Eurogamer: Corrinne Yu (343i) joins Naughty Dog

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Haven't played any of the Halo games so I can't really speak for her expertise but I'll take it from the overall GAF consensus that she's got a talent for graphics programming.
 
It seems like graphics programmers getting a new employer is newsworthy when they're women or John Carmack.

Look man, she seems to actually be extraordinary good, that's why it's news. It's not like with Rhianna Pratchett who writes very mediocre stories but for some reason people care about her. Well in her case I guess it's the name.

So no, that is most likely not the reason why people talk about this job change.
 
So in answer to your question--no, don't make an insider clearinghouse thread, but yes obviously if something comes up that's worthy of discussion and you sort of think about it and it seems like something of general interest and not just putting a magnifying glass to low-end rumours then go ahead and post about it. I think using judgment is the best thing to do.

I think a launch post-mortem would be a great thread if we could get some of those rumors out in the air. Line them up on the truthfacts meter. Of course it's up to those insiders to let those rumors finally fly or the staff at GAF to allow them to finally be posted.

As much insanity and he said/cboat said there was it'd be a neat breakdown.
 
Didn't know her. Didn't knew she was that relevant technically. Was just surprised by the explosion of the first thread in terms of size and got a notification of dozens of people that I follow on Twitter started following her subsequently. Wish her luck, and considering the reactions seems that she is a great get to Naughty Dog. I would expect her to work on a more higher level programming position considering her skills. At ICE team or something like that. Her expertise could be shared with other internal teams that way.
 
I'm confused to why this is a big deal. Halo hasn't been technically great in the last five years.

And does she really need to make digs at her ex employees? I hope it goes well for her.

Isn't it the best looking game on the 360? I din't play it, but that is what I keep hearing.
 
But how does that work, do devs have to use different engines for different platforms? Seems like a nightmare.

I'm not a game developer but still an developer. From what I get from the Wikipedia page you are able to target different platforms (including non Sony platforms).
So in total laymen terms you are able to talk say English to the engine and the engine translates it to the languages of the platform say Japanese. It helps developers not familiar with the hardware of the target platform (especially something exotic as the PS3) to get good result because it will optimize (translate) your intentions to PS3 in the best possible generic way. So a Google translate of English to Japanese is better than only English (for an engine it works afc better than Google translate) but worse than if you are an native Japanese speaker, something an first party like ND is to the PS3.

That is why you will not see massive difference of third party titles between PS4 and X1 for a long time since none of the in house engines are optimal tuned for the new platforms but I suspect are using PC techniques as the h/w is so similar
 
Edit: ^^^^^ I think that is kinda why we're seeing big differences from day one. They have very similar HW, but one has a bigger GPU and faster RAM and can handle the same effects at a higher res.

I'm confused to why this is a big deal. Halo hasn't been technically great in the last five years.

And does she really need to make digs at her ex employees? I hope it goes well for her.

She's from 343, not Bungie. I've never been a Halo fan, but Halo 4 really nailed the graphics and is one of the few 360 exclusives that looks as good as the best PS3 exclusives. I don't have any great shots on hand from Halo 4, so I'd like to see someone with them :P
 
Halo 4 was visually outstanding but technically there were a lot of shortcomings compared to the previous Bungie efforts.

Most of the WOW was to credit to the splendid art direction.

The lighting was gorgeous though.
 
dont want my comment to be taken the wrong way. but has she taken a downward step in role to be as she puts it "pedal to the metal" coder or just that she is happy doing the PS4 stuff in a similar role to what she did at MS i.e. quite high up but back on the shop floor so to speak?

It would seem rather a large drop for the former and just a happier role for the latter.

Either way its a big WIN for ND and Sony and I feel a good move for her if she is happier in herself.
 
dont want my comment to be taken the wrong way. but has she taken a downward step in role to be as she puts it "pedal to the metal" coder or just that she is happy doing the PS4 stuff in a similar role to what she did at MS i.e. quite high up but back on the shop floor so to speak?

It would seem rather a large drop for the former and just a happier role for the latter.

