goldenticket said:question for those who have beat the entire game including the post game stuff. how do i beat, like what combo of attacks does enough damage. I have built up quite a bit of characters so if who i have now doesnt work i can easily switch someone out.Abyssal God
Preparations
Suggested party level: above lvl. 90
Skills needed (all full)
1.- Gladiator/Zodiac
Club Mastery
Freezing Blow
Ice Mastery
Berseker Vow
Etheric Charge
Singularity
Wolf Howl
Hoplite/Ninja
Antifire
Anticold
Antivolt
Bodyguard
Senpuku
Sarutobi
Arbalist/Shogun
Bolt Mastery
Giant Kill
Kaishaku
Daifuhensha
Bloody Lance
Warrior Might
Bucaneer/Ninja
Gun Mastery
Eagle Eye
Swashbuckling
Otori
Bunshin
Prince/Wildling
Attack Order
Protect Order
Reinforce
Knighthood
Beast Roar
Limit Skills
.- Gladiator: whatever
.- Hoplite: Indomitable
.- Arbalist: Aegis Defense
.- Bucaneer: Aeigs Defense
.- Prince: Lucky Hammer
Items
4 Bravants
4 Nectars
Some Medicas (Just In case)
Weapons:
Those with elemental attritubes are better than any other.
Strategy for the first phase (after all tentacles are dead)
.- Make the Gladiator use Berseker vow in the first turn and the Hoplite Antifire. The fire attack should trigger Kaishaku from the Arbalist on the gladiator. If it doesn't trigger, try next turn after Anticold. After that end the first phase and go to the next one. Make sure you deal enough damage as to kill the beast as soon as one kaishaku was activated.
Second Phase
Turn 1
.- Revive the Gladiator with nectar, Use bunshin on the bucaneer.
Turn 2
.- Cast Protect Order on first row.
Turn 3
.- The all-party attack should leave the gladiator with little life so as to make the arbalist's Kaishaku trigger again.
Turn 4
.- One Bucaneer uses Otori on the Hoplite. Revive Gladiator with a nectar
Turn 5
.- Arbalist casts Daifuhensha and the Prince Attack Order on upper row
Turn 6
Gladiator: Berseker Vow
Hoplite: Bodyguard on Arbalist
Arbalist: Daifuhensha again
Bucaneer 1: Bravant on Gladiator
Prince: Attack on Upper row again
Bucaneer 2: Bravant on Arbalist
Turn 7
Use the limit Skill Aegis Defense from Bucaneer 1, Bucaneer 2 and Arbalist now
Gladiator: Etheric Charge
Hoplite: defend
Arbalist: defend
Bucaneer 1: Eagle Eye
Prince: Primal Drums
Bucaneer 2: Defend
Turn 8 (Unleash Time!)
Gladiator: Freezing Blow
Hoplite: Indomitable Limit skills and Normal Attack (The AG will deliver one strong attack on the hoplite, given that he has the lowest HP after the attacks on turn 6. It still can happen that the kaishaku from the arbalist activates after using indomitable from the blow but it isn't that bad if that happens.)
Arbalist: Warrior might
Bucaneer 1: Normal Attack (hoping for swashbuckling)
Prince: Use Lucky hammer for an extra warrior might activation and normal Attack.
Bucaneer 2: Normal Attack (hoping for swashbuckling)
That should take care of the mother fucker but iF you had bad luck and the AG survived the massacre then....
Turn 9:
Gladiator: Freezing blow
Prince: Knighthood on Gladiator
IF you had the worst luck ever and the thing isn't dead, reset your DS and try again.
Cornbread78 said:Does this game allow you to Save often, or are there set save points?
Is this game worth the $17.99? Is is fun to play?
charlequin said:Set save points every four floors, you can use a Warp Wire at any time to return to town and save, and there's also a quicksave feature that lets you save anywhere (but which is deleted when you load it up.)
