Dusk Golem
A 21st Century Rockefeller
Ohhh yes it was. Almost 1000 people, out lapped a huge city block, I was the fourth one in line so a lot asked what the line was for or if this was The Evil Within lineIs there much of a line?
Ohhh yes it was. Almost 1000 people, out lapped a huge city block, I was the fourth one in line so a lot asked what the line was for or if this was The Evil Within lineIs there much of a line?
Oh shit. Thank you for saving me a 20 minute walk.Ohhh yes it was. Almost 1000 people, out lapped a huge city block, I was the fourth one in line so a lot asked what the line was for or if this was The Evil Within line
Guys prepare to get super jealous, just won one of the three Evil Within Xbox Ones.
Guys prepare to get super jealous, just won one of the three Evil Within Xbox Ones.
Liked it, but for very different reasons than TEW and I understand why it was critically middling and mixed reception from GAF'ers.I want to know what the OP thought of Resident Evil 6. Because then Id know how to gauge their impressions of TEW.
Getting headshots in the game is more challenging as the enemies bob their heads around and you need to shoot in a very specific spot, and I've found out Sebastian's accuracy when on low level with a weapon is horrendous. I've had shots with the pistol shoot over a foot in another direction of where I shot, so on low accuracy level the reticle box is actually more, 'the area your shot will actually land at' rather than the reticle middle or circle. A cool feature is you can shoot off part of an enemy's head without getting a headshot.
On that, I hit an enemy with a explosive bolt, but it takes a few seconds to explode, enemy grabbed me and I exploded. Game confirmed to have dissection deaths, Sebastian literally exploded into pieces, but you could tell what all the pieces were. Happy to have Mikami deaths back after they left RE with RE5. Another one involves an enemy slitting your throat and blood purring out.
Speaking of blood. A fun blood splatter effect in this game. Killing enemies near a wall or furniture will splatter blood on these that stick for a small bit. Killing an enemy close to you in a gory fashion will have blood coat Sebastian for a few moments as well.
Liked it, but for very different reasons than TEW and I understand why it was critically middling and mixed reception from GAF'ers.
Meh'ish level design, way too many QTE's, a dumb unimportant story, matched with unexplained combat, some sections that are just not fun, and really not with the feelin of the rest of the series. Also, I hate forced walking sections 9/10 times, and this is no exception. And the prologue is super dumb. An the bosses are very meh, worst in the series I'd even say (more like set-pieces).
But it's a fun co-op game with fun combat mechanics once you get a handle of them. Mercenaries is great fun, the campaign is fun for the stupid amount of ideas on display on hand, and some segments are pretty good. PC version is the best for 60fps, no screen tearing, and No Mercy.
I found out Ruvik can appear anytime again. Popped up during a puzzle and jump scare (which scared me as I knew the jump scare was coming for playing the demo a few times but then he appeared righ after).
How does Sebastian feel? More specifically, does Sebastian and the enemies feel heavy and have a sense of weight to them? Its pretty hard to tell when watching all the videos so I was wondering if you could weigh in (pun intended).
Resident Evil 4 nailed it, Resident Evil 5 nailed it and Resident Evil 6 failed at it. A big reason why the combat was so satisfying in Resident Evil 4 + 5 was because of the sense of weight from both the main characters and the enemies.
I think I understand what you mean, and would say things feel heavier, but works for what the game is. The enemies seem kind of like they lurch around and take up space, and have the feeling of presence and lanky movement of how they approach you. When they go for an attack, their attacks have that sort of feeling where it feels like it was a blow, rather than no... Response from them hitting you or a graze or something.
Shooting doesn't feel a heavy due to how the enemies respond to it, they can walk off being shot in most spots even as parts of their flesh or even skull are literaly chipped away, but hitting vital points gives the sort of stumble and moment of weakness you'd expect.
Sebastian feels appropriately weighted, I thin a big part is attention to detail like when he's sneaking how he'll go a bit quicker when he first lurches himself forward and then slows down before he puts his next foot down rather than move a constant speed. Also small details in the environment, lighting, breakable objects, etc., add to the sense of belonging and like they're there and limited by being there in this situation rather than being passive beings in a location.
Sebastian as a character himself makes a lot of obvious or snarky remarks from what I've seen.
The game is semi-randomized? Ohhh shit, I love good level design on horror games. Randomization destroys the experience to me... I hope it doesn't turn out to be another Daylight (even if it is less randomized).
The enemy encounters are randomized, not the levels. I think that gives it good replay value.
