I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.Just beat Chimera, should I jump into Ginnungagap right away or hit up the Second Stratum?
I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.
I managed to beat that boss on the first try. A few things you could use to help (assuming you're in story mode - does Ginnungagap open up for classic mode at all?):
these hot spring portraits are so wrong
but I'm keeping 'em
He does open up in Classic Mode because that's what I'm using. I'd noticed my Dark Hunter's binds were effective, but my TP pool wasn't quite there and my whole party ran out of gas when the boss still had half his HP left. I think it'll just take a couple more levels and a little better gear to finish him off.I managed to beat that boss on the first try. A few things you could use to help (assuming you're in story mode - does Ginnungagap open up for classic mode at all?)
and I'm there.Wait until you reach the 4th...
Front line alchemists? Holy shit, what's the strategy there.Front line alchemist are so awesone. Also the sovering is so weak, way too low def =/
Listen to this, my friend.I also want them to make it so I can have orchestrated remixes of EO3 songs. Waterfall Woods is one of my favorite themes
Front line alchemists? Holy shit, what's the strategy there.
Palm mastery: Low mp requirement + deals damage at least twice per turn, sometimes splashes if it hits weaknesses depending on the skill level. Only usable form the front row.
My current party is Alch, Beast, Sovereign / Surv, Gunner expert diffculty. Doing pretty good actually. The gunner can help with the healing with cover fire, the beast can tank for all the party since super early and the Beast and Sov can baby seat 3 back row Surv for money runs. The real star is the Alch, so much damage for so little mana, and when I unlock links for the Sovereign the damage output will be even bigger
I found Palm Alchemist wasn't really worth the front row slot. While I didn't get Additional Palm, I found the damage/tp ratio to not be as good as bringing the formula's to 4 and pumping points into Formula Mastery/Element Atk Up ( ~168 damage - level 21, 4 Fire Formula, 7 Forumla Mastery, 1 Ele Atk Up). Does Additional Palm add that much damage to make it worthwhile, or is it more a novelty thing? I really like the idea, but since my Ronin is part of that party, it becomes harder to maintain with 2 squishies up front.
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Most annoying quest so far (second stratum): getting water bubbles from the Tree Sponge FOEs. Strategy spoilers:They go crazy and unleash a massive whole-party attack if you use any physical attacks on them, including any physical damage that's part of an elemental skill (like the Fafnir Knight's sabre skills). The baseline story party is really not built for dealing significant amounts of pure elemental damage; the MC is the only character with access to any elemental skills by default and his pure elemental attacks are all limited to his transformed state. If you're playing story mode, grab the best pure-elemental grimoire stones you can find (particularly fire) and stick them on every character. Arianna's Link Order can help. I'd save the MC's Force Break attack for the very end, as you really need his Fire Wave skill to whittle down the FOE's health.
I spent way too much time playing this this weekend. The one annoying quest aside, the FOE puzzles are great and I like the characters much more than I did in EOU1. I'm digging Bertrand in particular - his relative cynicism and laid-back-ness is refreshing.
Most annoying quest so far (second stratum): getting water bubbles from the Tree Sponge FOEs. Strategy spoilers:They go crazy and unleash a massive whole-party attack if you use any physical attacks on them, including any physical damage that's part of an elemental skill (like the Fafnir Knight's sabre skills). The baseline story party is really not built for dealing significant amounts of pure elemental damage; the MC is the only character with access to any elemental skills by default and his pure elemental attacks are all limited to his transformed state. If you're playing story mode, grab the best pure-elemental grimoire stones you can find (particularly fire) and stick them on every character. Arianna's Link Order can help. I'd save the MC's Force Break attack for the very end, as you really need his Fire Wave skill to whittle down the FOE's health.
I spent way too much time playing this this weekend. The one annoying quest aside, the FOE puzzles are great and I like the characters much more than I did in EOU1. I'm digging Bertrand in particular - his relative cynicism and laid-back-ness is refreshing.
Bought the first print because I found a copy and I just got a Gamestop Gift Card. Haven't popped the CD in, but I assume it's just as goofy and poor as the previous Atlus "CD's"
Haven't even beat 4 yet. I fear I will now never beat 4.