Yes and hell yes.
Cornbread78 said:Well that's a pretty strong recommendation, lol. Sounds liek it's a game I could play for 15-30 mins at a time and be good.
Thank you.
SatelliteOfLove said:Yeah, this series is EXTREMELY good in small doses, especially considering how hard it can be, if you pick quick tasks to polish off in those bursts.
The Prince/ss class seems to really make things simple.
I hope I figure out how to expand my ship's range soon. I don't have any better food options right now.
Recently played this again, on B16f now.
I suck at multiclassing, though :/ are there any good build for Gladiator? Right now doesn't have any usefull skills (his TP is too low) and my main damager is the Arbalist.
Started playing this recently. Should I be holding some of the drops or just sell em all? I noticed some quests you need them. Are those mostly for basic items or can you get really nice stuff by trading?
That's a really interesting idea. So if anybody who has that skill is at full health, everyone else gets healed...
I played some this morning. I just wish that you got more exp for battles. I might try a Farmer with that exp boost skill. Otherwise, I am mostly just waiting for EO IV at this point.
Although I will keep leveling up my Warrior Might (well, Swashbuckling) Shoguns so that they don't die so easily. I really don't even understand how Defense and Stats work in this game.
Thanks, scy.
I actually fought my first Pasaran this morning, but it self destructed on me. I don't know how encountering those FOEs actually works though.
Also, those damage formulas seem to indicate the reason a character would stay alive better as it levels up, is mainly because of either Vitality or Tec increases, provided the Def from equipment stays the same.
Yeah, I got up to the 4th stratum boss. I have a Warrior Might team in the works, but it seems like a one-trick pony and I'm not sure I'll be able to stay alive against the Kirin if I try again. First of all, the Shoguns are like level 18, and status binds seems like it could wreck my party pretty easily.
Hello guys.
Because of the lunch of EO4 I decided to give the series a chance. I only own a DSi XL at the moment and have never played any title.
My party is getting its ass kicked, and I have to ask:
1- Do you have useless classes (REALLY useless) or every class can become good if you upgrade well? Because in some RPGs you keep wondering why some classes exist, because they really DON'T DEVELOP at all and you always have someone to do a better job.
2- The game lacks a little bit of tutorial. What are the bonuses or penalties for front row/back row? I do less damage in the back row? I get less damage in the back row?
Yes, if you're playing safe like me. But I've seen other people using the other classes in front (Swashbuckler, for instance) and have the Hoplite protect him/her.Does it matter how I arrange classes? Because the ONLY character that really suits the front row is the hiplite (or something) and the gladiator. All other characters are kinda weak.
EOIII was too easy to break. But it made up for it with the most annoying 5th strata ever. Fuck no radar tiles and I'm happy it didn't return in 4.
I want to keep playing EOIII to finish up my NG+ and do some of the post game and the rest of the sea quests. I think it will be hard to go back after EOIV. At least I don't have to target enemy weaknesses since WM hurts everything!
Just got deep city ending so I need to figure out sea quests and dragons now.Be sure to get all the endings first!
Just got deep city ending so I need to figure out sea quests and dragons now.
Did you get the true ending yet?
Just some little quests to unlock dragons or something? Not really sure about this. Plus, what do you get from the true ending? I heard that boss was one of the hardest.
My characters are only around level 50 still, it seems kind of low. I saw videos where people had tons of HP.
Well you unlock a small section of the labyrinth not accessible in the other routes, and get the boss drop which unlocks a decent Tec/TP book. But it's mostly for completion.
Ah...I will try to do some of the post game first. Then I will be high enough level for the true ending.
I missed many conditionals. Like all of them. It's a lot easier in EOIV because you can see the analysis data in battle.
Ah...I will try to do some of the post game first. Then I will be high enough level for the true ending.
I missed many conditionals. Like all of them. It's a lot easier in EOIV because you can see the analysis data in battle.