second stratum): getting water bubbles from the Tree Sponge FOEs. Strategy spoilers:
They go crazy and unleash a massive whole-party attack if you use any physical attacks on them, including any physical damage that's part of an elemental skill (like the Fafnir Knight's sabre skills). The baseline story party is really not built for dealing significant amounts of pure elemental damage; the MC is the only character with access to any elemental skills by default and his pure elemental attacks are all limited to his transformed state. If you're playing story mode, grab the best pure-elemental grimoire stones you can find (particularly fire) and stick them on every character. Arianna's Link Order can help. I'd save the MC's Force Break attack for the very end, as you really need his Fire Wave skill to whittle down the FOE's health.

I spent way too much time playing this this weekend. The one annoying quest aside, the FOE puzzles are great and I like the characters much more than I did in EOU1. I'm digging Bertrand in particular - his relative cynicism and laid-back-ness is refreshing.
 

OceanBlue

Member
Most annoying quest so far (second stratum): getting water bubbles from the Tree Sponge FOEs. Strategy spoilers:
They go crazy and unleash a massive whole-party attack if you use any physical attacks on them, including any physical damage that's part of an elemental skill (like the Fafnir Knight's sabre skills). The baseline story party is really not built for dealing significant amounts of pure elemental damage; the MC is the only character with access to any elemental skills by default and his pure elemental attacks are all limited to his transformed state. If you're playing story mode, grab the best pure-elemental grimoire stones you can find (particularly fire) and stick them on every character. Arianna's Link Order can help. I'd save the MC's Force Break attack for the very end, as you really need his Fire Wave skill to whittle down the FOE's health.

I spent way too much time playing this this weekend. The one annoying quest aside, the FOE puzzles are great and I like the characters much more than I did in EOU1. I'm digging Bertrand in particular - his relative cynicism and laid-back-ness is refreshing.

For the Tree Sponge FOE,
I relied on Blind and Favio's Accuracy Down debuff. The FOE is susceptible to blind to the point where you can blind it twice in one battle, and Fafnir is so broken I had the FOE's life down to a third or a fourth by the time the transformation was over (combined with Link Order). When the FOE is blinded, almost all of the spins miss and you have enough healing distributed within the party that the occasional hits aren't hard to deal with.

It was the hardest quest by the time I reached it, but once I figured out a strategy I didn't think it was too bad.
 

spiritfox

Member
Most annoying quest so far (second stratum): getting water bubbles from the Tree Sponge FOEs. Strategy spoilers:
They go crazy and unleash a massive whole-party attack if you use any physical attacks on them, including any physical damage that's part of an elemental skill (like the Fafnir Knight's sabre skills). The baseline story party is really not built for dealing significant amounts of pure elemental damage; the MC is the only character with access to any elemental skills by default and his pure elemental attacks are all limited to his transformed state. If you're playing story mode, grab the best pure-elemental grimoire stones you can find (particularly fire) and stick them on every character. Arianna's Link Order can help. I'd save the MC's Force Break attack for the very end, as you really need his Fire Wave skill to whittle down the FOE's health.

I spent way too much time playing this this weekend. The one annoying quest aside, the FOE puzzles are great and I like the characters much more than I did in EOU1. I'm digging Bertrand in particular - his relative cynicism and laid-back-ness is refreshing.

The story party does not have access to it, but
if you have a good binder, bind its arms and it cannot do a thing. It's pretty funny to see it spin every time I hit it.
 

fates

Member
I gotta try the front line Alchemist thing, with a Protector I think it's definitely viable to keep them going.
 

ChrisD

Member
Bought the first print because I found a copy and I just got a Gamestop Gift Card. Haven't popped the CD in, but I assume it's just as goofy and poor as the previous Atlus "CD's"

Haven't even beat 4 yet. I fear I will now never beat 4.
 

kagamin

Member
Bought the first print because I found a copy and I just got a Gamestop Gift Card. Haven't popped the CD in, but I assume it's just as goofy and poor as the previous Atlus "CD's"

Haven't even beat 4 yet. I fear I will now never beat 4.

Come now, tell me you at least got to the 4th area. (I was stuck on the third area forever lol)
 

ChrisD

Member
Come now, tell me you at least got to the 4th area. (I was stuck on the third area forever lol)

I did! I even made it partway through the dungeon after getting the higher-fly-y thing-y. Then Monster Hunter took me back. Untold 2 being new was just the thing to bring me back to EO, as I have an issue with having to buy new things.

Seeing now that I can make a Panda character, I know I have made the correct choice.


