Fuz
Banned
Most games these days.
Most games these days.
I get this sometime to this day, like I bought A Way Out to play with a friend but only did once and they didn't seem interested. Want to try It Takes Two but my brother plays on PC so no point in getting it.I have said this before in other threads, but man, being an introverted, singleplayer only focused kid sucked for a while, when many games had 'mandatory' co-op elements, and some even revolved around co-op as a whole.
Lots of games did this. Some of the latter Splinter Cells and Dead Space 3 (which admittedly already sucked) come to mind. I believe this was also the gimmick that Red Alert 3 had, though at least that had an AI when you played alone.
It felt like ass to reach a certain point in the game only to be locked out of certain paths and content with a big prompt that says CO-OP ONLY. (Sure, most of the time it was minor, and basically didn't even change the story, but still, it was irritating to me)
Halo infinite had loads of these moments, most cutscenes you could even move the camera around which was pretty cool but would of been cool to do that opening bit when you go through all the debris in space to reach the Infinity.What I used to not care as much but do now: if a cutscene looks like gameplay .. let me frikkin play it.
And laong a similar vein: constant short "exposition" cutscenes that add nothing. Either do an actual cutscene or don't. Used to think Half Life 2 was not as good die to it not having cutscenes. But the way they do it is actually quite brillant
It's called "dithering" and was used heavily in the fifth generation because it worked well on CRTs.I noticed that in some Nintendo games (probably others too, but Mario Party specifically comes to mind), there is this weird transparency effect where the models don't get really transparent, but instead use a kind of pixelated / mosaic texture effect that just shows every other pixel opaque and creates this weird fake transparent pattern. I will have to find a screenshot, because describing it is kinda hard.
Thanks! That's the one. I used to know the term a few years back, but I forgot about it. Yeah, it was a suitable method back then, but in 2021, I just find it unappealing to look at. But I suppose it saves hardware power somewhat because they use it so much?It's called "dithering" and was used heavily in the fifth generation because it worked well on CRTs.
Its very cheap, and on a CRT (especially through a composite signal) you don't really see the checkerboarding pattern. It's when you view it on an LCD it becomes noticable.Thanks! That's the one. I used to know the term a few years back, but I forgot about it. Yeah, it was a suitable method back then, but in 2021, I just find it unappealing to look at. But I suppose it saves hardware power somewhat because they use it so much?
forced walking, fuck i hate that SOOOO much.
Bro fist. A game with obligatory walking automatically loses one point in my mental score system. Shit is the worst and makes me want to die. Constant interruptions in first person with scripted camera movements taking over control is another: Metro games and Village.![]()
Personally I enjoy the cinematic intros but then it's a bit of a slow burner for the first hour or so.The first hour of every Forza horizon game
Guardians of the Galaxy handled the top point in the best way, they just banter about how Peter just wonders off and gets 'lost' lolGames with hidden items to look for, and the character with you is badgering you with comments like "Hurry up, or this way". Basically, I don't like being rushed.
Scenes that start off either pitch black or bright white.
Do three of something, which plagues all games.
Rubber band AI in racing games can do one as well.