(Semi cross-post from GI thread) Been watching the streams and I really like that a 'mainstream' game is implementing robust creation tools, but I can't help the nagging feeling that without basic logic/scripting mechanics available to players, the potential is wasted.
Lets say your guild wants to build a massive base, it can easily feel lifeless without being able to populate it with vendors and custom guard patrols. But even that isn't enough...
If everyone is building amazing bases, what encouragement is there to explore other people's creations? It would be great if devs could find ways to integrate player creations into every gameplay feature they implement, such as: are you a good raiding guild? Well you better spend gold on hiring guards or people can sneak in and steal loot. Top PvP guild? Better be prepared to defend your base at certain times, or another guild can try to storm it and take your trophy. Are you or your guild rich as fuck and want to make a name for yourself on the server? Capture a raid/world boss, adjust his scripting and put him in your base protecting a giant pot of gold - invite other guilds to try to take him down. There's so much potential to make creations and design meaningful.
But EQ Next is still a ways off, so maybe stuff like this is already on the roadmap, I just hope player creations aren't just seen as a partitioned, vanity feature.