Eurogamer: Corrinne Yu (343i) joins Naughty Dog

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Damn, CBOAT's history has been cut. If only 100000 people didn't over quote his damn posts and act like ww2 just started, we wouldn't have any problems.

On topic. Never heard of her but she seems like an awesome new member.
 
Isn't the foundation for Halo 5 pretty much set? I would think the groundwork for the graphics are pretty much set.
That's what has me so excited. The engine in Halo 4 already looks spectacular, so already starting with that base and using development time to refine that and bring in some shiny polish is going to make it look incredible. I can't wait.
 
That's what has me so excited. The engine in Halo 4 already looks spectacular, so already starting with that base and using development time to refine that and bring in some shiny polish is going to make it look incredible. I can't wait.

Do you actually have some reason to believe Halo 5 is that far along in development, or is this wishful thinking?
 
Sounds like an acrimonious departure.

Regardless, ND are programming gods, and she'll probably feel at home with them.

that's not quite what I read from it

to me it seems like she enjoys low level optimization and targeting something stable and well known targets and right now the PS4 is the best fit because of it's much higher theoretical performance, lack of obvious potential bottlenecks like the ESRAM + DDR3 combo on the XB1

basically the PS4 just has more to play with which I guess jams well with what other devs are saying

I wonder what OS she's using now... something Linux/BSD based surely?
 
Do video game coders actually get paid well these days? When I was in college I recall reading how you were sort of a fool (financially) if you took a job in video game programming because the money was so relatively bad.

Although, someone on her level probably makes incredible cash wherever she goes.
 
Do video game coders actually get paid well these days? When I was in college I recall reading how you were sort of a fool (financially) if you took a job in video game programming because the money was so relatively bad.

Although, someone on her level probably makes incredible cash wherever she goes.
Programmers are among the higher paid positions in the game industry.
 
It's difficult not to read quite a bit into this. Microsoft have let one of their star programmers leave for the competition. It shows a lack of commitment to acquiring and retaining talent in their first-party teams at a time when, more than ever, they have to prove to their prospective buyers that they are committed to first-party releases. It does not bode well for the future of their first-party efforts.
 
Not only is the PhyreEngine Engine compatible with the various PlayStation platforms & PC, It's also compatible with the Xbox 360. I see no reason why it wouldn't also be compatible with Xbox1, Wii U, Android/PS Mobile, iOS, Windows Phone 8/RT or 3DS/DS. Sony has no reason/motivation to match Nintendo & MS free Unity 3D license for their platforms, when they already provide a free multplatform 3D engine.

but they do so anyway
http://us.playstation.com/corporate...orm-strategic-partnership-to-offer-unity.html

and would be silly not to, many indies are using it and it is one of the if not the biggest (as is widely used) engines out there. Lots of games are ready for the ps4/ps3 vita/mobile with out a lot of porting


Edit:
or maybe not, gonna dig a bit deeper
 
I know it's going to be higher paid within the industry, I was curious if it was highly paid compared to programmers in other industries more than anything.
Starting out, it's probably around the same? I think the bigger problem is the amount of overtime you're going to do in the gaming industry vs elsewhere.
 
Ok. I tried posting in the other thread but things went real bad in that thread.

I guess my simple question is who is this person and why does it matter she changed jobs?

She worked on Halo 4 and at Gearbox. That isnt exactly a winning combination although from what I gather she is a much respected member of the industry. What are her big career moments that make her stand out so much?
 
Except some people can separate business from pleasure. Their home life is not relevant. They aren't going to discuss what they're doing in each respective work house due to NDA's and other stuff.

This isn't going to be a "Mr. and Mrs. Smith" situation where they finally blow away both console makers and go to PC.

Uh .. I never mentioned that, I think I even mentioned I am only interested if that could mean another departure by Kenneth Scott soon.
 
Ok. I tried posting in the other thread but things went real bad in that thread.

I guess my simple question is who is this person and why does it matter she changed jobs?

