Evolve Big Alpha Impressions/bugs/glitches thread

So how is everybody feeling on the optimization of the alpha for PC?

I'm getting a stable 60fps with a few drops down to 45-55 from time to time but its not too bad. When the match begins while in the plane im geting a stable 45 but hits a locked 60 after I hit the ground. My settings are very high with tessellation on and AA at SMAA-T2. I have a i5-3570k @ 4.2 and a GTX 680 OC 4gig.
 
I think they mean it feels the same, which I agree. It feels like L4D vs. Hulk Tank, but only at it's core. Sure, there's a bunch of other things going on but it closely resembles a match of survivors vs a beefed up tank. What Evolve adds to that is roles and an objective.

I personally think it's a mix of L4D Vs. and Giants. But I actually had a lot more fun playing Giants back in the day.

Errr L4D you just have normal weapons in modern shooters.

In EVOLVE, you have to use the traps, the mines, the cloak, all these things that aren't in L4D in order to win. The gameplay is almost completely different other than being an FPS.
 

drotahorror

Member
On PC I'm having the most horrific wait and load times. Both me and another. Then we get in it's 2v1 and one time the monster didn't even connect and we just blasted him as he stood there.

But yeah absurdly long wait / load times on PC. ssd tested and hdd.
 
"Sorry, but there was a problem with your submission.

Please visit our Privacy Policy for more information."

Anyone else having this problem trying to use the code that was emailed?
 

mbmonk

Member
Played a few games with friends. We got a group of 4 going, and finally managed to connect with solo players who were monsters. It's.... not very fun. :(

For game which demands so much coordination and teamwork on the human team, it also doesn't give the humans much to do at all. It's really dull for a long time until the monster actually triggers something which allows it to be tracked. Even then, it feels like so much of the gameplay loop is dependent on the player being the monster to keep it engaging. If you're playing with a scrub, it's a non-game. If you're playing with someone very experienced, it's frustrating. At least in team vs team games, there's usually an ability curve, here, out of a game of 5 players, one player alone determines the tempo of the match. Not a fan of that at all.

The UI is also really crappy on PC. It feels like it was designed as a console game from ground up and there are stupid things which keeps reminding everyone that it's a console interface meant for buttons. Ugh.

The trapper's pet Daisey can follow the monster even if he is sneaking and thus not leaving footprints. So if the trapper knows what he/she is doing the chase is on from the very beginning.

The trapper has to follow Daisey in order for the pet to track the monster. If the trapper isn't following the dog then the dog follows the trapper.

Having a decent trapper is key, w/o a good trapper it's boring and frustrating

EDIT: This archive video on youtube is trapper focused. It's from Turtle Rock.
 

steadfast

Member
Most entertaining bit of this game is that it changes the lights on my Logitech G110 keyboard to red (I normally have it set on blue) - nice touch.
 

duckroll

Member
The trapper's pet Daisey can follow the monster even if he is sneaking and thus not leaving footprints. So if the trapper knows what he/she is doing the chase is on from the very beginning.

The trapper has to follow Daisey in order for the pet to track the monster. If the trapper isn't following the dog then the dog follows the trapper.

Having a decent trapper is key, w/o a good trapper it's boring and frustrating

EDIT: This archive video on youtube is trapper focused. It's from Turtle Rock.

Interesting. That's actually pretty helpful in figuring how what the game expects the players to do, thanks. I was the trapper in 2 of the 3-4 games we played earlier, and I definitely had no real idea what I was doing other than preparing to throw up the barrier if we found the monster, and using the spike traps to pin it down. Lol.
 
I feel like the mobility needs some serious improvements. It's nice to have a jetpack and all, but it doesn't feel nearly as natural getting around as something like Titanfall. Scaling walls is a little unpredictable and finicky.
 

Rip

Member
This game eats my 780ti at 3440x1440 up. Either have to play on medium or drop the resolution. Sad times.
 
I feel like the mobility needs some serious improvements. It's nice to have a jetpack and all, but it doesn't feel nearly as natural getting around as something like Titanfall. Scaling walls is a little unpredictable and finicky.