Either way its a big WIN for ND and Sony and I feel a good move for her if she is happier in herself.

Somehow I think that going from 343 (a good studio with good people) to ND is a step up. ND is full of amazing people and their work environment is world class. On top of that, they house the ICE team. Lots of amazingly knowledgeable people in their ranks. Probably the premiere developer in the world.
 
I really really have no idea what is going on with Microsoft at this point, seems like a complete lack of leadership and I really wonder what Don Mattrick was up to when he was in charge. Does anybody in a head position in that company care about game developers at all any more?

In any case, Naughty Dog games should continue to be the best looking console games around.
 
I really really have no idea what is going on with Microsoft at this point, seems like a complete lack of leadership and I really wonder what Don Mattrick was up to when he was in charge. Does anybody in a head position in that company care about game developers at all any more?

In any case, Naughty Dog games should continue to be the best looking console games around.

ND was going to be fine with or without Corrinne joining their ranks. This just bolsters their already strong presence in that particular talent.
 
I really really have no idea what is going on with Microsoft at this point, seems like a complete lack of leadership and I really wonder what Don Mattrick was up to when he was in charge. Does anybody in a head position in that company care about game developers at all any more?

In any case, Naughty Dog games should continue to be the best looking console games around.

Has CBOAT posted anything since the Xbone came out?
 
Halo 4 was visually outstanding but technically there were a lot of shortcomings compared to the previous Bungie efforts.

Most of the WOW was to credit to the splendid art direction.

The lighting was gorgeous though.

Which is one of the areas that Corrinne apparently put a big focus on. The other one being facial animations.

Corrinne Yu is the Principal Engine Architect of Microsoft's Halo team. She programs lighting, facial animation for Halo.

http://www.gamelab.es/2012/eng/conference/speakers/
 
Its almost as though people are making the assumption that she's the only great graphics engineer out there.

I have a feeling there are many out there just as or even more talented. They work at Sony, Microsoft, EA, Apple, Google...Im sure they move around from company to company.

Don't set yourself up for ridicule because if the next game she works on ISN'T best of breed graphically then you'll be left backtracking on her "God" status.
 
Somehow I think that going from 343 (a good studio with good people) to ND is a step up. ND is full of amazing people and their work environment is world class. On top of that, they house the ICE team. Lots of amazingly knowledgeable people in their ranks. Probably the premiere developer in the world.

Oh I know that, I'm not on about her joining ND as a step down more the role she is claiming she is doing in the tweet as a step down from what she did at 343.
 
dont want my comment to be taken the wrong way. but has she taken a downward step in role to be as she puts it "pedal to the metal" coder or just that she is happy doing the PS4 stuff in a similar role to what she did at MS i.e. quite high up but back on the shop floor so to speak?

It would seem rather a large drop for the former and just a happier role for the latter.

Either way its a big WIN for ND and Sony and I feel a good move for her if she is happier in herself.
She is revering to the multiple layers of boilerplate code (both os and drivers) she needs to conquer before being able to do anything fun. since the PS4 is manly an game system you are able to work with the h/w much more directly. And for a low level (system wise) programmer that means more fun.

and quite possible corporate culture I can imagine that the MS studio is much more an bureaucratic organization than ND
 
What? No.

If anything, it's the exact opposite.
No you are wrong. They had to cut campaign theater and legacy features to get the graphics forward. The levels had to be way smaller and more seperated in segments than in Halo 3.

The AI took a nosedive for some reason.
 
Which is one of the areas that Corrinne apparently put a big focus on. The other one being facial animations.

http://www.gamelab.es/2012/eng/conference/speakers/

Yes, 343i were pushing it a lot in the first Vidocs.


What? No.

If anything, it's the exact opposite.

I strongly disagree. See the scale of the gunfights, the AI, the draw distance, the HDR implementation, SSAO, skyboxes, even sometimes texture quality/filtering.

Of course models, overall lighting, materials were far superior in 4, resulting in a very atmospheric visual experience which was undoubtedly above anything in Reach, but there were some big stepbacks.
 
