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European Parliament votes to take action against loot boxes, gaming addiction, gold farming and more
The European Parliament voted today to adopt a report calling for the European Commission to address several issues in …
www.gamesindustry.biz
The European Parliament voted today to adopt a report calling for the European Commission to address several issues in the games industry that it believes will better protect consumers, especially young people.
The report was led by MEP Adriana Maldonado López, and secured 577 votes in favour, with 56 against and 15 abstentions.
López made more than a dozen recommendations in her report, including a call for harmonised rules across the European Union's single market when providing clear information about games content, as well as systems that help parents understand and control how much time and money their children spend on games.
The Pan European Game Information (PEGI) age rating system was highlighted as an example of something that could deliver more transparent information about the content, target age group and in-game purchase options to consumers.
MEPs also voted to have the Commission analyse the impact of loot boxes and prompts to make in-game purchases, taking action if necessary, as well as investigating whether gold-farming can be linked to financial crimes and human rights abuses.
They also call for developers to "avoid designing games that feed addiction," with López citing the WHO's recognition of gaming disorder as an example of the state of addiction among some players.
Other actions recommended include proritising data protection, improving the gender imbalance on the industry's workforce, and making it as easy for consumers to cancel a subscription as it is to sign up.
The European Parliament also recognised the value of the video games sector, as well as its potential to help with education, mental health and other aspects of life.
MEPs have asked the European Commission to devise a European Video Game Strategy that would boost the industry and "help unlock it's full potential."
They also proposed the creation of a new annual European online video game award.
“Our report highlights the positives of this pioneering industry, but also social risks we need to bear in mind, like the impact of gaming on mental health," said López when introducing her report to the plenary today.
"This is something that can particularly affect younger gamers. We need to harmonise EU rules, ensuring strengthened consumer protection and with a specific focus on minors."