Come now, tell me you at least got to the 4th area. (I was stuck on the third area forever lol)
So I still need to play EO4 and PQ. Is there any reason to skip those and jump on this or are they similar enough that they'll scratch the japan dungeon crawling urge I've had forever and keep getting derailed by league of Legends
Sorry if this has been answered already, I couldnt find it. Where do I redeem my Preorder Theme dlc code? Its not the E-shop and havent seen anywhere in the game menu?
The theme shop has its own area to redeem codes, separate from the regular e-shop. Here's a walkthrough on how to access it.Sorry if this has been answered already, I couldnt find it. Where do I redeem my Preorder Theme dlc code? Its not the E-shop and havent seen anywhere in the game menu?
Sorry if this has been answered already, I couldnt find it. Where do I redeem my Preorder Theme dlc code? Its not the E-shop and havent seen anywhere in the game menu?
try heading to the second stratum and see what happens
I found the exploration part of Ginnungagap went pretty smoothly right after Chimera, but I felt severely under-geared and under-leveled for the boss at the end. So I've decided to do some Second Stratum exploration for a bit before tackling him again.
Thanks, I ended up just heading through the Second Stratum for a bit, trying to crush some quests.
I feel like my War Magus needs somebody to lay down ailments for him to really shine, so I'm thinking of replacing my Highlander, who has yet to impress me much (though I only just got the Delayed Charge skills).
Is there any class to consider other than Dark Hunter and Hexer? I used both in EO:U and would like to try out some other ones, if possible.
WM herself can lay down some ailments. If not, Survivalist is the only other class with decent ailments.
Hexer still the best ailment class though.
Currently at lvl 5, additional palm outdamages the normal palm at level 1. I think it outdamaged it since level 2 or 3. I really wanted to try something different for this run that's why I went for it. In EOU my party was Landsknecht, Ronin, DarkHunter/ Troubador, Survivalist and it was super refreshing not having dedicated healer or dedicated tank, so I wanted to try something similar here. In order to pull off the frontline alch I needed the beast so I had to ditch the idea of no tank. Super fun party to play with!
Edit: With force active on a weak enemy, the palm does 108, the second palm does 132 and I got a 18 splash (level 1, a second try got a 31 splash)
Are you speccing towards elemental damage with the rest of the team? If so, Bloody Offense and Spear Assist will be your main bread and butter.I feel like my War Magus needs somebody to lay down ailments for him to really shine, so I'm thinking of replacing my Highlander, who has yet to impress me much (though I only just got the Delayed Charge skills).
Are you speccing towards elemental damage with the rest of the team? If so, Bloody Offense and Spear Assist will be your main bread and butter.
What I've been doing with my team (magus and highlander in front; gunner, sovereign, and beast in back) against bosses is:
T1: Random disease with magus, Bloody Offense back row with highlander, try binding with gunner, force boost attack order party with sovereign, hit-taker with beast
T2: Either bind slash or war might sovereign, bloody offense front row, try binding again or use corrosive gleam grimoire with gunner, do whatever with sovereign, do whatever with beast
T3: Whatever with magus, force boost spear assist with highlander, force boost charged element with gunner, link order sovereign, whatever with beast
I still haven't scored any chaser grimoires yet, but I was doing ~1200 damage per turn against the 2nd stratum boss with the boosts active.
If you want, I can upload my guild card when I get home, since I have a bloody offense 8 grimoire on it and some other decent highlander skills. If I remember right, bloody offense is also the best attack buff in the game, too, to offset it draining the buffed party members' health each turn.
In terms of the rewards I'm not sure, but all I will say is that this is the first of a chain of quests. So I very much doubt you can prevent the thief from escaping.Question about a 12F quest about exploring a cave.
When you get to the spot you'll see a guard and you can deduce that it's a thief in disguise. Is there anyway to not let the theif escape? Also does it make a difference whether or not you leave the flute with Cass? With the way he lost the reward, it makes it seem like it would be a bad idea to leave it with him.
Basically, is there any real significant difference with how you handle the quest in terms of rewards?