She worked on Halo 4 and at Gearbox. That isnt exactly a winning combination although from what I gather she is a much respected member of the industry. What are her big career moments that make her stand out so much?

Being a fantastic coder. She didn't make the decisions that made people hate halo 4. She helped make the game beautiful.
 
Also Halo 4 was visually great and she was probably behind the push for 60FPS in Halo 5

Fans were definitely the ones behind the push for 60fps. She might have had some input on how to incorporate that design goal, but the "dedicated servers + 60fps!" announcement is an appeal to the hardcore gamers who really care about that stuff.
 
Fans were definitely the ones behind the push for 60fps. She might have had some input on how to incorporate that design goal, but the "dedicated servers + 60fps!" announcement is an appeal to the hardcore gamers who really care about that stuff.

I 100% bet you that there will be a small but very vocal group claim that 60 fps has ruined Halo and that 30fps was better.
 
I 100% bet you that there will be a small but very vocal group claim that 60 fps has ruined Halo and that 30fps was better.

Nobody who knows what they're talking about will complain about this. Halo being an arena shooter will benefit from 60fps more than most games.

Any glitches or bugs that arise might be blamed on the technological leap and design focus, but I can't see any complaints (with merit) being charged to 60fps.
 
UC4 is well into development, maybe UC5 or TLoU2 we'll see some of her contributions.

Yea, kinda bummed a bit that we won't see her handiwork in action soon, but I guess it's to be expected since ND did mention that their current game used a revised version of their current (TLOU/UC3) engine. I guess whatever we see at VGX, it's only gonna get THAT much better :)
 
Probably coincidental, but another game designer from 343 switched over to Naughty Dog last month too lol.

http://www.linkedin.com/profile/vie...me&authToken=-3jF&trk=prof-sb-browse_map-name

ND stealing all the devs.

A lot of 343 people have left. I'm assuming they get that all important 'HALO' designation on their resumes and look for work elsewhere. Here's hoping with hiring for Halo 5 and beyond, 343 isn't used as just a stepping stone. It's a disservice to the studio and the franchise to have turnover of key positions after every ship.
 
It's difficult not to read quite a bit into this. Microsoft have let one of their star programmers leave for the competition. It shows a lack of commitment to acquiring and retaining talent in their first-party teams at a time when, more than ever, they have to prove to their prospective buyers that they are committed to first-party releases. It does not bode well for the future of their first-party efforts.
Hasn't some Sony people moved to MS? So this is happening the other way around as well. I wouldn't really read too much into this. Developer talent moves around the industry quite a lot. This news is significant for ND gathering even more talented people, not as some "M$ is d00000000m3d" news piece.
 
Nobody who knows what they're talking about will complain about this. Halo being an arena shooter will benefit from 60fps more than most games.

Any glitches or bugs that arise might be blamed on the technological leap and design focus, but I can't see any complaints (with merit) being charged to 60fps.

Oh yeah, I completely agree. 60fps is definitely better. However the Halo fanbase will find a way to complain.
 
the thread started with discussion revolving around her contributions to halo 4 as well as her leaving comments regarding developing for xbox one. i don't know what happened afterwards, but the thread fell probably due to fanboy wars (nintendo fans claiming shigsy COULD make a game like the last of us if he wanted to) and because CBOAT posted insider gossip and thread revolved around that.

There was also the poorly worded tweet from Yu which was quickly changed.
 
A lot of 343 people have left. I'm assuming they get that all important 'HALO' designation on their resumes and look for work elsewhere. Here's hoping with hiring for Halo 5 and beyond, 343 isn't used as just a stepping stone. It's a disservice to the studio and the franchise to have turnover of key positions after every ship.

Sorry but are you suggesting Corrinne Yu, got the principle engineer position at Microsofts top development studio, working on its biggest franchise, just to get a job elsewhere? (Not to mention being a founder of MS's Direct3D advisory board)

With her CV, she could have bypassed 343 altogether and gone straight to ND.
 