What's with these DLC's that say expired in the DLC menu? Were they seriously that limited?
 
Well I managed convincing my friend who has played probably 3 mainstream JRPGs in his life with no dungeon crawling experience ever to pick this game up while abroad.
 

tm24

Member
So I still need to play EO4 and PQ. Is there any reason to skip those and jump on this or are they similar enough that they'll scratch the japan dungeon crawling urge I've had forever and keep getting derailed by league of Legends
 

spiritfox

Member
So I still need to play EO4 and PQ. Is there any reason to skip those and jump on this or are they similar enough that they'll scratch the japan dungeon crawling urge I've had forever and keep getting derailed by league of Legends

They're all pretty similar. PQ has the Persona and fusing stuff, but dungeon-wise not much different from the EO games. EO4 is a good spot to start if you want to try the series, but you're not missing anything if you start on any game. I suggest you play the games you already have before you get more =P
 
I think I'm almost at the first stratum boss. I hope I'm ready for it. Staying up late playing Etrian Odyssey is fun.

Edit: I beat the Chimaera! Just had to use one retry.
 

spiritfox

Member
4th stratum boss down. Was as easy as it was in EO2. I really like what they did with Petal Bridge, makes you realize that you're actually inside a humongous tree.

Fun fact: I had a bug in the original EO2 where the boss did not appear, so I just walked to the stairs behind. Nothing really broke, and I when I went back later it reappeared, so I killed it.

Edit: I like what they did to the 5th stratum. It looks less gaudy now.
 

squadr0n

Member
Sorry if this has been answered already, I couldnt find it. Where do I redeem my Preorder Theme dlc code? Its not the E-shop and havent seen anywhere in the game menu?
 

Zweizer

Banned
Sorry if this has been answered already, I couldnt find it. Where do I redeem my Preorder Theme dlc code? Its not the E-shop and havent seen anywhere in the game menu?

The 3ds has a separate shop for themes. On the 3ds main screen, you should see an icon on the upper left. That's where you can buy/redeem and change themes.

Edit: beaten twice ( T ω T)
 

Weebos

Banned
try heading to the second stratum and see what happens

I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.

Thanks, I ended up just heading through the Second Stratum for a bit, trying to crush some quests.

I feel like my War Magus needs somebody to lay down ailments for him to really shine, so I'm thinking of replacing my Highlander, who has yet to impress me much (though I only just got the Delayed Charge skills).

Is there any class to consider other than Dark Hunter and Hexer? I used both in EO:U and would like to try out some other ones, if possible.
 

spiritfox

Member
Thanks, I ended up just heading through the Second Stratum for a bit, trying to crush some quests.

I feel like my War Magus needs somebody to lay down ailments for him to really shine, so I'm thinking of replacing my Highlander, who has yet to impress me much (though I only just got the Delayed Charge skills).

Is there any class to consider other than Dark Hunter and Hexer? I used both in EO:U and would like to try out some other ones, if possible.

WM herself can lay down some ailments. If not, Survivalist is the only other class with decent ailments.

Hexer still the best ailment class though.
 

Weebos

Banned
WM herself can lay down some ailments. If not, Survivalist is the only other class with decent ailments.

Hexer still the best ailment class though.

Yeah, I might try out a Hexer again, mine in EO:U was more focused on debuffs.

Maybe I'll look into some grimoires too, the Random Ailment isn't doing much for me.
 
Currently at lvl 5, additional palm outdamages the normal palm at level 1. I think it outdamaged it since level 2 or 3. I really wanted to try something different for this run that's why I went for it. In EOU my party was Landsknecht, Ronin, DarkHunter/ Troubador, Survivalist and it was super refreshing not having dedicated healer or dedicated tank, so I wanted to try something similar here. In order to pull off the frontline alch I needed the beast so I had to ditch the idea of no tank. Super fun party to play with!

Edit: With force active on a weak enemy, the palm does 108, the second palm does 132 and I got a 18 splash (level 1, a second try got a 31 splash)

Hearing that maybe I'll give Palm Alchemist another go. The party he is in is R/P/M S/A (swap to R/P/A S/M) so I may be able to get away with it. If not, I can always try a Sovereign Altered into an Alchemist. Lose some damage for better survivability isn't all bad. I was originally planning to do Palm Alchemist + Riot Formula for huge elemental damage, though I never got much of a chance to test it.