Guys prepare to get super jealous, just won one of the three Evil Within Xbox Ones.
Even then, in a horror game enemy placement is a key asset. Randomizing will give the game some replayability but will make the entire experience lucky based.
I will try it since it has its perks, but I'm not very fond of the idea.
Hope I'm wrong...
That looks like a screenshot from REmake 2.Just foud out where the Evil Within event is being held.
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Well this should be fun...
I really need to start playing that on my PC. Been holding off to see how modders can improve it.Wicked jealous. So I'm playing RE4 right now.
Whaaa?Def my man, I just went to my comic book shop and ordered the 4 prequel comics that are being released over the next few weeks.![]()
That's more attention to detail then actual stealth games. Dufuq?Sebastian feels appropriately weighted, I thin a big part is attention to detail like when he's sneaking how he'll go a bit quicker when he first lurches himself forward and then slows down before he puts his next foot down rather than move a constant speed
Whaaa?
I seem to only see a hardcover version line.Yep there is a four part comic series that takes place before the game and with a different character.![]()
I seem to only see a hardcover version line.
If that was true, I'd probably be on payroll with the way I've been talking about this game and selling it for the last few months.![]()
LMAO.
How much are they paying you!!!!! lol
With the amount of people you got hyped in here again for the game i'd say you deserve it, congrats! just be sure to take pictures of that bad boy!
Btw, how does inventory works? Are there limited slots? Can you carry all weapons at once?
That's what I'm thinking, since the PS4 version was at recent cons and all, but hadn't heard of the Xbox One version being anywhere and it seemed further optimized from the PS4 one. Stable frame rate and lower load times, though hope they still lower loading more in the near future. I'm not a frame rate expert, but the demo looked 30fps with no dips, but a few points it'd stutter a bit on the PS4 bit. I do think due to the crisp visuals on PS4 te Xbox One was downscaled some to achieve this.Dat marketing budget.
Ohhhh I know what's up:
I'd say the Xbox One demo is the most recent one.
PS4 was already at gamescom and chapter 8 had already been renamed chapter 9, they reused that.
The load times have already been reduced in the new build and it's going to be better by the time the game becomes gold.
The game is semi-randomized? Ohhh shit, I love good level design on horror games. Randomization destroys the experience to me... I hope it doesn't turn out to be another Daylight (even if it is less randomized).
Btw, how does inventory works? Are there limited slots? Can you carry all weapons at once?
I'll have to fix the OP in particular, an sometime soon write up my thoughts on other games, I did in fact play more than Evil Within at PAX but now the game I'm most anticipating. Also played a variety of indie games, Until Dawn, Bloodborne, Escape Dead Island, Sonic Boom, Bayonetta 2, Smash Bros WiiU and 3DS, and others, but the rest I think most have an idea how they work, except maybe Escape Dead Island, which was different than I was expecting.
I'll have to fix the OP in particular, an sometime soon write up my thoughts on other games, I did in fact play more than Evil Within at PAX but now the game I'm most anticipating. Also played a variety of indie games, Until Dawn, Bloodborne, Escape Dead Island, Sonic Boom, Bayonetta 2, Smash Bros WiiU and 3DS, and others, but the rest I think most have an idea how they work, except maybe Escape Dead Island, which was different than I was expecting.
If I ever was marketing a game my condition would be to be honest that I am, as I don't jive well with being deceitful to people and about things I am passionate for. But Evil Within is one of my most anticipated games for this year, I had worries though, but playing it, it was much different feeling that I was expecting and there were a lot of things I was noticing that I had never really heard previews or anyone talk about or notice, and I really liked the demo, made me solidfy my anticipation for this title as a horror fan, so I needed to tell GAF since this game is surrounded I can say honestly now with misconceptions of what it is and people being uncertain on the game itself.
Ahhhh, it's all good, I thought you were just teasing before as I often gush when there's something I enjoy a lot.Nooooooo dusk I didn't mean it that way. I meant it in a way that the game has been available at every(?) trade show since it's been announced. There's been an event similar to the one at Pax inTokyo too at the beginning of this month, specially dedicated to the evil within.
They sure are not shy on spending marketing money..
What is it about tank/-ish controls Mikami loves so much about. It's miraculous Vanquish doesn't have that.
Thanks for the lengthy impressions.
What is it about tank/-ish controls Mikami loves so much about.
It's miraculous Vanquish doesn't have that.
Do we know if the kinect or ps camera will play any role in the game?!
I haven't heard anything about motion controls, thankfully.