You need to use your jetpack dash in good places, not all the time. And you can scale up the while by walking forward into it with no jetpack if I remember correctly.

Speed isn't the point of the game for hunters. Good planning is.
 
A really good monster makes this game pretty amazing. We had a couple games go right down to the wire and it was sublime.

But I think the game suffers by having only one real opponent for the humans to fight/track. Like others have said, I think the humans need an objective or two to complete and maybe the monster can "buy" other creatures to throw at them.
 

mbmonk

Member
Interesting. That's actually pretty helpful in figuring how what the game expects the players to do, thanks. I was the trapper in 2 of the 3-4 games we played earlier, and I definitely had no real idea what I was doing other than preparing to throw up the barrier if we found the monster, and using the spike traps to pin it down. Lol.

Yea. I am surprised that information isn't relayed to the player. I don't believe it's in the tracker tutorial, but it's vital info. Hopefully in the beta and final version it will be mentioned.

Hopefully your next game will be a bit more exciting :)
 

-Deimos

Member
Once again: If you're spending half the match following footprints, you're doing it wrong.

Remember to guess the monster's direction and cut him off.
 

Papercuts

fired zero bullets in the orphanage.
You need to use your jetpack dash in good places, not all the time. And you can scale up the while by walking forward into it with no jetpack if I remember correctly.

Speed isn't the point of the game for hunters. Good planning is.

Yeah, it helped me a lot to know you can scale a cliff side on an empty jetpack, even if it's slow.
 

mbmonk

Member
Once again: If you're spending half the match following footprints, you're doing it wrong.

Remember to guess the monster's direction and cut him off.

^^ good point.

Also on the Xbox One the "View" button on the controller brings the map up onto your screen while you are playing. So that can be helpful on deciding where to cut the monster off.
 

Hawkmosis

Banned
Hey dudes, here is 4 codes for PC
CODE for PC:
N9LQR-QWIMW-RJYPD
N9MD2-9BI2Y-PYRLW
N9MD8-P200C-GKNDL
N9MIK-V8ATQ-4IEEM
 

Chabbles

Member
I've played as the monster 5 times and the hunters twice, initial impressions ? really, really good. As long as this ships with enough maps, its going to be alot of fun.
 

PhatSaqs

Banned
Im having a great time with it. I've only and all I'll ever play is the monster tho. I love the feeling of being the underdog with the ability to turn the tables. Kraken fo life.
 

Burt

Member
It's a lot of fun done right, but the necessity of good teamwork and communication does lead to some rough games. I do think that hunters need some more tools to tighten the noose on the monster as time drags on. Evading hunters as the monster stays at about the same difficulty throughout the match, and if the person playing the monster is above par then you're pretty much destined for one of the dull matches. Hunters should be able to build some sort of infrastructure that hinders that sort of thing. They've got the right idea with Griffins sound spikes, but they don't help much if you're not close enough to react in time.
 

Papercuts

fired zero bullets in the orphanage.
I've been impressed with the bots that replace players. Usually it's a huge negative to be down a person in a team but they've been really solid at their role from what I've seen.

A really good monster makes this game pretty amazing. We had a couple games go right down to the wire and it was sublime.

But I think the game suffers by having only one real opponent for the humans to fight/track. Like others have said, I think the humans need an objective or two to complete and maybe the monster can "buy" other creatures to throw at them.

I posted a picture on the last page of what looks like will be the next mode reveal, some type of objective where Hunters need to destroy eggs the monster needs to protect. Though I wonder if they're already have a buffed up monster at the start for something like that.
 
I never said PSN was down at the moment. But the game being playable on the other platforms and not on playstation as nothing to do with PSN, wasn't the firmware 2.0 for PSN?
Maybe you'd prefer I used the "playstation infrastructure" terms?