Oddly enough, this party is actually my something different. Ever since Princess in EO3 I ditched dedicated healers, and I avoid tanks if I can find something else I want. My main party in EOU2 is actually Hi/So/DH G/H, so no tank nor dedicated healer, but lots of everything else. I made this second party to do something different for me, but I find using a Medic stupidly hard now. I got way to used to passive healing.
 

slayn

needs to show more effort.
I beat the midboss of stratum 5 last night. Level 55ish. I was finally able to afford the insanely priced bow from the s1 boss but am now broke.

The whole restaurant thing does eventually start spitting out large chunks of money in the 50k range or so but I'm not convinced I've gotten more out of it than I put in. Some of those upgrades where like 70k. It probably won't be until midway through s6 that it has actually turned a profit.

Also by this point the story MC is a ridiculous powerhouse. At first I through he was merely really good and not insane but then story mode grants him new powers. Things like,
Double your time in force boost mode and skip this turn to take 3 turns and go first next turn.
That said he is still super fun to use because in a 10 turn battle you're doing something different every single turn and not just spamming. And its fun to fine tune how you interweave other buffs and stuff throughout his force dance.
 

Nachos

Member
I feel like my War Magus needs somebody to lay down ailments for him to really shine, so I'm thinking of replacing my Highlander, who has yet to impress me much (though I only just got the Delayed Charge skills).
Are you speccing towards elemental damage with the rest of the team? If so, Bloody Offense and Spear Assist will be your main bread and butter.

What I've been doing with my team (magus and highlander in front; gunner, sovereign, and beast in back) against bosses is:
T1: Random disease with magus, Bloody Offense back row with highlander, try binding with gunner, force boost attack order party with sovereign, hit-taker with beast
T2: Either bind slash or war might sovereign, bloody offense front row, try binding again or use corrosive gleam grimoire with gunner, do whatever with sovereign, do whatever with beast
T3: Whatever with magus, force boost spear assist with highlander, force boost charged element with gunner, link order sovereign, whatever with beast

I still haven't scored any chaser grimoires yet, but I was doing ~1200 damage per turn against the 2nd stratum boss with the boosts active.

If you want, I can upload my guild card when I get home, since I have a bloody offense 8 grimoire on it and some other decent highlander skills. If I remember right, bloody offense is also the best attack buff in the game, too, to offset it draining the buffed party members' health each turn.
 

Weebos

Banned
Are you speccing towards elemental damage with the rest of the team? If so, Bloody Offense and Spear Assist will be your main bread and butter.

What I've been doing with my team (magus and highlander in front; gunner, sovereign, and beast in back) against bosses is:
T1: Random disease with magus, Bloody Offense back row with highlander, try binding with gunner, force boost attack order party with sovereign, hit-taker with beast
T2: Either bind slash or war might sovereign, bloody offense front row, try binding again or use corrosive gleam grimoire with gunner, do whatever with sovereign, do whatever with beast
T3: Whatever with magus, force boost spear assist with highlander, force boost charged element with gunner, link order sovereign, whatever with beast

I still haven't scored any chaser grimoires yet, but I was doing ~1200 damage per turn against the 2nd stratum boss with the boosts active.

If you want, I can upload my guild card when I get home, since I have a bloody offense 8 grimoire on it and some other decent highlander skills. If I remember right, bloody offense is also the best attack buff in the game, too, to offset it draining the buffed party members' health each turn.

This is a good idea, I've been doing some similar stuff, but I've kind of been exploring the skill trees and seeing what everything does.

I should probably rest people up and try to focus a bit more, the Link Order II grimoire from Atlus Prime has been doing work for me.
 

KarmaCow

Member
Question about a 12F quest about exploring a cave.

When you get to the spot you'll see a guard and you can deduce that it's a thief in disguise. Is there anyway to not let the theif escape? Also does it make a difference whether or not you leave the flute with Cass? With the way he lost the reward, it makes it seem like it would be a bad idea to leave it with him.

Basically, is there any real significant difference with how you handle the quest in terms of rewards?
 

slayn

needs to show more effort.
Question about a 12F quest about exploring a cave.

When you get to the spot you'll see a guard and you can deduce that it's a thief in disguise. Is there anyway to not let the theif escape? Also does it make a difference whether or not you leave the flute with Cass? With the way he lost the reward, it makes it seem like it would be a bad idea to leave it with him.

Basically, is there any real significant difference with how you handle the quest in terms of rewards?
In terms of the rewards I'm not sure, but all I will say is that this is the first of a chain of quests. So I very much doubt you can prevent the thief from escaping.

I left the flute with him and later he just gave it back to me
 
Top Bottom