I think it's because they aren't rebuilding their engine. To so early state that you are targeting 60fps is basically like saying "With regards to the engine, we're doing a Call of Duty sequel".
That is a large leap to take, but ok.

I'm just saying they have people that know how to get the best out of the hardware.
 
Isn't she married to someone at 343i/Microsoft? If I remember correctly, she has a small child and I even saw her programming at work with the baby strapped to her chest.

Now, I don't know the whole story, but any job that lets you come in and work with a newborn strapped to your chest seems like an awesome place to work.

If I am talking about the same person, her talking trash about her former employer must be hard on the spouse that still works there (unless they're not together anymore).
 
Isn't she married to someone at 343i/Microsoft? If I remember correctly, she has a small child and I even saw her programming at work with the baby strapped to her chest.

Now, I don't know the whole story, but any job that lets you come in and work with a newborn strapped to your chest seems like an awesome place to work.

If I am talking about the same person, her talking trash about her former employer must be hard on the spouse that still works there (unless they're not together anymore).

She's not talking trash about her former employer.

And I'm sure 343 is a great place to work but you didn't really pick a great example. The alternative to working with a baby strapped to her chest is paid maternity leave.
 
ND supposedly has a space opera game in development, acquires a programmer with extensive experience writing engines for space opera games...

OMG, Savage Starlight, IT'S HAPPENING!

;)
 
Of course, thougj i is interesting because her husband is the lead art director at 343 and people would think he will also leave MS then.

Except some people can separate business from pleasure. Their home life is not relevant. They aren't going to discuss what they're doing in each respective work house due to NDA's and other stuff.

This isn't going to be a "Mr. and Mrs. Smith" situation where they finally blow away both console makers and go to PC.
 
Except some people can separate business from pleasure. Their home life is not relevant. They aren't going to discuss what they're doing in each respective work house due to NDA's and other stuff.

This isn't going to be a "Mr. and Mrs. Smith" situation where they finally blow away both console makers and go to PC.

I'd watch that.
 
Do you reckon she might be involved on the successor to the Phyre engine?

It would need to be rewritten due to the move from PowerPC to x86, and use of GPGPU instead of CPU resident DSPs.

Can anyone explain to me how Phyre Engine works? I guess only Sony exclusive projects can work with it, but is it free? Or do you have to pay a licensing fee like with any other engine?

I'm not sure if it's free, but it definitely isn't exclusive to Sony projects. Dark Souls apparently used it. It was an engine that Sony made to try to fix the multiplatform issue with poor ports on the console.


Well, that would have been a good first stop *hangs head in shame*



But how does that work, do devs have to use different engines for different platforms? Seems like a nightmare.

Oh, embarrassing that I didn't know it already is cross-gen.

Thanks for linking us.

It's free with developer access. Sort of like Unity with Xbox and Nintendo.

I'm not a game developer but still an developer. From what I get from the Wikipedia page you are able to target different platforms (including non Sony platforms).
So in total laymen terms you are able to talk say English to the engine and the engine translates it to the languages of the platform say Japanese. It helps developers not familiar with the hardware of the target platform (especially something exotic as the PS3) to get good result because it will optimize (translate) your intentions to PS3 in the best possible generic way. So a Google translate of English to Japanese is better than only English (for an engine it works afc better than Google translate) but worse than if you are an native Japanese speaker, something an first party like ND is to the PS3.

That is why you will not see massive difference of third party titles between PS4 and X1 for a long time since none of the in house engines are optimal tuned for the new platforms but I suspect are using PC techniques as the h/w is so similar

The Phyre Engine is already ported to Ps4.



Not only is the PhyreEngine Engine compatible with the various PlayStation platforms & PC, It's also compatible with the Xbox 360. I see no reason why it wouldn't also be compatible with Xbox1, Wii U, Android/PS Mobile, iOS, Windows Phone 8/RT or 3DS/DS. Sony has no reason/motivation to match Nintendo & MS free Unity 3D license for their platforms, when they already provide a free multplatform 3D engine.
 
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