It's cool that you're satisfied with the service but over the past few months I've been getting kicked out of Netflix sessions and had digital games locked cause the service crapped out so for a paying service I expect more, especially considering how many subs they got.
If you accept their reason as true that FW 2.0 broke their alpha, that's Turtle Rock's incompetency. Nothing on the "Playstation Infrastructure." If it was an infrastructure problem, other games would have broken with the new FW. I haven't had any other broken games. Have you? No? Then it's not Sony's fault, as much as I'm sure you'd love to pin it on them.
 

mbmonk

Member
I've been impressed with the bots that replace players. Usually it's a huge negative to be down a person in a team but they've been really solid at their role from what I've seen.

I have had the exact opposite experience with the AI. AI has gotten confused on how to navigate a ledge and constantly fly to the top and then drop off, rinse and repeat.

Last game I played, the Assault class was AI driven. It didn't keep up with the other 3 human teammates. I think it stopped to attack some minor creatures. By the time he did catch up, the battle with the Monsters was over. He rolled in just in time to be the last one alive and of course got his clock cleaned.

In my experience the AI has problems keeping up in terms of movement, but if the AI actually makes it to a fight in a timely manner, it does a good job in the fight.
 

Dusk Golem

A 21st Century Rockefeller
It's a lot of fun done right, but the necessity of good teamwork and communication does lead to some rough games. I do think that hunters need some more tools to tighten the noose on the monster as time drags on. Evading hunters as the monster stays at about the same difficulty throughout the match, and if the person playing the monster is above par then you're pretty much destined for one of the dull matches. Hunters should be able to build some sort of infrastructure that hinders that sort of thing. They've got the right idea with Griffins sound spikes, but they don't help much if you're not close enough to react in time.

While I agree, I had one of the best matches before we stopped for the night, there was a competent monster who stayed far and away from us the whole game, and we ultimately made a final stand at the Power Core, it looked like he was going to win and it was tough but we miraculously killed him at the end on whole health even if he was giving us a very hard time. I was in a Skype call with three friends playing in a party against a Monster player though, I was the medic and our plan was that that me and the support player stayed at distance high up (but close enough so the monster couldn't easily spot us but we could support our teammates), giving the other two health, shields, and air support with sniping and such. It worked for a bit, but he ultimately noticed us and we had to abandon that, which is when we shifted to an on-the-move idea for the three of them to take three corners of the 'area' with the monster, shooting him and evading him with jetpacks, while I stayed close by, healing them but trying to stay out of sight. we had a lot of close calls, and ultimately two of our team died and it was up to my friend playing trapper and myself to take care of him even though he still had over two bars of life left, but miraculously we did it. The monster tried focusing on my trapper friend first as he probably viewed him as more of a threat, but he avoided and starting up'ing damage against him well while he couldn't kill him as I kept supplying extra healing to him from the side. He tried to go for me every once in a while, but I would jetpack above him so I was hard to reach, yet could still heal my partner. Ultimately he went all out for me but I tried putting objects between me and him, he downed me when he had half a life-bar yet and went for my trapper, I told him to forget me and just focus on avoiding and getting that last half a bar down. but as he fought Daisy ran up to me and revived me, and right before he died, I managed to start healing him and we managed to finish him off.

Was an amazing match, and the monster obviously wanted to attempt us again as he was the only monster who stuck around for another match after the first round. XD;
 

Papercuts

fired zero bullets in the orphanage.
I have had the exact opposite experience with the AI. AI has gotten confused on how to navigate a ledge and constantly fly to the top and then drop off, rinse and repeat.

Last game I played, the Assault class was AI driven. It didn't keep up with the other 3 human teammates. I think it stopped to attack some minor creatures. By the time he did catch up, the battle with the Monsters was over. He rolled in just in time to be the last one alive and of course got his clock cleaned.

In my experience the AI has problems keeping up in terms of movement, but if the AI actually makes it to a fight in a timely manner, it does a good job in the fight.