It's difficult not to read quite a bit into this. Microsoft have let one of their star programmers leave for the competition. It shows a lack of commitment to acquiring and retaining talent in their first-party teams at a time when, more than ever, they have to prove to their prospective buyers that they are committed to first-party releases. It does not bode well for the future of their first-party efforts.
Well...
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you might be right about that.
 
As I said in the other thread, this move could represent a significant shift in the balance of power WRT game development, a balance which already favors Sony fairly heavily.

Yu was far more to MS than the chick who improved the lighting in Halo. She developed tools and techniques which were then disseminated throughout MS, and often, she would then go around to the various departments using her tech to explain the math to them. Not because everyone that works at MS is incompetent, but rather because she really is head and shoulders above most of the people in the industry. She's the proverbial Pro from Dover.

Now she's at the home of the ICE Team. Sure, she'll be helping to improve Uncharted and whatever else ND are working on, but she'll also be helping to improve the tools used by ND, SSM, GG, MM, the rest of WWS, and third parties to make all of their games. You've heard the expression, "A carpenter is only as good as his tools." Not only is Yu a masterwork carpenter, she's also a masterwork toolmaker. Her presence at ND will not just make UC4 better, it will make BF5 on PS4 better as well, because DICE will have better tools for making it.

Oh, and in addition to lighting and other physics simulations, she specializes in GPGPU work, which Sony intend to make heavy use of this generation. ;)

Kudos, Sony. I think this will turn out to be quite the coup.


Doubtful.
Given her comments, why do you say that? She was asked why she was so pleased about moving to PS4, and she said she preferred coding to the metal rather than dealing with OS-level APIs and GPU drivers. This would seem to imply coding directly to the metal isn't really an option on XBone.


Well...

you might be right about that.
What am I looking at?
 

Wow. So X1 does then?

ND are already gods, if their improving their staff... god help our eyes with all the candy goodness (or possibly FPS smoothness :P)

Ok. I tried posting in the other thread but things went real bad in that thread.

I guess my simple question is who is this person and why does it matter she changed jobs?

She worked on Halo 4 and at Gearbox. That isnt exactly a winning combination although from what I gather she is a much respected member of the industry. What are her big career moments that make her stand out so much?

The article had me at 'Principle Engine programmer" :P
 
UC4 is well into development, maybe UC5 or TLoU2 we'll see some of her contributions.

The thing with graphics programming is it's not as system based as other things... It's for the most part low-level enough that there is things you can do that don't interact with assets or gameplay.

Along with that and optimisation, I think she'll more than likely make her contribution to Uncharted PS4.

Having said that, it's be damn difficult to quantify her input from the outside, even on Uncharted 5.
 
That's what has me so excited. The engine in Halo 4 already looks spectacular, so already starting with that base and using development time to refine that and bring in some shiny polish is going to make it look incredible. I can't wait.
That's the part they'll miss her the most. Sure the foundation is extremely important but so is the last minute wizardry only a handful can pull off as every product is bound to face various technical issues.
 
Well...

you might be right about that.

I just searched all of them, and there's not one notable name.

Although, I think likely your point was it's not as if they've stopped hiring - it's just difficult to deny the guy they've lost a 'star programmer' to paraphrase.

She's making headlines for a reason.
 
How is she disrespecting her previous employer in any way? She's not saying 343 was a horrible place to work for or that their management was bad. All she did was imply that she doesn't like to code for W8. W8 does not equal her employer.

And what she can't say that she prefers the work she's about to start as opposed to what she was doing before? Hello I think leaving 343 and going to ND already implies that.
 
How is she disrespecting her previous employer in any way? She's not saying 343 was a horrible place to work for or that their management was bad. All she did was imply that she doesn't like to code for W8. W8 does not equal her employer.

And what she can't say that she prefers the work she's about to start as opposed to what she was doing before? Hello I think leaving 343 and going to ND already implies that.

Windows is, like, the flagship product of her former employer. Even insinuating you're glad to be rid of Windows is a bit of a kiss-off and she didn't even insinuate, she came right out and said it.

That said, I don't think what she said was "wrong". But a lot of professionals probably would.
 
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