Dancer's Beat Dance... is there a point to this? I have to have a Waltz, Samba and Tango up and then I have to use a turn to even use it.
It's like a worse version of Rush Dance or do I have it all wrong?
They're two different skills. Rush Dance is the Dancer chases attacks from the team, Beat Dance is the entire team attacks a target. It's more for a team with four high damage characters. It also (most likely) has a higher damage multiplier than Rush Dance.
...but, yeah, I don't find it that useful.
One question about nightseeker: does Speed Boost increase the chance of status effects landing successfully? The biggest problem I have with that class is just having bad luck and wasting a few turns in a row trying to land blind, etc. Is luck the stat that governs status applications, or is it hit?
It still seems to be 2*LUC + TEC for the calculations. Agility (and [LUC+TEC]/2) are used for Accuracy which is separate from status effects landing. When you get access to subclassing, /Arcanist has a Passive skill that boosts the chance for Status Effects to land.
I'm finally hitting level 20's. I think I'm going to probably do the "Get to 22, rest" thing to start reallocating points. I'm just not sure where to take my builds.
Nightseeker, I think I'm going to go with a dual weapons build, with blind throw maxed out (hits reasonably often, is cheap, and is a good status effect).
My Runemaster will either go respec towards Fire (to attack all enemies) or keep on her lightning build.
I'm not sure where to take my Dancer, Landsknecht or Fortress though. Probably work towards Party Shield with my Fortress, apart from that I dunno.
My Landsknecht started working towards Links at this point and Dancer was working towards just getting my buffs I wanted (Energy Tango to cover for my Landsknecht setting up Vangaurd/Improved Link, Trick Samba since my Nightseeker/Landsknecht did the bulk of my damage, etc.).
Just a warning for Party Shield, you'll take a lot of damage against multi-target attacks. It's quite possible for your Fortress to straight up die off a skill that hits your full party that gets entirely redirected to them. I did Healing Wall here since 40 HP/Defend helped make for infinite Health in dungeon runs.