Yeah, that's fair. I haven't dealt with an across the map experience with them so I haven't seen shortcomings there. I was mostly shocked every time the AI trapper actually placed a good dome, I thought that entire class would be a trainwreck without player input. Though it would never compare to the on the fly strategy a real player would cook up.
 

mbmonk

Member
Yeah, that's fair. I haven't dealt with an across the map experience with them so I haven't seen shortcomings there. I was mostly shocked every time the AI trapper actually placed a good dome, I thought that entire class would be a trainwreck without player input. Though it would never compare to the on the fly strategy a real player would cook up.

Agreed. How well the AI does in the fight is really impressive to me. To be honest the AI plays the classes better than I do, and most of my teammates. :)
 

Burt

Member
While I agree, I had one of the best matches before we stopped for the night, there was a competent monster who stayed far and away from us the whole game, and we ultimately made a final stand at the Power Core, it looked like he was going to win and it was tough but we miraculously killed him at the end on whole health even if he was giving us a very hard time. I was in a Skype call with three friends playing in a party against a Monster player though, I was the medic and our plan was that that me and the support player stayed at distance high up (but close enough so the monster couldn't easily spot us but we could support our teammates), giving the other two health, shields, and air support with sniping and such. It worked for a bit, but he ultimately noticed us and we had to abandon that, which is when we shifted to an on-the-move idea for the three of them to take three corners of the 'area' with the monster, shooting him and evading him with jetpacks, while I stayed close by, healing them but trying to stay out of sight. we had a lot of close calls, and ultimately two of our team died and it was up to my friend playing trapper and myself to take care of him even though he still had over two bars of life left, but miraculously we did it. The monster tried focusing on my trapper friend first as he probably viewed him as more of a threat, but he avoided and starting up'ing damage against him well while he couldn't kill him as I kept supplying extra healing to him from the side. He tried to go for me every once in a while, but I would jetpack above him so I was hard to reach, yet could still heal my partner. Ultimately he went all out for me but I tried putting objects between me and him, he downed me when he had half a life-bar yet and went for my trapper, I told him to forget me and just focus on avoiding and getting that last half a bar down. but as he fought Daisy ran up to me and revived me, and right before he died, I managed to start healing him and we managed to finish him off.

Was an amazing match, and the monster obviously wanted to attempt us again as he was the only monster who stuck around for another match after the first round. XD;
Ha, looking at it from the other end of that game, managing to avoid the hunters entirely until you hit rank 3 and then swag-walking to the power core thinking "HERE COMES THE PAIN, MOTHERFUCKERS" and you're just daring them to drop the arena on you really is great.

Until you screw up and can't get the medic and they shame you with a defeat.
 

AJLma

Member
This game is a lot of fun.

I hope there's a good amount of customization for each class, otherwise I could see it getting boring after a while.
 

JLeack

Banned
Playing as Monster is utterly fantastic. I love being hunted as I level up and then unleashing fury. Stealth can be fun when you stalk enemies, too.
 
CODE for PC:
YMAYT-8CBAM-XVQVP
YMB0Z-WCJPH-B05P5
YMB2A-LTANJ-J4MYV
YMB2P-E6IN3-V38HB
LYYTZ-J46LE-DMDVI
LYZ7Y-93C3M-ZAKTB
LYZKK-DVIQP-T7MGX
LYZTP-DEXPE-0QT00
 

Sajjaja

Member
Any tips on playing as the monster? I can make it to level 3 but I don't think fast enough. It seems like animals just become so damn scarce.

Also, tips on juking hunters?
 

-Deimos

Member
Any tips on playing as the monster? I can make it to level 3 but I don't think fast enough. It seems like animals just become so damn scarce.

Also, tips on juking hunters?

One VERY IMPORTANT tip: You should not be "walking" for the majority of your time as Goliath. Your main mode of transportation should be leaping. Basically you should be doing this:
hulk-s-locomotion-jump-2-o.gif

to move around the environment. Also use your SMELL ability often. Spam the shit out of it. Hulk leap from area to area and feed on animals when your stamina needs to recharge. The hunters should not be catching up to you, actually if you're doing this well you'll find that you're accidentally running into the hunters because you're moving too fast.
 
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